I'm also trying to get this running on an Intel Mac, but running into trouble. To aggrevate the problems, I'm a Mac-noob as well (this is my first Mac ever, bought it a week ago), though I do have some Linux experience.
Downloaded the installer, tried a few things :
*run psclient (ie without doing a setup first) : Crystalspace complains about running better in 24 and 32 bit mode, and it cant find audio. A PS screen opens, I can enter my username and password, but then it segfaults. crash happened when doing stuff with AppleIntelGMA950GLDriver
*In between this, I found this thread, so I tried to compile the whole lot myself, but couldn't manage to compile Crystalspace
*run pssetup : cant find lots of crystalspace plugins but continues, segfaults, also when doing stuff with AppleIntelGMA950GLDriver
Any suggestions or helpful links?
Finally got Crystalspace installed, but apperently their stable version isnt recent enough, so I'm currently getting the most recent version from svn (after struggling for a while with the most recent CVS version which had errors)
During the compilation of PS, there were some errors :
*there are 2 files (in different directories) that are called pscal3dcallback.h that have 2 classes that derive from a cal3d class. They do not override a pure virtual function in their base class, so I added this, which stopped the compiler from complaining :
void AnimationUpdate(float anim_time,CalModel *model) {};
void AnimationComplete(CalModel *model) {};
*the second problem seems more serious :
The method psEffectObjText::CalcTextureCoords() uses some undeclared stuff, so I just commented away its entire body...
After that, PS compiled completely, but when I tried to run, I got a Bus Error in psLocalization::FileExists
I think I'll stop messing with stuff I dont completely understand yet, and wait for some feedback from you guys
I'ld really appreciate some help here
