Author Topic: kill npc's  (Read 3051 times)

Peacer

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kill npc's
« on: April 16, 2006, 02:35:14 pm »
make it able to kill npc\'s that are merchants... if it\'s in a quest or something... More realistic IMHO but irritating if someone kills merchants all the time hehe
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Cyl

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« Reply #1 on: April 16, 2006, 03:02:27 pm »
kill, kill, kill.

Isnt it enough that you can kill each other?
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Peacer

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« Reply #2 on: April 17, 2006, 12:13:08 am »
no :P... but it could give some relatives to quests that you actually have to kill the merchant for defending someones child or whatdoiknow :)
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Karyuu

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« Reply #3 on: April 17, 2006, 12:14:20 am »
If you can write a more detailed wish, for example actually thinking of a way to prevent players from exploiting this and \"stealing\" the merchant, you will no doubt get more and better responses.
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Peacer

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« Reply #4 on: April 17, 2006, 12:42:53 am »
ok now, there is a trigger to kill the npc, a thief could pickpocket him, a warrior kill if he didn\'t agree with him. A quester could kill him becuase it\'s involved in the quest to kill the man who threatnes a widows newly born son etc. An npc you can talk and battle with will make great progress imho. WOuld make agreat impression to if the npc attacked if you insulted it, *cough*questsolvers who can\'t solve their quests*cough*
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zanzibar

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« Reply #5 on: April 17, 2006, 02:42:43 am »
I\'m all for NPC killing.  I\'m all for all the townspeople of Hydlaa dieing one day then miraculously being replaced by their grown up children the next time you log in.

However:

- \'important\' characters (Like trainers, Harniquist, unique merchants, bar owners) should be impossible to kill.  If someone attacks Harniquist, they might hit them, and Harniquist might try to get away (or even fight back), but you\'ll never deal enough damage to kill them.

- if a player attacks a NPC, city guards come in and kill the player unless the player makes a speedy get away.  I\'m not talking about guards which you can kill once you\'re levelled up -- I\'m talking about professionals here.  Think maxed out powerlevellers who have a ring of eternity on each finger.  And they ride giant bats, and shoot at you from the sky.

Or something.


Basically, there should be major consequences, but it should be possible.  IMO.  I\'m sure the devs would have fun entering the game as a NPC guard. :-D
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Zan

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« Reply #6 on: April 17, 2006, 12:13:53 pm »
Making townspeople NPC\'s more like actual players is a good thing, making those NPC\'s easy to kill would be a very bad thing.

If this is going to be done it has to be done right, not simply give the option to kill anyone you want for whatever reason you want.

First off there is the guard idea, though Zanz described them a bit too overpowered in my opinion. Simple city guards should be fine, they have to be strong fighters but not near godlike because there will be many of them.

Simply put I\'d like to see the following possibilities happen ...

You try to murder (attack without being attacked first) a less important townsperson. From the moment you attack them you will go into an open PvP mode and any player can attack you at will. Also any other townsperson NPC in the vicinity can attack you if it is in their nature, or run from you if it isn\'t. Guards will come rallying to the crimescene in groups of 2-5 and attack you.

If you succeed, the townsperson is killed and later (between 10 and 60 minutes) replaced by another random townsperson with a different name.

You try to murder a very important townsperson. Unless there is a specific quest/event involved this townsperson will be virtually undefeatable. However to maintain realism we can still keep the option of trying to kill them open and make them unable to die or be killed in various ways.
For example:
- Harnquist or Trasok: \"The blacksmith dodges your attack and manages to throw his smithing hammer right between your eyes. You\'re dead!\"
- Sharven: \"The moment your weapon was about to deliver the finishing blow you are struck by a searing firebolt from the sky and turned into a pile of ash, while Laanx\' voice echoes through the remnants of your being: \"Do not harm my faithful!\" \"
...

When you do manage to attack that important NPC, questrelated, things will be like the first option. However if the NPC dies it shouldn\'t respawn as another random NPC but as itself and saying: \"Phew, good thing I managed to get out of the Death Realm so quickly.\"

With these options killing NPC\'s is more or less possible but very hard to pull off.
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Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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oliver123

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« Reply #7 on: April 17, 2006, 08:37:22 pm »
Being able to kill townspeople would be cool - eg. if I\'m too frustrated about Jayose\'s stubborn \"I don\'t understand you!\"-replies, I could vent some anger by fighting him :D

Icing on the cake would be of course if looting then reveals the holy scroll i asked for. Though it would definitely be a bad precendent for our younger ones :) if the fighting way is easier than the talking way...

