Author Topic: Sewer Fall Glitch  (Read 3648 times)

Alphi

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Re: Sewer Fall Glitch
« Reply #15 on: May 05, 2006, 07:25:11 am »
why does it have different levels and wooden bridge like structures to catch your fall if its not some kind of path way down ? :P



Karyuu

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Re: Sewer Fall Glitch
« Reply #16 on: May 05, 2006, 07:27:05 am »
The well is not a pathway :} Your character doesn't glance at the well and go, "Gee, that sure must've been built by someone so that I may jump down into the dark hole and see what's there!" Is that the way you approach every opening to the ground you come across?
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Bereror

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Re: Sewer Fall Glitch
« Reply #17 on: May 05, 2006, 07:39:43 am »
Maybe you should ask yourself first, why there is a well is in the Laanx Temple ;) Perhaps it was built to throw people into it so that they would die. Maybe it was built to punish criminals, or perhaps to sacrifice people to the gods. If you put it that way, people are supposed to die when going into the well. It would be an exception that some won't.

I would like to climb to the Mount Everest and I wonder why they have made it so damn difficult and dangerous. Wouldn't it be nice to drive almost all the way to the top and then take a 15 minutes walk? It would definitely attract more people ;)
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Alphi

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Re: Sewer Fall Glitch
« Reply #18 on: May 05, 2006, 07:48:03 am »
no but you do ask yourself.

Gee I wonder why people put some sort of layered wooden hanging bridge like structure...

maybe they intended to use it to get down?

and wow look at all these pathways and WOW look at all these stones halways and staircases...

someone really must have gone through lot of effort to make it ellaborate for the dead people that got chucked down there ;)

and surprise surprise... where are the dead people ?

I wonder if they just chucked all the stones and people down there and magically it all came together ;)

*edit*

I would like to climb to the Mount Everest and I wonder why they have made it so damn difficult and dangerous. Wouldn't it be nice to drive almost all the way to the top and then take a 15 minutes walk? It would definitely attract more people ;)

If I climbed all the way to the top of mt everest and then found a castle full of monsters.. I sure as hell would be wondering.. well GEE RAY how the hell did they do that ?

must be a path around here somewhere ;)

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« Last Edit: May 05, 2006, 07:53:50 am by Karyuu »

Karyuu

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Re: Sewer Fall Glitch
« Reply #19 on: May 05, 2006, 07:53:17 am »
You only see the hanging bridges and paths once you jump down the well. The point I am trying to make is that your character is a risk-taker if he decides to jump down into the dark hole in the first place.

The dungeon isn't going to change - and if it means that people have to spend some effort getting down there, they'll just have to spend some effort. As Bereror insinuated, not everything is convenient and safe, nor does it have to be. Your PlaneShift experience isn't destroyed just because you can't survive the jump down the well in the Laanx temple without aid.
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Smith: No, My Lord. I am attempting to conceal it.

Alphi

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Re: Sewer Fall Glitch
« Reply #20 on: May 05, 2006, 07:59:53 am »
which also validates the point about inconsitant falling damage...

if you can jump down the well and have NO damage.. and then you die from using a staggared drop approach.. (ie breaking up the drop into 3 smaller drops)

then isnt that a contradiction in the laws of physics?

Karyuu

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Re: Sewer Fall Glitch
« Reply #21 on: May 05, 2006, 08:12:37 am »
I believe it's more of an issue with code and map-loading.
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Re: Sewer Fall Glitch
« Reply #22 on: May 05, 2006, 08:25:45 am »
You want realism do you?  alright, why don't you go to the wish area and ask them to put in coding that will determine after you jump in if it takes 900 HP away from your character, basically killing any you dare risk the jump, or a 1% chance you only get 99% of your health taken away.  Theres realism. 

