Author Topic: Marrowwind = Planshift  (Read 7442 times)

Shadow Hea

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« Reply #30 on: April 12, 2006, 10:39:30 am »
I oh never knew of games like that back thn :-(...

All i had was comander keen =-( stuff like that :-(

druke

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« Reply #31 on: April 12, 2006, 01:40:09 pm »
would freeDos play it?


my how times have changed.....

zanzibar

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« Reply #32 on: April 13, 2006, 12:10:25 am »
Quote
Originally posted by druke
would freeDos play it?




What processor speed can freeDos emulate?  Arena worked on both my machines with DosBox, but things were going at the speed of a 486.  (Slow and choppy.)

Daggerfall does work with Windows 95 though, and I couldn\'t find the menus for Arena or any documentation on commands... from what I could see, Daggerfall has a more sophisticated inventory and spell system and a bunch of other stuff.  You can\'t summon anything in Daggerfall, unlike in Arena where I think there\'s a spell to summon skeletons.  You can become a vampire though.
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Psibyre

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« Reply #33 on: April 13, 2006, 01:19:22 am »
No, PlaneShift is nothing like Morrowind!

Morrowind is fun.

:D

defender43

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« Reply #34 on: April 13, 2006, 05:58:38 am »
PlaneShift is very very different than morrowind in that... how the heck do you roleplay a single player game??
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zanzibar

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« Reply #35 on: April 13, 2006, 08:51:42 am »
Quote
Originally posted by defender43
PlaneShift is very very different than morrowind in that... how the heck do you roleplay a single player game??




Easily, but differently.
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Cyl

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« Reply #36 on: April 13, 2006, 09:19:30 am »
Quote
Originally posted by defender43
PlaneShift is very very different than morrowind in that... how the heck do you roleplay a single player game??


By imagination.
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zanzibar

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« Reply #37 on: April 13, 2006, 09:21:33 am »
Ok, I just read that freedos is an OS not an emulator.  Doesn\'t that mean that I have to partition my harddrive to use it?


Edit:  I upgraded my version of dosbot to version .65 from .63.  \'65 has a few tricks to increase the speed of it, and they made a big difference.  I\'m still thinking that Daggerfall plays better than Arena though -- if I did play through Arena, it would be for the plot, I\'m sad to say.

Of course, if I was able to survive the first dungeon, maybe I\'d feel differently.  >:|  At least I was killed by an archer this time instead of a rat.




Edit:  Bah.  I have daggerfall working now on XP, but not through dosbox:  Using dosbox, it says that the CD isn\'t in the drive even though it is.  Works fine outside of Dosbox though, but I just know that the classic XP bug will show up which makes quests impossible to complete (since they key monsters or items are invisible).
« Last Edit: April 13, 2006, 12:09:31 pm by zanzibar »
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DerMika

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« Reply #38 on: April 13, 2006, 01:07:12 pm »
You can use VMWare to make a virtual machine running DOS or FreeDos?

http://www.vmware.com/products/ws/ <-- demo that gives you 30 days to make Virtual Machines

http://www.vmware.com/products/player/ <-- free (as in beer) software that you can use to run Virtual Machines


Quote
Originally posted by zanzibar
Ok, I just read that freedos is an OS not an emulator.  Doesn\'t that mean that I have to partition my harddrive to use it?


Edit:  I upgraded my version of dosbot to version .65 from .63.  \'65 has a few tricks to increase the speed of it, and they made a big difference.  I\'m still thinking that Daggerfall plays better than Arena though -- if I did play through Arena, it would be for the plot, I\'m sad to say.

Of course, if I was able to survive the first dungeon, maybe I\'d feel differently.  >:|  At least I was killed by an archer this time instead of a rat.




Edit:  Bah.  I have daggerfall working now on XP, but not through dosbox:  Using dosbox, it says that the CD isn\'t in the drive even though it is.  Works fine outside of Dosbox though, but I just know that the classic XP bug will show up which makes quests impossible to complete (since they key monsters or items are invisible).

t2vanden

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« Reply #39 on: April 13, 2006, 02:11:46 pm »
i have oblivion for the 360, and I have to say IT IS REALLY NICE, although I do wish it was online also, like PlaneShift (like two worlds, one main story, other online) that would be sweet!
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druke

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« Reply #40 on: April 13, 2006, 04:36:37 pm »
heh, online would ruin the ES experience


my how times have changed.....

Farren Kutter

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« Reply #41 on: April 13, 2006, 05:07:40 pm »
I agree, Oblivion or morrowind themselves as an online game might sorta suck, but maybe an Elderscrolls Online game that could take place in many of the different provinces and use the same type of graphics and physics system as Oblivion and such, change a few things, etc... By the time it is finished, everyone should have a compy that is able to run it smoothly, as well as a good enough internet connection... They would have to make many different servers to accomodate for the many people playing.

Now, on topic, Morrowind and Oblivion have a completely different system for leveling than Planeshift... In ES, you have to level up your major skills, chosen by your class at the beginning. Each skill is governed by a certain attribute. when you level your major skills enough, the ones you used the most determine how much automatic addition you get to the attributes that govern those skills, plus you get a few bonus ones to choose for yourself. In PS, you go out and fight to get the PP and level the skill up, then go to a trainer and spend money and pp to train that skill so that it can be leveled again... They are very different, unless I am mistaken.




Syilph

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« Reply #42 on: April 13, 2006, 06:09:22 pm »
Nope, you aren\'t mistaking, in Morrowind you level the skills by using them, the more you jump for example, the more your athletics and acrobatics skill will grow. PlaneShift is introducing though the concept of theoretical training and you can practice the skills only after paying for the knoledge that NPCs can transfer to you. Also the crafting system is verry different from Morrowind where you could only infuse certain magic propertyes to a standard weappon by using a gem containing a soul and with the help of a NPC that would aply the magic atributes to the item. In PS we\'ll be able to craft the weappon starting from ore.
So, yes, the 2 games are very different.

Cyl

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« Reply #43 on: April 13, 2006, 08:41:14 pm »
Quote
Originally posted by Syilph
Nope, you aren\'t mistaking, in Morrowind you level the skills by using them, the more you jump for example, the more your athletics and acrobatics skill will grow. PlaneShift is introducing though the concept of theoretical training and you can practice the skills only after paying for the knoledge that NPCs can transfer to you. Also the crafting system is verry different from Morrowind where you could only infuse certain magic propertyes to a standard weappon by using a gem containing a soul and with the help of a NPC that would aply the magic atributes to the item. In PS we\'ll be able to craft the weappon starting from ore.
So, yes, the 2 games are very different.


Actually quite a few crafting features were added afterwards, by third party modders.
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zanzibar

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« Reply #44 on: April 13, 2006, 09:29:46 pm »
Oh my god Oh my god Oh my god!  Daggerfall is working on a computer with XP!  And I just did a quest and it didn\'t bug out! Oh my god Oh my god Oh my god!
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