Author Topic: desperate plead for a money wipe  (Read 6790 times)

makita

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« Reply #30 on: April 19, 2006, 09:22:14 am »
here\'s an easy sollution, cut one zero from both prices weapons and ores melted or otherwise

zanzibar

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« Reply #31 on: April 19, 2006, 09:50:04 am »
Zelfuro Mirageon:  Your character isn\'t your stats.  It\'s how you relate to others and how others remember you.


Edit: Ok, it\'s now apparent to me that platinum is overvalued.  Just look at this screen shot:

http://i32.photobucket.com/albums/d46/_zanz/shot234.jpg


edit times two:  Yes, my character has a lot of money.  I sold my mug for 2 million trias after the inventory wipe and before the new brado quest, and I still have most of it left.
« Last Edit: April 19, 2006, 09:53:24 am by zanzibar »
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Immaturity is FTW.

Zelfuro Mirageon

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« Reply #32 on: April 19, 2006, 10:31:22 am »
Zanzibar:
Your characters identity evolves as does its stats, they are part of the same evolution. If your character remained and stayed the same and was only based on what people thought about you there would be no need for any skills at all, lets face it skills and even some pvp\'ing are part of RPGing. I understand Planeshift is trying to focus primarily on the RPG aspect, but Ive been RPG\'ing for about 20 years and it is and had always been part of it. If skills or HP, Stamina etc. were never a part of it there would be need at all for enemies, arena, etc. My point being is that the people who say people are \"whining\" because of the wipe shouldn\'t care what anyone else has. If skills or anything doesnt matter to them they wouldnt need or want a wipe. They are in fact the one who are \"whining\". It\'s anti-logical. Lastly, if your characters personality and others aspects never changed, it would be dull, you could create his whole life cycle when you signed up. I believe (and this is going to come as a big surprise to some) that people have other opinions than some seen to want to dictate around here. I\'d also be willing to wager that most people that put 2 or more hours in a day for any amount of time do care about their skills and the time they dedicated to their characters.

zanzibar

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« Reply #33 on: April 19, 2006, 10:41:11 am »
If you spend all your time levellin up, then you might as well be playing freecell.
Quote from: Raa
Immaturity is FTW.

Zelfuro Mirageon

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« Reply #34 on: April 19, 2006, 10:56:12 am »
Sitting all day and leveling up has nothing to do what I said. There will always be people that do that, and look for ways to do it, even by hacking into a CRPG. These are the people I stay away from. I just dont see why people would even care about them in Planeshift as them leveling up doesnt effect anyone in anyway. I dont care how much money anyone has, or what weapons they have. By your definition you may as well just go to an RPG chatroom. Experience is a basic staple of an RPG and earning experience points as the game progresses. I understand that Role-playing games are typically more collaborative and social than competitive, but to say that skills don\'t matter is completely disingenuous.
« Last Edit: April 19, 2006, 11:02:23 am by Zelfuro Mirageon »

zanzibar

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« Reply #35 on: April 19, 2006, 11:06:14 am »
Levelling up skills makes a difference and I agree that they\'re good.  But everyone going back to square one isn\'t such a big deal.  There are tonnes of maxed out characters which don\'t make a splash, and there are characters which aren\'t levelled at all that people respect and even fear.  Everyone will loose their skills -- the experienced players will concentrate on the skills they consider the most useful, and they\'ll do it in extremely effecient ways.  New players will lag behind.  Stratification will happen.  If you\'re worried about being better than other people again, it will just happen.  But who your character is won\'t be lost just because you lose your stats.
Quote from: Raa
Immaturity is FTW.

Zelfuro Mirageon

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« Reply #36 on: April 19, 2006, 11:24:46 am »
I agree and understand where you are coming from. There are some characters that are respected not based on WHAT they are but for WHO they are, and that\'s fantastic. There is also people who are respected by WHAT they are and not WHO they are. I hope there are always villains and good people, to me that\'s what makes RPG\'in fun, to others maybe not. One thing Ive always enjoyed doing is hanging near Harnquist and helping others figure out stuff, that\'s not to say others might like to just go to the arena and challenge stuff. My only point is I dont see why others care what others have or do. It makes no difference to my character, but yes for me being able to craft a new guy something to help him, or being able to do stuff that you need to be a certain skill level to do is. I already stated I know they are going to be doing a wipe or whatever and thats cool too, but for people to say advancing as a character has nothing to do with what skills you can do and nothing to do with story development, TO ME is completely wrong and I can\'t agree with it no matter who says it, but I can be agreeable disagreeing.  =)

Nikodemus

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« Reply #37 on: April 19, 2006, 01:41:39 pm »
I will to refer to the first post.
Quote

3000 for the platinum ingot? 6000 for molten platinum?

Some say too much, some say the price is fair considering the fact that mining is hard and was low profit job.

Look at this from different side, I suppose 1 molten platinum would be enough to make one longsword +additional costs and skill, so lets say you would need 8000 to buy a platinum longsword made by crafter. But of course it should be iron....
I don\'t  know if i remeber right, but irn is 4 times cheaper than platinum, so our LS would be worth 2000 tria.
Isn\'t it too much?

I believe if people are complaining about mining not worth the efford, then we shouldn\'t make it more profitable, but look at hunting which is in fact spawncamping.
Its the real thing which is at the very base of an economy.
It is the biggest activity, because MMOG players likes to do it, but unfortunately to fix the economy a major changes mast be made in the area of hunting. Changes which people don\'t like - it is make it more realistic.



What you can failure tommorow, failure today.


