Author Topic: the shadow citadel  (Read 2574 times)

minetus

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the shadow citadel
« on: March 25, 2006, 11:31:21 pm »
well this began with makin a tower of a stalgmite =).

[img=http://img20.imageshack.us/img20/9803/1111qi.th.jpg]

edit: added a few more details:


edit 2: switched some stuff to get a better perspective, removed the houses, and made floor lvls.

« Last Edit: March 26, 2006, 11:57:02 pm by minetus »

Nalain Tarek

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« Reply #1 on: March 26, 2006, 08:33:29 pm »
Looks Great Could use some work in the middle.
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minetus

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« Reply #2 on: March 26, 2006, 09:16:57 pm »
hi im just getting started with it =D, but any input or sugestions are welcome, and here is a scheme for the base lvl..


Nalain Tarek

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« Reply #3 on: March 26, 2006, 09:34:17 pm »
What are the dots in the middle.
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minetus

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« Reply #4 on: March 26, 2006, 09:44:02 pm »
the middle square is a room inside the stallagmite, those dots are pillars, and on the side there\'s stairs that lead up to the upper lvls and maybe to a underground cave.. =D
« Last Edit: March 26, 2006, 09:44:21 pm by minetus »

Nalain Tarek

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« Reply #5 on: March 26, 2006, 09:49:35 pm »
how do yo post imaes?



Pictures
« Last Edit: March 26, 2006, 09:51:25 pm by Nalain Tarek »
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Karyuu

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« Reply #6 on: March 26, 2006, 09:52:47 pm »
There is a HOW TO stickied in the Forum Issues section :) Just search a bit - if you think it\'s a common thing, there is most probably an explanation somewhere.

The perspective is a bit skewed, minetus, so it\'s somewhat hard to figure out what view you are looking at - whether front, bird\'s eye, sideways, etc. :) There are some really awesome tutorials and short explanations about perspective around, a very important thing when you are drawing architectural elements, so give them a Google whenever you have time.
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Nalain Tarek

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« Reply #7 on: March 26, 2006, 09:59:28 pm »
Couldnt find it
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Karyuu

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« Reply #8 on: March 26, 2006, 10:28:38 pm »
I\'m not giving you a link, because you seem to just be lazy at this point ;)

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minetus

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« Reply #9 on: March 26, 2006, 10:37:08 pm »
Quote
Originally posted by Karyuu
There is a HOW TO stickied in the Forum Issues section :) Just search a bit - if you think it\'s a common thing, there is most probably an explanation somewhere.

The perspective is a bit skewed, minetus, so it\'s somewhat hard to figure out what view you are looking at - whether front, bird\'s eye, sideways, etc. :) There are some really awesome tutorials and short explanations about perspective around, a very important thing when you are drawing architectural elements, so give them a Google whenever you have time.


i tink it will be better to just make a lvl illustration of it, describing the the lvl bases in the stalagmite..

but i may just has well make a few adjustments in the drawing later =), thanks for the input.

Nalain Tarek

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« Reply #10 on: March 27, 2006, 02:18:15 am »
Thanks Karyuu



My Version Difference Colored

« Last Edit: March 27, 2006, 08:13:27 pm by Nalain Tarek »
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minetus

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« Reply #11 on: March 27, 2006, 07:23:36 pm »
Quote
Originally posted by Nalain Tarek
Thanks Karyuu



My Version Difference Colored

http://i78.photobucket.com/albums/j90/Nalain104/1114hd.jpg


=D, coloring one of my drawings is just something ill never be able to do =(, i can draw decently but when it comes to color im just plain bad with it

Nalain Tarek

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« Reply #12 on: March 27, 2006, 07:29:10 pm »
Didnt get everything But basic Colered
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minetus

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« Reply #13 on: April 13, 2006, 11:22:01 pm »
ive been playing with 3ds in the last week o.o on my free time.







edit:

added a gate =D that was harder the the rest of the structure X-D





« Last Edit: April 14, 2006, 11:57:54 pm by minetus »

minetus

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« Reply #14 on: April 21, 2006, 07:28:05 pm »
i got a question.. maybe someone can awser...

when modeling for games whats better?

make a diferent object for diferent materials/map images?

or make diferent elements in the same object for diferent materials/map images?

not that i know how to aply uv mapping but anyway ill eventually learn it :D

edit: another question =P

when modeling (ex:. buildings) faces that are in the midle of 2 walls should they be kept or erased?
« Last Edit: April 21, 2006, 07:31:25 pm by minetus »