Author Topic: the shadow citadel  (Read 2555 times)

Inca Sator

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Re: the shadow citadel
« Reply #15 on: May 02, 2006, 10:48:20 pm »
Do not dived object to elements! Assign different materials/maps to needed faces and:
assign Mesh Select modifier to mesh, then in this modifier in face-level choose every faces with the same material and uvw mapping. Keeping faces selected assign to'em UVW map modifier or UVW unwrap. After that you can assign Mesh Select to another group of faces and then apply to them another UVW mapping. And so on many-many times. It dosent matter how many modifiers you have in modifier stack. Good Luck.

minetus

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Re: the shadow citadel
« Reply #16 on: May 02, 2006, 11:25:21 pm »
thanks inca  :)


reisio

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Re: the shadow citadel
« Reply #17 on: May 03, 2006, 12:48:52 am »
I like it.
aka Eso

minetus

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Re: the shadow citadel
« Reply #18 on: May 03, 2006, 12:55:56 pm »
I like it.

mind elaborating on that? :-\

reisio

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Re: the shadow citadel
« Reply #19 on: May 03, 2006, 03:38:32 pm »
um...I think it's way sweet and if they added something based on it into the game some day I'd be way jazzed about it?  :D
aka Eso