Author Topic: Houses under water?  (Read 4653 times)

cmhitman

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« Reply #15 on: January 16, 2003, 09:04:43 pm »
yo boonet,
i was thinking, since this is going to be a vast game and what not.How bout having different races start off at different locations. This was done in endless ages  (princess aelya knows what i\'m taliking bout) the setup was where each race (there where only three at the time) had its own community.  there where the frogs, humans and blogs ( a robot like race) it was hard to travel to each zone, and you needed to earn certain items and be a certain skill lvl before you could attempt the trip alone. Afterwards you could offer tours to newbies for money or just out of freindliness .

Each zone had certain advantages/disadvantages that other foreign  races had to overcome . this was fun and cool because the game contained over 200 miles of game landscape  to hunt, adventure...
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kinshadow

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« Reply #16 on: January 16, 2003, 10:21:41 pm »
Quote
Originally posted by cmhitman
i was thinking, since this is going to be a vast game and what not.How bout having different races start off at different locations.


I can only see this applicable when dealing with different levels of the stalactite and only in a limited fashion.  Not every race has a home area (like Klyros) and starting \"underwater\" could be disorienting to a new player.

A better idea would be to give a set of locations to choose from.  This can be based on both skill and race data, but doesn\'t have to be.  Starting in a blacksmith\'s guild would be a lot more helpful to a newby crafter than some race based location.

Kendaro

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« Reply #17 on: January 16, 2003, 10:45:55 pm »
Klyros can most ashuridly fly. It doesn\'t say anywhere that they just glide. It is stated that the Klyros are able to fly for short periods of time. This is due to the ruination of their wings through ages of torture through magic.


As for underwater cities, I believe there is a need for them just from the descriptions given about bother the Klyros and the Nolthrir. But one thing comes to mind in these areas. Accecability for all players. Towns for races have to be accecable by all peoples. Sure there could be high end areas that are totaly submerged and can only be accecable to water breathers, magical breathers, and those that don\'t breath at all, but for towns that is another story.

For towns, people need to be able to move around freely so that they can buy sell and frequent the local tavern. This would be nearly impossable for a beginer that has no water breathing ability. This is not so for adventuring areas. Those areas could be for water breathers only and that wouldnt hinder the non water breathers.

The way I invision the underwater towns of the Nolthrir are large cities that are placed in large caverns that are air pockets in the lower levels. You would need some type of water breathing ability to get access to them but once there you could relax.  I also forsee large fortresses and other strongholds that were created by people of the far past that are completely submerged. Every aspect of the structure is underwater and is done so to protect its treasures and secrets. There would be no where to relax in such a place cause there would be worse things to worry about than drowning. :p

kinshadow

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« Reply #18 on: January 16, 2003, 10:58:11 pm »
The underwater dsicussions here refer to pretty vast areas.  Has any consideration been given to the water pressure involved?  Will water-breathers just not have to worry?  Will Nolthrir be able to go farther down than Klyros?  Will magical water breathers be also immune to this?  What about decompression?  Will I have to worry about getting the bends?

Obviously, absolute realism is not needed, but at what point do you say this?

Link

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« Reply #19 on: January 17, 2003, 01:21:48 am »
kinshadow, do you run around worrying that people have wands and they are casting spells? I don\'t think that\'s possible, Which is why this is a fantasy game.
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kinshadow

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« Reply #20 on: January 17, 2003, 01:44:17 am »
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Originally posted by Link
kinshadow, do you run around worrying that people have wands and they are casting spells? I don\'t think that\'s possible, Which is why this is a fantasy game.


Link, do you run around worrying that people think you make intelligent comments?  

Any good fantasy is rooted in reality.  Tossing off everything to \"Its Magic You Fool!\" makes any fiction degrade to pointless drivel.  I\'m guessing you don\'t read fantasy.  If an author makes the world too unbelievable, the reader looses interest too fast.  This applies to games and I\'m am a firm believer in the notion that the creater of an RPG should always try to persist the \"susspension of disbelief.\"

If you don\'t like my suggestion about taking water pressure into account, then that is your opinion.  I for one believe that the matter should be addressed in some form.  Any \"constructive\" comments are welcome.  

