I think this topic has been discussed before, but, since it seems people thinks that noone support this petition, I too agree that the settings team should inform about each race life expectancy.
I don\'t see as important the determination of the actual year in Yliakum, seems to me more crucial orientate players about how long a race is supposed to live, as that, as has been stated in this thread and others, affects greatly the roleplay, and having only those stimative values would add consistency to the world.
As for an official time pass ruled by the game engine, I am against of that, since it should be a universal clock that would make your char grow old no matter if you play it or not, and if you switch to individual clocks, like setting a time limit for a char to be played, that could lead to people really saving his/her char time and really only use it when there\'s another already friend connected, thus, leading to a more enclosed community. In that aspect, since I am no expert on the matter, and don\'t know much how to deal with the issue, I am all for giving absolute power to the player, that requires no coding, and leaves on the player\'s hands how fast or slow time passes for his/her char.
And finally, to point to those sentences stating that chars are used to die, almost in a daily basis... No. That your char is brought to the DR does not mean that you\'ve to RP that he/she has died IC. I personally do not like that style of rping that shows as resurrected each time the char leaves the DR, but then again, perhaps some word from the setting team is needed regarding that too, and I\'d like it not to support those insane amounts of die/resurrection cycles.
There have been lots of other questions regarding the settings, that have been kept unanswered, the size of the first level comes now to mind, I don\'t know if there are other priorities, it is said that more information regarding the setting can be found asking to NPC, but, as it is now, NPC interaction is insanely tricky and extenuating, and definitively, important setting details should be more transparent for all players to see, as it helps to have a commont, coherent background for us all.