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minetus

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« Reply #38 on: April 19, 2006, 02:15:52 pm »
what will ballance and dictate the value of ore\'s, molten ore\'s, ingots, crafted item pieces and crafted items, is when the crafting process becomes implemented at 100% of all the steps.

the average dificulty to mount a decent crafted item is what will make the prices for the items..
so if a high quality weapon is hard to mount good weapons will be expensive and will higher the prices for the raw materials(ores, molten and etc..) but the game will be flooded by alot of miners/crafters that want to just get alot of trias

if it will be easy it will do the oposite.. but the game will be flooded with high quality items.

right now the time comsumption on mining isnt very well balanced, around 30min of mining you can get from 5 to 20 ores aprox. depending what you are mining, skill and were you mine.
in this time you get around 2 Progress points(PP\'s), a miner to rank up  mining skill at lvl 6 to 7 needs around 70+ PP\'s

a warrior can hunt a trepor for 10PP\'s in about 5sec\'s to 5min dependings on skills, a mercenaire for 1 PP\'s and have the chance to get apple/BS/Battle axe where wich if he gets a high quality sword he can sell it for alot more trias then a miner could eaven dream to imagine.
a /10 battle axe could go for thousands of trias

Isra

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« Reply #39 on: April 19, 2006, 03:45:54 pm »
Quote
Originally posted by minetus
what will ballance and dictate the value of ore\'s, molten ore\'s, ingots, crafted item pieces and crafted items, is when the crafting process becomes implemented at 100% of all the steps.

the average dificulty to mount a decent crafted item is what will make the prices for the items..
so if a high quality weapon is hard to mount good weapons will be expensive and will higher the prices for the raw materials(ores, molten and etc..) but the game will be flooded by alot of miners/crafters that want to just get alot of trias

if it will be easy it will do the oposite.. but the game will be flooded with high quality items.

right now the time comsumption on mining isnt very well balanced, around 30min of mining you can get from 5 to 20 ores aprox. depending what you are mining, skill and were you mine.
in this time you get around 2 Progress points(PP\'s), a miner to rank up  mining skill at lvl 6 to 7 needs around 70+ PP\'s

a warrior can hunt a trepor for 10PP\'s in about 5sec\'s to 5min dependings on skills, a mercenaire for 1 PP\'s and have the chance to get apple/BS/Battle axe where wich if he gets a high quality sword he can sell it for alot more trias then a miner could eaven dream to imagine.
a /10 battle axe could go for thousands of trias


the issue is slightly different....if you have been around yesterday and today you would know a piece of molten ore sells for 1600 trias , and molten platinum for 6400 trias/piece....to the NPC`s...and no NPC will pay more then 3000 for any weapon...I made 60.000 trias in just over one hour today mining gold at 0 skill in mining...I`m sure you see what problems can be generated by millions of trias pushed in the game economy like this dayly...

narita

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« Reply #40 on: April 19, 2006, 04:04:53 pm »
6400 trias for a molten platinum ? That\'s a lot.
According the guide, 250 trias is the one month salary for a farmer.

Working few hours without special skills, he has enough to live two years without doing anything. I\'m impatienly waiting for the imminent famine.

http://www.planeshift.it/guide/en/setting-economy.html#id2615111

minetus

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« Reply #41 on: April 19, 2006, 05:48:03 pm »
if the npc\'s are buying for those prices then indeed thats unbalaced..

ou8i8uo

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« Reply #42 on: April 19, 2006, 05:59:01 pm »
There already has been a heavy influx of trias introduced to the game. It has driven prices for Uber weps through the roof. It doesn\'t matter though, the economy adjusts with it. What was once worth 1000 trias is now worth 10,000 trias and so on. It will be a mute point once we are wiped anyways. I think it will be interesting to see what happens now.

Ratten

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Do the wipe, best would be you wipe the accounts complete
« Reply #43 on: April 19, 2006, 06:04:29 pm »
Hi.
Just want to say my opinion.
I think there is a generall problem in PS with accounts.
To much fake accounts.
I know that it can be hard to skill a character and today i lootet a silverweave but i still would give away my account for a proper working Planeshift.
So, if there will be a wipe, wipe all.
lets start from 0.
No problem for me.
With this post i want to encourage the devs to do that.

Greets

Ratten
If I\'ve made one person happy, it\'s all been worth it.
Tony Clifton

holmj2674

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« Reply #44 on: April 19, 2006, 06:05:24 pm »
I\'ve been following this thread now for a little while and thought that I would throw my two cents in. A couple of people have made good points about a \"gold rush\" and the inevitable famine as farmers throw down their plows and take up mining picks. As a student of history it seems to me that this is exactly what would happen in real life. California in 1848, The Black Hills, Klondike, and several gold rush\'s in Australia all created a situation in which thousands of people dropped everything they had and ran out to \"strike it rich.\" However this did a couple of things. 1) It did completely throw off the economy- in California during the 1849 gold rush gold dust became a standard unit of currency and was used to purchase anything from jeans to picks, needless to say this was inflation on a massive scale. Entire fourtunees were used up outfitting oneself for the wild. 2) Word spread very fast. The first gold nugget was discovered at Sutters Mill in 1848... one year later thousands of miners were arriving, at a time with no phones, internet, radio or T.V. 3) In a situation were everyone was concerned about minning gold the people who really made the money were those who \"mined the miners\" - this of course is not going to happen in the game, nor is the inevitable inflation of prices for picks, weapons, armor etc.
Forgive me if this seems like a lecture, but I thought this provided a fascinating sociological study - how an online game can mirror real life events...
« Last Edit: April 19, 2006, 06:06:04 pm by holmj2674 »