Author Topic: Boaal's Art Thread.  (Read 5680 times)

dying_inside

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Re: Boaal's Art Thread.
« Reply #30 on: September 13, 2006, 07:24:44 pm »
I had a go at textureing an old model I had made a while ago. Just for for fun. Model is really old but I'm just Starting texturing using it.
Newbie at photoshop but this is what I came  up with.



« Last Edit: September 13, 2006, 07:33:39 pm by dying_inside »

Peacer

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Re: Boaal's Art Thread.
« Reply #31 on: September 13, 2006, 09:36:50 pm »
gimme gimme gimme <3
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dying_inside

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Re: Boaal's Art Thread.
« Reply #32 on: September 14, 2006, 08:51:16 am »
Hahaha, when its finished.  I decided that it is lacking in ..... I dunno the right words. But I guess its depth. And  So I think I know how to fix it.
We shall see. Gonna keep trying and hopefully all shall be good.

Edit: good like this update of the texture.

« Last Edit: September 14, 2006, 09:19:27 am by dying_inside »

dying_inside

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You'll never escape me!
« Reply #33 on: October 17, 2006, 07:08:03 pm »
Aaaah you thought I'd stop didnt you! Thought I'd gone away eh?
Not a chance in hell. And just to prove it:





dying_inside

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Returned from distant lands
« Reply #34 on: February 08, 2007, 01:43:45 pm »
OK so I've been away for a long time.  In that time I was busy drawing like a nut case and doing my thing etc.
 I eventually went back to the TGE and  started making my own textures for the World editor. I am a complete and utter nooob with it to be honest, but i gotta start somehwere right? So I started at the simplest possible place.

I just started playing aorund with photoshop and then importing the textures  into the right folder. A few minutes of messing aorund with the terraform editor and the texture editor and from there its just a test them to see if they have any seams. Scrap the ones which do, keep the ones which dont. About 30 % got through... And there where alot of scrapped textures...

Here is the result.

(arg Deviantart wont let me link it image properly. Imageshack it is. )










note: The bump texture isnt mine, its just the regular defualt one.

Edit: I used the snow.
So I went out and took some pics for Texture purposes. Apparantly Torque just did away with any detail what so ever so the snow came out s a hazey whiteness with the occasional blotch of blue or grey...





Looks like I'll have to use the demo's textures to referance my own....
« Last Edit: February 08, 2007, 04:01:55 pm by dying_inside »

Baldur

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Re: Boaal's Art Thread.
« Reply #35 on: February 08, 2007, 03:30:14 pm »
Woah, lots of bright colors o:

dying_inside

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Re: Boaal's Art Thread.
« Reply #36 on: February 08, 2007, 04:03:21 pm »
Woah, lots of bright colors o:

Yeah, it never looks that bright in Photoshop so its kinda hard to judge sometims...

But I neeed to make my textures darker for sure.

Nikodemus

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Re: Boaal's Art Thread.
« Reply #37 on: February 08, 2007, 05:45:52 pm »
Nah, they are fine, maybe slightly oversaturated, but not really that much. Its is the light. I mean, when you go on grassy field and the sun is shining bright, you would see more or less this. But if the sun is behind some clouds, then everything becomes much more grey. What should change, is the saturation and depending from the light.
I'm not really sure if it is possible just by applying different light, but it is exactly this what may be wrong with these landscapes ;)

And colorfull oversized pixels of magenta and brown don't looks really good on snow. In fact they don't look good at all, even without snow ;P

But i know how hard it is to make texture for flat surface, which is supposed to imitate 3D grass...



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

zanzibar

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Re: Boaal's Art Thread.
« Reply #38 on: February 08, 2007, 07:38:56 pm »
Quote from: Raa
Immaturity is FTW.

dying_inside

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Simple models and texturing
« Reply #39 on: February 10, 2007, 11:49:43 pm »
OK so I made some really quick sple models.
A crate and a rock.



And I'll upload the Rock screenshot later. Right now Image shack has the reliability of a nonce in a playground.
« Last Edit: February 11, 2007, 10:35:35 am by dying_inside »

Suno_Regin

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Re: Boaal's Art Thread.
« Reply #40 on: February 10, 2007, 11:55:19 pm »
It reminds me of this:  http://images.google.ca/images?hl=en&q=god+spilled+the+paint&btnG=Search+Images

Now I'm really curious to know what you look up in your free time...god spilled the paint? o.O

zanzibar

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Re: Boaal's Art Thread.
« Reply #41 on: February 11, 2007, 12:00:26 am »
It's a relatively well known photo.
Quote from: Raa
Immaturity is FTW.

dying_inside

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The effects of boredom
« Reply #42 on: February 22, 2007, 11:24:02 pm »
Oh cry for me Planeshift, I was bored I tell you! And unto openGL I bore havoc.
I created a sword, its simple and easy and I was not in the mood for  spending alot of time moddeling right then.
There was no mapping to this invoved. it was a case of Unwrapping and moving the mesh into sections. I then proceeded to grab a bunch of discaarded random images and test textures for tiling onto landscapes, not models, and diffused.
Alot.

The result was interesting. There are a bunch of renders that I didnt bother uploading cause they wernt too good.

Thats just strange


Hum


Stone?


Ohh pattern


Also really strange


Its... made... out of.... fur....?


Thought this was kinda cool


Next time I'll actually map it out and play around with some stuff in photoshop.

Edit: I went back and actually textured the sword properly.



Edit 2:  Somthing a little more interesting. I'll upload the drawings of it later on. I call this race "snus".
And I'm going to HATE texturing this thing. 

Its 1947 Polgons.



Edit 2: A few more models I made. A hand axe and a double headed war axe.

http://www.deviantart.com/deviation/50273521/

http://www.deviantart.com/deviation/50273325/

Edit 3:

Garris's Axe

Untextured and not fully completed yet, I'm going to  start working on those extensive and unnescissary faces  some time in the future so I can texture it with minimum hassel.

http://www.deviantart.com/deviation/50437750/

Edit 4 : Narure's Pitchfork

Modeled from  an drawing in Garris' weapon thread: http://www.deviantart.com/deviation/50529347/

http://www.deviantart.com/deviation/50529347/

Its about 400 polygons.
« Last Edit: March 10, 2007, 09:58:34 am by dying_inside »

Garris Shrike

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Re: Boaal's Art Thread.
« Reply #43 on: March 13, 2007, 06:11:29 pm »
Sweet work on the axe, get it textured and send it to me when ur done.
Garris Shrike.
A lady's man. That lady's friend's man. That lady's friend's sister's man.
He will be missed.
M. R., also known as Lurch

dying_inside

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Re: Boaal's Art Thread.
« Reply #44 on: March 14, 2007, 05:43:00 pm »
Sweet work on the axe, get it textured and send it to me when ur done.

Ok but it will take a bit of time methinks. mainly because it unfolded  extremely strange. Well the Y sides of the handle and shaft. 
I mean strange!

Hell I'm kinda not even sure if i can texture  it because  of that unwrapping.

Edit: based on the layout of the map and such I'm going to scrap the original model and redo it in the hopes that it will  make a better UV unwrap. hat map was unworkable.
Sorry man.

« Last Edit: March 14, 2007, 11:57:43 pm by dying_inside »