Author Topic: Linux 0.3.014 client [temporary solution]  (Read 5220 times)

Bereror

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Linux 0.3.014 client [temporary solution]
« on: April 10, 2006, 06:53:44 pm »
Download the file here.

Extract it:
Code: [Select]

tar -xjvf planeshift-0_3_014.tar.bz2


Then copy the art directory from your old 0.3.013 client (only art, nothing else). Or if you have the new Windows 0.3.014 client, copy the art directory from there.

Change to the pstest directory and play :)

PS! This is not an official client from the Planeshift team and it either works or not. Don\'t ask for any support if it doesn\'t. But it has been working for several people now.

Many thanks to Araye for hosting the file and several people who tested it.
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JohnB

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« Reply #1 on: April 10, 2006, 07:19:36 pm »
Anyone want to test an AMD64 version of 0.3.014?
I\'ve got it working on my system, so could put a temporary release up similar to Bereror\'s, but it\'d be best to get a few people to try it out first.
PM me if you want to give it a go.

EDIT - You can download the AMD64 client here (~19Mb):-
http://www.zenadsl5531.zen.co.uk/planeshift-0.3.014-amd64.tar.bz2

Installation is as per Bereror\'s instructions above, except adding -amd64 to the filename.

Still very much in testing stage, though a couple of people have tried it successfully.

In particular, turning sound on is not recommended (see readme file mentioned below), and Oja road does not work - I hope to fix the second of those sometime soon, but...
EDIT - There\'s a fix for the Oja road problem in one of the Technical Help forums, so I\'ll leave this version as it is.  I might have a look at the sound problem sometime, but not promising.

There\'s a pstest.README file in the download - you should read that first.  It was written for the people testing this file, but could be useful to anyone intending to run it.

As above, this is not an official PlaneShift release, and is released with no support or warranty.  Use this software at your own risk.

Have fun though!
« Last Edit: April 12, 2006, 10:59:22 am by JohnB »

pasmoi

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« Reply #2 on: April 10, 2006, 07:26:43 pm »
doesn\'t work with me :
./psu: error while loading shared libraries: libXaw.so.8: cannot open shared object file: No such file or directory

but nevermind, shall we understand that planeshift will no longer be officially supported by linux ????
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Bereror

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« Reply #3 on: April 10, 2006, 07:37:55 pm »
Planeshift is and will be supported on Linux, just Linux binaries are usually coming later than the Windows version. This is a temporary solution for people who can\'t wait for the official release.

When using this solution, please run script files and not binaries: psclient, pssetup and updater.

In your case there are missing libraries that I can\'t help with. Wait for the official release.
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semson

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« Reply #4 on: April 10, 2006, 08:10:21 pm »
it works for me, and it help me to travel between the cities :) a though from Nill, may be we can serve as a courier at the moment :) thanks Bereror

Bereror

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« Reply #5 on: April 10, 2006, 09:34:36 pm »
Quote
Originally posted by pasmoi
./psu: error while loading shared libraries: libXaw.so.8: cannot open shared object file: No such file or directory


People on the #planeshift-build IRC channel found a solution for this. Seems to be an issue with xorg 7.0 and a symlink /usr/lib/libXaw.so to /usr/lib/libXaw.so.8 seems to cure that.
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druke

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« Reply #6 on: April 10, 2006, 10:21:05 pm »
I\'m uploading the tar-gunzipped art fold to AO\'s website, as a last resort for the peopel dieing for PS  :P

will be done in a bit, will give linkage then.


if i\'m breaking a law, someone tell me.......


my how times have changed.....

druke

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« Reply #7 on: April 10, 2006, 10:34:44 pm »
Quote
Originally posted by Bereror
Quote
Originally posted by pasmoi
./psu: error while loading shared libraries: libXaw.so.8: cannot open shared object file: No such file or directory


People on the #planeshift-build IRC channel found a solution for this. Seems to be an issue with xorg 7.0 and a symlink /usr/lib/libXaw.so to /usr/lib/libXaw.so.8 seems to cure that.


i\'m a mild *nix newb.. whats a symlink?


my how times have changed.....

sardit

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« Reply #8 on: April 10, 2006, 10:43:45 pm »
in the directory that you need the file type
ln -s [path_to_file_you_link_to] [name_of_file_that_links_somewhere]

and leave the brackets [ ] out of the command

regards //SardiT

btw this stuff did not work for me :(

hook

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« Reply #9 on: April 10, 2006, 11:17:03 pm »
Quote
Originally posted by druke
i\'m a mild *nix newb.. whats a symlink?


\"symlink\" is short for \"symbolic link\"

The difference between a link and a symlink is (if my memory serves me right) that the first is a direct copy of the original and they both follow the changes made by any of them. And if you remove either of them, the remaining will just stay a normal file with all the latest changes done. That also means the link file takes just as much diskspace as the original.

While the symlink is just a file (what\'s not in *NIX?) that points to the original. Think of it like a shortcut/link on a desktop/webpage. Therefore it also takes only a minute amount of diskspace. The downside is that if you remove the original the link becomes broken and you have to remove that too (or relink it).
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Sangwa

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« Reply #10 on: April 10, 2006, 11:33:09 pm »
*raises shaky fist* Damn you slowpokes.

Thanks Bereror for this alternative measure.
« Last Edit: April 10, 2006, 11:34:43 pm by Sangwa »
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druke

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« Reply #11 on: April 11, 2006, 12:50:07 am »
ok its up, http://ordo-arcanum.com/arts.tar

prehaps someone can make this a torrent, save me teh bandwith... thoguht its 1500GB/month so dont worry about me :)
« Last Edit: April 11, 2006, 12:50:54 am by druke »


my how times have changed.....

Xordan

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« Reply #12 on: April 11, 2006, 07:33:32 am »
On holiday atm I\'m afraid. :) Will release binaries after I get back home on thursday!

hook

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« Reply #13 on: April 11, 2006, 04:27:12 pm »
It\'s ok, Xordan - everyone needs a bit of life ofline :]

p.s. i\'d loooove to see an amd64 bin someday soon-ish, if possible
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StarsAndBars_1018

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« Reply #14 on: April 11, 2006, 05:11:25 pm »
Personally, I\'m OK with waiting.

Hopefully the Cal3D crash has disappeared via another fix. :D

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« Last Edit: April 11, 2006, 05:12:26 pm by StarsAndBars_1018 »
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