Author Topic: 3d village on water - wat do u think??  (Read 9620 times)

Herleva

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Re: 3d village on water - wat do u think??
« Reply #75 on: May 05, 2006, 11:49:19 am »
*Herleva looks hopefully at PS`s future*    :thumbup:

minetus

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Re: 3d village on water - wat do u think??
« Reply #76 on: May 05, 2006, 01:07:25 pm »
oh man! i was modelling the land scape when my computer crashed!!! :@#\ that took me sooo long to do and i was almost done!!!...actually i wasn't even half way done but it still took me a good hour to do it  :D

Minetus, I'm using your map (thanks for making it  :thumbup:) but i'm kind of taking the topography on by myself..since you didn't mention anything about that yet. but yea...uuum the peninsula i turned into a kind of...peak like thing. and i think  either a light house should go there or some...religous alter thing?... i've already modelled a cool looking tree with a little hut ontop with a big spotlight in it...or a "tree lighthouse" as i like to call it! :D uuum...what else...the peice of land to the top right of the map...the big peice of green...i rasied that up...but not very higih...just a bit...and i think all the rest of the green is average height...and the beaches are a nice steady slope into the sea! hah thats all i've done so far...atleastif i can recover my file!! anyways...any suggestions as to what i should change or add or something?


Edit: woops sorry! kylros dont have religon! so scratch that idea of a "religious alter"
P.S.- i'm going to put a link to the rendered image of what i have so far so you can see what i'm talking about...but it'll look really bad because theres no textures or anything...

hi just wanted to say.. the map area i drew was to be around 1km wide, and im gona make some :cought: :cought: small changes to it still ;), im gona add a small river to it that will be the water suply for the algae farms.. the south and north zone of the river will have small wood ducts(?bamboo style?) to take the water out to the algae farms, im tinking around ?10-15? farms along the river south area and ?3-6? on the northern side (open to discussion), the farms terrain would look like a rice field submerged mini lakes (?squared?) with small houses in one of the sides, the farm size would be around ?40m wide and ?80m long.

maybe transforming that river into a large stone duct might not be a bad idea? the river has to be at some height from the farms.

and also would like to ask anyone that is interested to participate, to do so..

edit:
« Last Edit: May 05, 2006, 02:36:27 pm by minetus »

Inca Sator

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Re: 3d village on water - wat do u think??
« Reply #77 on: May 05, 2006, 02:32:15 pm »
Next advice: do not rush into texturing your model.Your model will be, without questions, re-modify in future (mean next hours, days), but when you change mesh (by welding vertexes, cuting edges, etc)--> vertex's index number changes too and it will be cause of wrong UVW-mapping/texturing. So,then you've to reassign UVW-mapping one more time.
When all models are in gray color their forms are clear for viewer (modeler can easily find wrong/wasted forms), but when model has textures - it's difficult to find weakest forms in it.

Rast, do you know about smoothing Groups (in Surface Properties in Max)?
Minetus, what is "staqtites"?

minetus

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Re: 3d village on water - wat do u think??
« Reply #78 on: May 05, 2006, 02:40:18 pm »
oops, stalagtites.. ortography :D, i tink rast is not using 3ds, wings and blender if im not mistaken.

edited previous post.
« Last Edit: May 05, 2006, 02:42:21 pm by minetus »

Haanz

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Re: 3d village on water - wat do u think??
« Reply #79 on: May 05, 2006, 03:10:57 pm »
@ Inca...that's ago idea...i never thought about that one...o' course i dont like texturing anyways and i'm not very good at it! :P uumm...so when this is all finished...it will be modified by the PS dev team IF it's going to be ingame right? and they'll modify things like verticies and edges right?...so should we just not texture anything?...or atleast...take the texture off when we're done?

@ minetus... so its going to be 1km x 1km? hmm...could you reference that to something ingame that i'd know?...like...is akkaio around 1km long? or...oh man...i'm confused! ???

because if 1km is how long it think it will be in game...then theres gonna only be enough room for those farms?...and maybe a tree lighthouse?? eh?... :P

Anyways! so the file i was working on with the land scape is officially gone...i tried seeing if it was auto saved or something but it wasn't! so...i'll just be starting over now.

Also if anyone knows any good tutorials on making landscapes in blender i'd REALLY appreciate that! 'cause i can make it, dont get me wrong! i can definately make it...just maybe theres a way to make it faster or better! :P anyways! a tutorial on making sea water look more realistic might be good too!... :D
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Haanz

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Re: 3d village on water - wat do u think??
« Reply #80 on: May 05, 2006, 03:13:00 pm »
Oh! and minetus are we still going with the Japan/China look?...'cause i'm stoked fer that! i definately think every mmorpg should have atleast a small area that looks somewhat like asia...it's just so cool looking! :D
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minetus

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Re: 3d village on water - wat do u think??
« Reply #81 on: May 05, 2006, 03:23:08 pm »
i tink oja road map would fit in 1.6km square if im not mistaken, and if im not mistaken the scale to ps is 1(ps unit)/ 1m , im not sure tho, could use some insight my self too :D

about the architecture style, notting specific yet i believe, we did discussed it a lill bit and probably would go around those, again notting specific yet...

coastal stuff research:
 http://esnips.com/web/coastresearch
« Last Edit: May 05, 2006, 03:27:00 pm by minetus »