Kiern

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« Reply #21 on: January 17, 2003, 02:36:49 am »
Quote
Originally posted by kinshadow
Any good fantasy is rooted in reality.  Tossing off everything to \"Its Magic You Fool!\" makes any fiction degrade to pointless drivel.  I\'m guessing you don\'t read fantasy.  If an author makes the world too unbelievable, the reader looses interest too fast.    


Actually, I\'ve read some books that are not as believable as others, and I like them because they are very different from the usual Fantasy books...so as you say, its your opinion
« Last Edit: January 17, 2003, 02:37:54 am by Kiern »

kinshadow

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« Reply #22 on: January 17, 2003, 06:16:51 am »
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Originally posted by Kiern
Actually, I\'ve read some books that are not as believable as others, and I like them because they are very different from the usual Fantasy books...so as you say, its your opinion


So, give me an example of this difference.  Being different isn\'t the problem.  Violating the laws of physics without an explanation is.

When I say reality, I guess I really mean rules (sorry for the confussion).  If the world has a consistent rule(s) set that allow differences, then that helps a storyline/believabilty for that reality.  If you just disregard what you don\'t want to deal with and call it \"fantasy\", then the storyline sufers.

cmhitman

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« Reply #23 on: January 17, 2003, 05:34:05 pm »
Edit I\'m sorry for my last post, i was busy and trying to rush through and a few major typos screwed the whole flow of my idea, here it is with typos fixed and hi-lighted  :D

see in endless ages the races where separate but this was only done to promote the idea that the game had  multiple societies each  different from one another.
this added to realism because  althought a government type system hadn\'t been implemented you could see where they where going with it. I think this would create societies that interacted with each other to make for a more dynamic social system
this may seem like an dis advantage to beginners, but all it does is make players have to research there race a little more before they just jumped into the game.
« Last Edit: January 22, 2003, 06:01:09 pm by cmhitman »
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Fanomatic2000

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« Reply #24 on: January 17, 2003, 09:59:02 pm »
I think all races should have their own capital.
I mean, I like the idea about races who interacts, but I think every race should have something to refer to as theirs.
Of course other races should be able to reach those capitals as well, but It should be hard to do so, and only high-levels should be able to travel underwater for the time it takes to reach the city.


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Culsoron

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« Reply #25 on: January 18, 2003, 12:41:38 am »
Each race should have a capitol. But like in \"multi-MUD\" (MUD fans out there might have played it) there should be an option when you create your character. If you like to, you could start in your races capitol, but if you\'re a newbie, start in Yliakum or similar racial coctail of a city. This would help people who are new to the game learn things faster, but advanced users who creates new characters may start in a more advanced and harder (for newbies) type of enviroment.  In Multi-MUD all the newbie schools, the easy monsters and so on where in the big city\'s, like Yliakum. But if you chose to start in your races hometown, you get a treat, like some item or more money or maybe you start with a skill that\'s typical for your race. The elves who chose to start in the elven capitol could get just a little better at \"vision\" or similar skill.
« Last Edit: January 18, 2003, 12:45:07 am by Culsoron »

Kiern

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« Reply #26 on: January 18, 2003, 01:02:57 am »
Quote
Originally posted by cmhitman
umm... getting back on subject


wow, something I never thought I would see in a cm post.

Voldengrath

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« Reply #27 on: January 19, 2003, 06:55:16 pm »
Races should have their own capital or areas to get to. I think when you join a game, that depending on the race you start off in that city. But if you want to get to a main area where alot of people are that there can be maybe teleport stations where you either can go through (free, or maybe pay a fine to a mythical creature that runs theres portals)

I think seperating people at the beginnig of the game would be fun, like being born in a city with all of your fellow brotherin, but then you can venture to other cities and such because seperating playeres on race would get kind of annoying, having to walk for about 3 hours (real time) across half the map to get to another city, etc.

If we really wanted to get into it though, the cities could have different currencies but I that could get to be too confusing.
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Fluffe

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« Reply #28 on: January 19, 2003, 08:33:34 pm »
Hehe cool own capitals =) i think thats a very good idea but i think all kind of races are going be able to come too the capital
« Last Edit: January 19, 2003, 08:35:21 pm by Fluffe »
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Aruneko

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« Reply #29 on: January 20, 2003, 10:25:00 pm »
Hehe, I guess there will be discounts for the native race on prices...

But, I don\'t think that will happen, because the rulers are octarchs, who are ruling over each and every layer.  I think that there are less octarchs than there are races.