Author Topic: Planeshift vs World of Warcraft  (Read 8072 times)

Vaylos

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« Reply #15 on: March 29, 2006, 04:52:41 am »
Jump in the game and go kill rats.  That should tell ya how combat works ;)

...

Okay, I won\'t be that mean :P

As far as I can tell, combat is not turn based.  Weapons have damage and delay, so...kinda like DAoC but without the weapon styles/techniques. Currently attack \"stances\" are arranged from Bloody, aggressive, normal, defensive, and full defense.  I kinda hope the devs plan on making combat a little more spicy towards later development though.

hope that helped.

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zanzibar

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« Reply #16 on: March 29, 2006, 05:48:28 am »
The major difference with Planeshift is that Planeshift\'s focus is not on combat.
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Gentar

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« Reply #17 on: March 29, 2006, 06:12:30 am »
Quote
The major difference with Planeshift is that Planeshift\'s focus is not on combat.


well...yeah, youll find that a vast amount of it s players stear towards thr roleplaying side, which is promoted by the developers. Though youll aslo find that combat is one of two skills that are in game (one of three if you count magic which revolves around combat for the most part) , so many players tend to beat the crap out of the monsters as primary use of game time.

but to answer your question, combat is similar to WOW yes in that you initiate attack with either a spell or melee, but it is different than wow in that there are no special moves, at least at the moment. It is a goal for future releases as youll notice there are animations for different attacks located in your game files.

KyroMaster

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« Reply #18 on: March 29, 2006, 12:28:01 pm »
IMHO both roleplaying and combat are important.
WoW has no real ropeplay unfortunately, but I think combat is as important as roleplay is. If people open shops or do a job to earn money for example, there has to be a \"main goal\". In WoW for example you do all this for getting good equipent, which you can use in combat. So being strong in combat is the \"main goal\".
If this is different what is the main priority in PS then? What do you do with your money? Can you buy land and trade with it, (or something like that) or is it foe something different. IMHO a rpg is not real-life, so there has to be a \"main goal\".

Drey

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« Reply #19 on: March 29, 2006, 02:20:42 pm »
The WoW RP forums are pretty cool...
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KyroMaster

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« Reply #20 on: March 29, 2006, 02:30:39 pm »
Yes, but WoW is hack?n slay IMHO. I miss for example the ability to buy a house. But combat as the main goal is necessary IMHO, except it?s replaced by something like economics/capitalism.

Karyuu

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« Reply #21 on: March 29, 2006, 05:43:42 pm »
You really have to keep in mind PlaneShift\'s current development stage, at all times. This is the main reason why comparing it to any commercial MMO is just impossible - there is so much unfinished content and missing features right now that you won\'t get much of a comparison at all, except when it comes to ideals and goals. And characters in PlaneShift will be able to have many goals in the future. Quoting Talad from another thread once:

Quote
- We discussed the \"aim\" many times in the past and come up with a number of points. We have plans for providing a lot of inspiration for your characters to have something to do in the world of PlaneShift. We care about the problem, but it\'s still a bit early to enable it fully
- A character can search fame and popularity by creating new powerful guilds that will increase in wealth and members, creating powerful alliances with NPC-managed guilds and merchants and with other guilds
- A guild or group can explore the Stone Labyrinth trying to find if there is a world \"outside\" the walls of Yliakum
- The hydlaa city and other main cities have to fight for the incoming invasions from the Labyrinths. New creatures, new techniques, new tunnels are dig to attack the city and no one is safe without brave heroes to defend the cities. (In the future you can expect to find cities conquered by evil NPCs)
- A char can decide to become expert in many different areas, like a certain way of magic, or about the death realm, or about ancient lore and create a shop/activity about it
- Many high social positions will be available to expert players, like vigesimi, octarchs, guild masters, etc... reaching that position will be hard but doable.
- The game will have a main plot unfolding. I cannot say much about it atm, but surely it will be a big \"goal\" for all the characters. Some major quests that will expand the game and will change it permanently.
- We want to introduce many abilities for characters to change/edit the world, with jobs, creating new items, or building new houses.

As you may see there will be plenty of goals or aim for your character, we just need these new features to be created. Those are surely not ready yet.
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Cyl

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« Reply #22 on: March 29, 2006, 09:40:04 pm »
Hmm, for new players planeshift could be called a true MMORPG (Massive Multiplayer Rat Punishing Game)
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Pestilence

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« Reply #23 on: March 30, 2006, 02:31:55 am »
hmm yeah wish they would implement some jobs already so we don\'t all have to be slaying those monsters ;)

KyroMaster

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« Reply #24 on: March 30, 2006, 02:50:28 am »
And maybe some better monsters as well, so that you don?t have to kill rats (I haven?t tested planeshift, perhaps there are some other monsters).

Karyuu

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« Reply #25 on: March 30, 2006, 05:48:16 am »
There are several more monsters :P Wishing for more and better monsters is also beating a dead horse. This is quite possibly the most common wish next to more skins and items.
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« Reply #26 on: March 30, 2006, 05:58:01 am »
Oi? \'Aven\'t we discussed this already? Money means nothing to those guided by raw ambition, like Acraig and them. PS is an ambition project. This is a hobby, not, I repeat, NOT a commercial enterprise. PS is free, was free, and forever shall be, free.

I honestly would rather play PS than WoW. WoW doesn\'t give a darn about IC or OOC, and the graphics are too... too... dismal. And I hate being challenged to random duels.
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KyroMaster

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« Reply #27 on: March 30, 2006, 08:39:59 pm »
I didn?t mean \"real\" money, I meant in-game money *g

Peacer

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« Reply #28 on: March 30, 2006, 08:46:13 pm »
why planeshift is better than wow

1. the main based thing in here is rp the main in wow is just being the best and everyone handles ooc... that means they are all laming in the end becuase they pay for it and won\'t stop becuase they payed...

2. imho the people of yliakum is much nicer than the people in wow...

3. PS is free, wow get\'s even more expensive... (heard something about that if you transfer a character it will cost money to)
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Talad

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« Reply #29 on: March 30, 2006, 10:19:37 pm »
Hey ...  thanks for this post and your support. It\'s amazing to see PlaneShift compared to WoW, probably the best game out there atm. Surely it makes me happy, but we don\'t want our players to be blinded by PS love :) We should realize that WoW has a giant organization of people behind it, working every day full time on it. We will hardly be able to deliver such updates, and surely we will aim at playability, unique features and RP to differenciate and to attract players. Deep in our hearts there is surely the will to be even better than WoW, but we should be humble and realistic, looking at the next small step to make to improve PS, without trying to make steps that are too big for our resources.

In my opinion the biggest gap atm between PS and WoW is the content. In terms of features we are not so far, and we are catching up quickly. But surely content is a big part of the fun and you cannot expect PS to proceed fast on this, or to create the deep variety/quality of models, animations, landscapes that WoW has in the near future. On the positive side, I can say that I just see improvements in our team, management of prospects, methodologies, tools, etc... so the improvement factor is growing every month.

If you want PS to be better there are two things you should do: give the link of PS to your friends and try to find some talented people that can join the team. If the team grows in the right direction, nothing can stop us. :)

Enjoy PS!