Greetings,
Oliver

zanzibar

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« Reply #8 on: April 17, 2006, 10:35:24 pm »
Quote
Originally posted by oliver123
Being able to kill townspeople would be cool - eg. if I\'m too frustrated about Jayose\'s stubborn \"I don\'t understand you!\"-replies, I could vent some anger by fighting him :D

Icing on the cake would be of course if looting then reveals the holy scroll i asked for. Though it would definitely be a bad precendent for our younger ones :) if the fighting way is easier than the talking way...

Greetings,
Oliver



The whole point is that we DON\'T want people killing important NPCs like Jayose!
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dragonfire999

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« Reply #9 on: April 18, 2006, 04:21:11 am »
Player 1: Yea, lets all gang up on Harnquist and when the gaurds come, everyone gang up on them
Player 2: K. Lets do that
They fight
Player 1: Wow! This gaurds armor and ring of eternity is sick man! I have 5000 HP and 4000 Mana!
Player 2: Check out this Pterosaur that the gaurd was riding! Mine now!
Nooblin 1: WTF WH3R3 R H4RNQU157! 1 N33D S3LL R47 H1D3S1111
Nooblin 2: Where is harnquist???!??!?!?!!?
Player 1: So want to do it again?
Player 2: K.
half an hour passes, all things above repeat, player 1 and player 2 freeload off of gaurd\'s things, take harnquists things, and become extremely rich.

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zanzibar

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« Reply #10 on: April 18, 2006, 04:28:26 am »
Quote
Originally posted by dragonfire999
Player 1: Yea, lets all gang up on Harnquist and when the gaurds come, everyone gang up on them
Player 2: K. Lets do that
They fight
Player 1: Wow! This gaurds armor and ring of eternity is sick man! I have 5000 HP and 4000 Mana!
Player 2: Check out this Pterosaur that the gaurd was riding! Mine now!
Nooblin 1: WTF WH3R3 R H4RNQU157! 1 N33D S3LL R47 H1D3S1111
Nooblin 2: Where is harnquist???!??!?!?!!?
Player 1: So want to do it again?
Player 2: K.
half an hour passes, all things above repeat, player 1 and player 2 freeload off of gaurd\'s things, take harnquists things, and become extremely rich.




That\'s why guards should be more powerful than even maxed out players (they\'re professionals, afterall) and they shouldn\'t drop good loot.
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dragonfire999

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« Reply #11 on: April 18, 2006, 04:32:22 am »
Quote
Originally posted by zanzibar
Quote
Originally posted by dragonfire999
Player 1: Yea, lets all gang up on Harnquist and when the gaurds come, everyone gang up on them
Player 2: K. Lets do that
They fight
Player 1: Wow! This gaurds armor and ring of eternity is sick man! I have 5000 HP and 4000 Mana!
Player 2: Check out this Pterosaur that the gaurd was riding! Mine now!
Nooblin 1: WTF WH3R3 R H4RNQU157! 1 N33D S3LL R47 H1D3S1111
Nooblin 2: Where is harnquist???!??!?!?!!?
Player 1: So want to do it again?
Player 2: K.
half an hour passes, all things above repeat, player 1 and player 2 freeload off of gaurd\'s things, take harnquists things, and become extremely rich.



That\'s why guards should be more powerful than even maxed out players (they\'re professionals, afterall) and they shouldn\'t drop good loot.

I was just giving an example of what may have happened due to the idea at top.
« Last Edit: April 18, 2006, 04:32:39 am by dragonfire999 »

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Zan

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« Reply #12 on: April 18, 2006, 08:25:50 am »
Easy fix for Taser\'s scenario n?1:

Guards and townspeople NPC\'s won\'t drop loot, maybe a few trias at the very most.

Easy fix n?2:

Loot items dropped by guards will be recognized by other guards when carried and you\'ll be branded as a guard killer and attacked by every guard in the game without warning as long as you have that item.
Loot items dropped by NPC merchants or other townsfolk will be recognized by them and their friends and make sure they will no longer interract with you in any way, possibly even attack you on sight.

Easy fix n?3:

Other players can\'t interfere in the battle. As soon as one player attacks an NPC that NPC and the involved NPC\'s + guards will be impervious to all other players. This fix is the least realistic though since I think if it should be possible to kill townspeople and fight guards it should also be possible to do it in a group.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

zanzibar

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« Reply #13 on: April 18, 2006, 09:29:16 am »
Words and phrases like \"impervious\" and \"open PVP\" make me nervous.
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Bebel

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« Reply #14 on: April 18, 2006, 10:00:30 am »
Quote
Originally posted by Cyl
kill, kill, kill.

Isnt it enough that you can kill each other?


are we playing the same mmorpg? I\'m playing PS and no, we can\'t kill each other...
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