Author Topic: [NOT A BUG!] Matrox Millennium G400 unsupported  (Read 624 times)

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
[NOT A BUG!] Matrox Millennium G400 unsupported
« on: April 17, 2006, 01:46:20 am »
Unfortunately, a Matrox Millennium G400 is way too slow for PlaneShift, with the default settings I only get <1 fps in general.

I found a way to make the graphic rendering a lot faster: Editing a line in r3opengl.cfg
Code: [Select]
; disable the use of certain opengl extensions
Video.OpenGL.UseExtension.GL_ARB_multitexture  = false

Unfortunately, although the rendering is quite fast this way, textures are almost completely garbled (well - sometimes there are still a few correct parts).

See yourself these screenshots!  :D
« Last Edit: April 17, 2006, 01:48:02 am by LigH »

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

DaveG

  • Forum Addict
  • *
  • Posts: 2058
    • View Profile
(No subject)
« Reply #1 on: April 17, 2006, 05:30:49 pm »
Um... ok.  Nice to know you can get some things \"working\" with brute force alone...  :P  Though, just because the game loads, doesn\'t mean it\'s playable...  :/

Interesting shots, though.
« Last Edit: April 17, 2006, 05:31:45 pm by DaveG »

::  PlaneShift Team Programmer  ::

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
(No subject)
« Reply #2 on: April 18, 2006, 10:45:06 am »
Playable ... uhm, yes. To some extent. I may not be able to see the \"shadows of the stalags\" (which had been an important factor in some RP event). And I have a hard time recognising people.

I think Jorrit will find it interesting, maybe he has an idea why the textures are so garbled and slanted, I don\'t think that a lack of multi-texturing alone is the only reason. Especially the appearance of hides in the carpet textures may tell him the reason.

Gag Harmond
Knight and Ambassador
The Royal House of Purrty