Author Topic: Game Freezing.  (Read 4272 times)

Goldir

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Re: Game Freezing.
« Reply #15 on: April 28, 2006, 06:36:09 am »
Just judging by the system stats people have posted in here, it looks like the problem may be with Nvidia. If the people that posted in here could edit their posts to add their system specs (board, proc, RAM, Vid card manufacturer & model, and OS), we may be able to find the common denominators causing this. 

As a note, I am getting about the same time span between lockups as Ganinos, except for me it seems to happen every 54-58 minutes. Unchecking keep maps loaded made no difference. 

I am going to try playing PS on SUSE Linux.  I have a SUSE installation on another drive in the same comp, so the hardware specs should be the same.

Sorry if I'm being pushy or overstepping my bounds in requesting this info, but I hate having to watch the clock so I remember to manually relog every 45 mins or so.
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Ganinos

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Re: Game Freezing.
« Reply #16 on: April 28, 2006, 07:03:51 pm »
Anyways, I used to have this problem and determined it to be graphics related, as at that time, my vid card was 4 years old and it just couldn't run the game like it could before (right after the update to 3.12 I think)  Any way, symptoms were, random freezing, if I clicked, it would display an hour glass, letting it go didn't do anything as after 15 minutes it still was hung up, etc, etc.  I found it to be that it would freeze while it had to wait for my vid card to process what it needed to be displaying but never got caught up and so it just hung.  I had to lower the setttings down in pssetup and they went away.  I changed the texture downsampling from a 1/1 to 1/4 ratio, and the problems went away. 

It may be that when it freezes you are having the same types of problems.  I'd suggest try to play around with the options to see what happens.

The freeze up is not random.  For me the freeze up happens every 50 minutes without fail.  I did try your suggestion though about changing the texture downsampling but to no avail.

Gan, "Long Beard"
Leader White Dragon Clan
Dragon High Master
All evil comes from within,
Not from without,
Therefore, the fist step along the Holy Warrior path,
Is to recognize thyself as thy first enemy.
Excerpt from the Book of the Holy Warrior

Gothi[c]

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Re: Game Freezing.
« Reply #17 on: April 28, 2006, 10:30:34 pm »
I have the same problem and I have an ATI based card.
From what I can tell is that the game just leaks memory, and it just keeps using more and more memory, until you run out of virtual memory as well, and then just freezes.

Elvicat

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Re: Game Freezing.
« Reply #18 on: April 29, 2006, 03:06:38 pm »
I have the same problem, after about 50 minutes of play the game freezes and my card is also getting kinda old 4-5 years old i would think and it is an nvidia

and about the memory bit i doubt it's that as i have 1Gb and just before it happens i should have about 130Mb~ left and almost no virtual memory used maybe 100Mb or so


Xillix Queen of Fools

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Re: Game Freezing.
« Reply #19 on: April 29, 2006, 09:58:52 pm »
I have an Nvidia geforce 6600 go

I am getting server not responding and crashing about every 20 minutes

I dont know if this is related problem

unfortunately I and not a great troubleshooter

Risky

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Re: Game Freezing.
« Reply #20 on: April 29, 2006, 11:35:59 pm »
I am running windows XP
Nvidia GeForce 6600 GT
on a
Pentium 4 3 Ghz
512 Mb Ram
164 Gb free
and  a Broad band cable connection.

the problem appears to happen at 50 to 55 min. intervals and is quite regular.  Does every one having the freeze problem notice "Crackling" in the sound?
  It might be a memory leakage there that is causing the crash and the noise.  "just a thought"  but because it is so regular I believe it to be a Memory Leak of some kind too.

Ganinos

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Re: Game Freezing.
« Reply #21 on: April 30, 2006, 02:46:29 am »
One of the things I noticed about the memory leaks in the past was you could tell when it was affecting your system.  The longer I was on-line, I would incounter numerous delays & you could tell that the game was now using virtual memory as aposed to RAM.  The game never freezed up as it is doing now though.  This slow down didn't really start to affect me until many hours of game play though.  Some things that you do in-game are more memory intensive than other things.  With the freeze up occuring at a set interval (every 50 minutes for me), I don't think it is memory related. It seems it is something else that is causing this problem.  If I remember correctly the devs did say with the new release that they had addressed the memory leak issue.

Since this is happening at a set interval, I am wondering if the code is looking for something or trying to do something at set intervals that may be creating a conflict with something in our systems.  It appears that we all have Nvirda Graphics cards.  Does anyone who is having this problem have access to another graphics card that they could try to see if the problem continues or goes away?  This seems like a likely experiment to try.

Gan, "Long Beard"
Leader White Dragon Clan
Dragon High Master
All evil comes from within,
Not from without,
Therefore, the fist step along the Holy Warrior path,
Is to recognize thyself as thy first enemy.
Excerpt from the Book of the Holy Warrior

Karyuu

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Re: Game Freezing.
« Reply #22 on: April 30, 2006, 02:58:49 am »
Gothi[c] owns an ATI card and seems to have the same problem, so it doesn't look like this is an Nvidia-based problem.
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Tronicus

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Re: Game Freezing.
« Reply #23 on: April 30, 2006, 11:09:40 am »
Well my psclient freezes after 50min too.. :'(
Probably memory leak of some kind
My spec is...

AtI radeon graphic card
1Gb memory
3Ghz P4


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DaveG

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Re: Game Freezing.
« Reply #24 on: April 30, 2006, 09:35:56 pm »
Bereror found the issue and Rhad is fixing it.  Basically, a timer used inside CS's sound stuff overflows after about an hour, depending on processor speed.  It's getting fixed, and we'll get it into the next update/release.

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Xillix Queen of Fools

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Re: Game Freezing.
« Reply #25 on: May 01, 2006, 06:04:49 pm »
YAY!

Alvarez

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Re: Game Freezing.
« Reply #26 on: May 01, 2006, 07:34:33 pm »
Bereror found the issue and Rhad is fixing it.  Basically, a timer used inside CS's sound stuff overflows after about an hour, depending on processor speed.  It's getting fixed, and we'll get it into the next update/release.

So, it is related to the crackling sound, afterall? Since the last update I've been having all the problems mentioned above. Hope it will be fixed soon, these things are pretty annoying. Someone mentioned a server status problem also. I often get that too, but I found it easy to solve it by reducing the amount of uploads/downloads in the system. (my computer shares a connection with another one, and sometimes it depends on the other computer's uploads/downloads also).

DaveG

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Re: Game Freezing.
« Reply #27 on: May 02, 2006, 01:34:27 am »
So, it is related to the crackling sound, afterall?
No, has nothing to do with that.  The function in question here is csGetMicroTicks() and just happens to be affecting us because it's used in the sound system.

Someone mentioned a server status problem also. I often get that too, but I found it easy to solve it by reducing the amount of uploads/downloads in the system. (my computer shares a connection with another one, and sometimes it depends on the other computer's uploads/downloads also).
Yeah, if you're hogging all the bandwidth other things can get bumped off.  Fairly straightforward.

::  PlaneShift Team Programmer  ::

Tronicus

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Re: Game Freezing.
« Reply #28 on: May 02, 2006, 10:59:02 am »
when can we expect the update that removes the problem.
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AryHann

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Re: Game Freezing.
« Reply #29 on: May 02, 2006, 11:00:45 am »
soon(tm)
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