Author Topic: Solving NPC quests should give experience, too.  (Read 2529 times)

LigH

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Solving NPC quests should give experience, too.
« on: March 20, 2006, 09:03:43 pm »
You always claim to support and prefer roleplaying over fighting (and I see NPC quests as entry level for yet not so experienced \"PvP roleplayers\"). But at the moment, a beginner is in no way able to both live as a pacifist, and develop his stats, because fighting is still the only way to gain experience and progression points.

NPC quests are very different. Some require a lot of knowledge. Others are in general easy, but give a financial malus. But in my opinion, they should have in common that you can get some experience by solving them; especially a \"malus quest\" shall give your character experience (assumed that you want to make PlaneShift more credible).

This way, characters would be able to develop their stats even if they try to avoid fighting, until crafting may become available some day...
__

{ Edited due to stupid \") smilie }
« Last Edit: March 20, 2006, 09:05:31 pm by LigH »

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McHammer

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« Reply #1 on: March 20, 2006, 09:30:32 pm »
I agree. Fighting shouldnt be the only way to gain experience and progression points.

Araye

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« Reply #2 on: March 20, 2006, 09:57:34 pm »
and it isn\'t.  Mining and GM quests give experience too.  May take a LONG time, but you do gain from it.
« Last Edit: March 20, 2006, 09:57:51 pm by Araye »

Pestilence

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« Reply #3 on: March 20, 2006, 10:14:24 pm »
hmm well mining does give you some but certainly not enough to compete with fighting in the slightest.

Not to mention you need to train mining before you can mine so you would have to kill several rats atleast for the experience. Or have the luck to get enough PP from your mentioned GM quests, but with GMs being undermanned I think thats a bit of a stretch.

LigH

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« Reply #4 on: March 20, 2006, 10:17:25 pm »
@ Pestilence:

For digging, you need to know at least Level 1 in Mining. No fighting - no PP - no Mining training - no digging.  :(

A few quests in the beginning could give you enough experience at least for Mining training. Getting money is not as hard as getting experience, with so many sponsors around...

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Pestilence

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« Reply #5 on: March 20, 2006, 10:24:40 pm »
/me pokes LigH

I was saying it wasn\'t a good option :P

Well I think indeed quests atleast should give you enough PP to mine just incase you don\'t want to kill something. Also PP you get from mining should be increased. Why would you learn more from fighting then from mining?

McHammer

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« Reply #6 on: March 21, 2006, 01:53:58 pm »
Id like to have it like this:
(I find this the most realistic way)

First, Your mining is level 0 and you should pay to the teacher to get level 1. Only money, you wouldnt need anything else.
(The teacher teaches all the basic things to you)

Second, When you know all the basics, you should mine to gain mining experience. (Its logical that you mine to learn mining)

Then there would be levels (for example level 5 and 10 and 15...) where you should pay more (money and progression points) to the teacher to learn advanced mining theory before you can continue gaining levels by mining.

Rubies of eventide uses a  system like this and i really liked it.
« Last Edit: March 21, 2006, 01:55:40 pm by McHammer »

Araye

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« Reply #7 on: March 21, 2006, 03:27:24 pm »
basically we need to start all new characters with 600 trias and 15 pp.  That I think, would address the issue.  And I agree that other tasks like mining should give more trias and give out pp.  I\'m sure the devs are working on it and that it just hasn\'t been balanced yet and is probably coming soon (tm).

peeg

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« Reply #8 on: March 21, 2006, 03:41:10 pm »
Totally agree with the idea that one should get experience points for solved quests.
I think mining will start to pay when the devs finally released crafting to the public.
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Myriel

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Re: Solving NPC quests should give experience, too.
« Reply #9 on: February 26, 2007, 08:24:51 pm »
I would even go as far as making up quests, for which you only get some PP as reward. IC you would just do it as a favor for that NPC. Further, I think it would only be realistic to get experience by solving (often complicated!) quests, even more realistic than getting so much experience by fighting...
And of course, mining also gives you experience...but it's almost nothing! If you want to train without fighting for PPs, you have to spend DAYS mining before you can train a skill that is over...say level 5. You're surely getting rich this way (e.g. mining gold) but it's no good way to train.

ThomPhoenix

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Re: Solving NPC quests should give experience, too.
« Reply #10 on: February 26, 2007, 08:32:43 pm »
Yay for one-year bumps!

- Some quests already give experience, more will probably be added in the future.
- The devs will keep balancing things out, so it will become easier to be a miner in the future.
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lordraleigh

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Re: Solving NPC quests should give experience, too.
« Reply #11 on: February 26, 2007, 08:50:37 pm »
In the best CRPGs I played you could level up without killing anything, as the majority of experience would be given by progressing in the main and side quests.

If Planeshift wishes to follow a "anti-grinding" way of working(As grinding and roleplaying are opposing things) in the future the game should reward more people who complete quests and GM Events than people who stay hours killing spawnable monsters.

Allive

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Re: Solving NPC quests should give experience, too.
« Reply #12 on: February 26, 2007, 11:26:18 pm »
erm hello before ppl make things like this dont they pay attention to the game since 0.18 has been released the npc quests do give exp.
I am afraid of fighting. I am afriad of being beaten and losing. But i am more afraid of surviving as a cripple than dying in fight.However. I always try to find a new strong enamy.
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emeraldfool

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Re: Solving NPC quests should give experience, too.
« Reply #13 on: February 27, 2007, 11:51:38 pm »
erm hello before ppl make things like this dont they pay attention to the game since 0.18 has been released the npc quests do give exp.

The exp from quests suck. A 2-hour quest might give you 30 PPs, whereas 2 hours at the arena killing gladiators would get you around 700 PPs.
You could do all the quests in the game and still not have enough PPs to go from Crystal lvl 19 to lvl 20...

Nikodemus

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Re: Solving NPC quests should give experience, too.
« Reply #14 on: February 28, 2007, 01:40:12 pm »
the idea of geing some kind of experience is pointless anyway so i don't know what you guy are talking about. You are speaking about experince in sword using? Or maybe metallurgy? mining? Or you are sugesting to have one skill for all skills and nothing more? This is basically the skill on which the experience you speak about would be spent.
You can have experience in some p&p games where GM controls the characters as good as possible. Or in Diablo, where all you do is kill things.

What you should look for is a real reverd for quest solving. Not some silly exp points.

In a complex MMORPG where all calculations may be done by computer (complex or simple) the concept of exp is even more pointless.
« Last Edit: February 28, 2007, 01:42:28 pm by Nikodemus »



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