Arangol

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Re: 3d village on water - wat do u think??
« Reply #82 on: May 05, 2006, 04:13:26 pm »
I think I could join you on this project too 8). I'm not that good at modelling but I've been using blender for about 3-4 months now and I think I'll get maya soon enough(1-2months :whistling:). I think I'll start making that landscape of yours, Minetus. If its not a problem for you or anyone else here?
Thanks
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Haanz

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Re: 3d village on water - wat do u think??
« Reply #83 on: May 05, 2006, 04:27:06 pm »
ok! i think i know what your looking for...hopefully. I'll try and design a new landscape this time...with higher coastal cliffs... Also about the waterfalls...i think that'd be a wicked idea! except to make it look really cool we should have a small forest somewhere and put the waterfall int he forest...i think ::)...

but right now it's 11:15pm here and I have to get up REAL early tomorrow so i'll start modelling tomorrow sometime...[haanz remembers his Japanese homework] :@#\ maybe...i'll start tomorrow...but only a little?...

ok well i'm off to bed! maybe draw some sketches first though...oh and minetus! i'm still really confused about the 1km thing so could you do me a favor? i'm very familiar with the size of rice fields...i mean...algae farms :D..so would you just draw atleast one or two on the map so i can see what i'm dealing with. And yes i'm aware that the size changes of rice fields/algea farms...but...judging by the pictures you posted of farms minetus...draw something like that...please! :D that would help me understand this map a bit more and probably end up in the development of a better map!  :D

anyways! ill talk to you guys later! oh and heres a post of that tree lighthouse i was talking about. it's got no textures though...only colours

http://esnips.com/doc/8751cce6-ce65-4fbd-acd2-eb246b28c4c1/treelighthouse.jpg
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minetus

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Re: 3d village on water - wat do u think??
« Reply #84 on: May 05, 2006, 04:27:46 pm »
you might want to coordinate with haanz and rast  ;) ill leave the details to you guys,.. haanz has started on the terrain already but had a computer crash, im preety sure the terrain is pretty large to acomodate every one  ;D and more people = more detail hehehe \\o// \\o//

Haanz

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Re: 3d village on water - wat do u think??
« Reply #85 on: May 05, 2006, 04:30:19 pm »
oh woops! hah sorry you posted whle i was typing! and yea if you want to make the land scape, then go right ahead! it'll take a load off me...i really wasn't looking forward to it after my old landscape was lost in the abyss... X-/

and thank you!! :D but of course if you need any help with something on the landscape...i'll give you hand!...although your probably alot better at modelling than me! so...yea! have fun bud! and i hope it turns out great!
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Haanz

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Re: 3d village on water - wat do u think??
« Reply #86 on: May 05, 2006, 04:32:07 pm »
ahh! hah everyones posting while i'm typing! but yea anyways! this'll be my last post tonight...no matter what!!! :P anyways! 'night! :sleeping:
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Kymizer

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Re: 3d village on water - wat do u think??
« Reply #87 on: May 05, 2006, 04:49:01 pm »
yeah the reflection from the sun looks very realistic..but it looks kinda like its a river and there is a waterfall right behind it...
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minetus

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Re: 3d village on water - wat do u think??
« Reply #88 on: May 05, 2006, 04:50:24 pm »
i added the algae farms onto the map it would look something like this..


i tink the size is good but wont allow to have has many has i tought.. might have to remove some to get space for other stuff, what you guys tink?
also added houses(the houses are biger then they should i made a mistake :P) for the farms, and a small road with a bridge over the river, and square center, what you guys tink?

edit: changed the house size to around 20m wide


edit 2: heh too much time in my hands ::), did someone ask for a sketch of farm?
« Last Edit: May 05, 2006, 06:20:40 pm by minetus »

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Re: 3d village on water - wat do u think??
« Reply #89 on: May 05, 2006, 09:26:49 pm »
Hmmm, Haanz, specially for you i want to repeat (one more time:) about my objectives in participating in this topic. ALL WE (PS art-squad)WANT: YOUR'S IMPROVEMENTS OF KLYROS ARCHITECTURE STYLE, NEW IDEAS TO IT, cause the existent example of Klyros farm,(you can find it on main PS-site) very raw and impugnable.I can say so, cause I drew it. And i can, in future, introduce your(all of you) ideas to Game, keeping your authorship (but with PS-team rights).

Klyros settlement, that you able to make together in future (i hope :), is something different. To import it to the Game, your squad MUST match high level of modeling/texturing, match the Yliakim history/setting/etc, match our rules of rights, and, the most important thing, have to being approved by PS developer team and our leader Luca Pancallo. I like your idea of floating settlement, at list it can be good concept for PS-world.
I want to thanx Minetus and Rust for their agreement with my "klyros propositions" and their inspired activity. Regards, guys. Laanx bless you:)

Minetus, respect for your mapping. You get going in right direction. I suggest you to continue pay attention to details and SIZES. For example, if the farm has to be 5m*7m -  mark it on your map... All passages must have 2m. in width, and about 2,5m. in height (as minimum). All doors must match this measurements too (as minimum).All steps of stairs (and etc) do not exceed 30 cm. And dont forget to imagine what klyros will say about your architecture researches :)

I suggest to divide all modeling/texturing process to parts. So, one man make port houses, the other one make boats, the other one make shore trees and so on. The man, who take one of those tasks, must be sure that he/she able to complete it with his/her 3d2d-skills.

Simple house - 500 polygons, big buildings - more than 1500 polygons.
Tree - about 150 polygons. Interior - about 3000 polygons.

Any comments?