Alphi

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Re: Sewer Fall Glitch
« Reply #23 on: May 05, 2006, 08:49:19 am »
yes consistancy would be nice...

if I could jump down 3 storeys in the death realm with not a scratch then I'd be wondering wats wrong..
jumping down some of the levels in Hydlaa you learn hmm maybe not the smartest idea so you dont do them too often.. but when the damage caused vs distance drop changes depending on where you jump then its extremely confusing and unrealistic.


a blanket number of hitpoints also doesnt account for reality... Yes its true  anyone falling off a cliff would die.. but at the same time People jumping down a 1 storey building will recieve varous damage depending on their weight, strength and agility and also how they land..
however I understand that reworking the physics to account for those factors is not so easy.. so all I am suggesting for now is that the fall damage taken more consistant throught the game... I wonder if there are any freeware physics SDKs that could help in this area..




Osmo

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Re: Sewer Fall Glitch
« Reply #24 on: May 05, 2006, 08:57:48 am »
Thanks Alphi for actually being reasonable and not saying smart comments like others do.

The entire, "this is how it is deal with it" attitude will get the game no where, as well as arguing about it.

Fixing an obvious bug will.
Fixing inconsistencies will.
Being rude and condscending won't.

The dungeon doesn't exist for the sake of emeralds and diamonds :] Perhaps you have heard of it being called a dungeon.

Isn't that a contridiction in itself.  If any DUNGEON is full of gems, then I'm sure there would be a higher crime rate.  Threre are a few monsters down there.  Nothing to exciting.  It isn't like there is a rogue that is very easy to kill that gives away 15 progression points down there.  No, that rogue is on Oja road.

You don't have a problem, nor do the people here

There is a problem, with myself and others.
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Have a hard time getting in but want something down there? Ask those who are more able to help you out. Roleplay a little. Spent some time and effort going down there but found it not worth it?

I'm actually getting tired of "Roleplay a little."  I know that is supposed to be a giant lure to this GAME, but quite honestly what can I do in PS (RPing) that I can't do in a chat room?  What, there is combat and mining?  Getting people to RP in an MMO is hard.  I commend the effort, but  demanding it is just silly.  I know I am not the only one that feels this way, but I don't care about the consequences of being one that speaks it publicly.  You want blunt honesty?  Majority of people play PS cause it is free, not cause of the attempts to make it into RPing a environment.  Unless you are in a certain clique of people, most the RPing is ignored.  That is the #1 reason I won't stand around begging for someone to help me in character.  Even after begging, what response will I get?  One like this?

Tough luck, is all I can say. There is absolutely no reason to complain.

I will be told that the hole is glitched and to try and go around the wall by the north gate.  If I need diamonds for the familar quest or emeralds for the Meteor quest then I have to buy them?  It really shouldn't be that way.  I should be given the same chance to get my own, and not deal with the inflation of the economy.

Did you spend training and then later regretted it? The blame lies at your feet for not asking others about the dungeon before spending tria with Levrus.

Yes and no.  I like the spell strength.  It helps me jump into a glitchy hole and survive.  I also use it to help the jr members of my guild.  I knew about the dungeon, but wanted to see what it was about.  After I was able to get down with the help from another, I didn't see what the big deal was.  That is my point entirely.  What is the big deal that it must be so hard to get down?  From the other topics and talking to others, I wouldn't even need str if there wasn't a glitch.

As for the falling damage issue.  I myself got annoyed at dying from walking down stairs.  Yes I walked, and I'd still take a leap down the last few and either die or take a lot of damage.  Glad I was able to raise HP in order to avoid the stairs of doom.  Or in some cases, the lack of stairs.  Falling off the edge of the world (on concrete steps) is always fun.
« Last Edit: May 05, 2006, 09:05:12 am by Osmo »
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Kymizer

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Re: Sewer Fall Glitch
« Reply #25 on: May 05, 2006, 03:00:42 pm »
why must you guys complain, this is a test, the devs are not going to please you 100%, they have lives too, Planeshift is a hobby too them....when they find it necissary to fix, they will fix it.  Just be paitient...and if you really do want to get down there, then build up your hp.  If you don't, then stop complaining.
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Osmo

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Re: Sewer Fall Glitch
« Reply #26 on: May 06, 2006, 01:59:12 am »
HP is maxed co cheese

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Karyuu

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Re: Sewer Fall Glitch
« Reply #27 on: May 06, 2006, 02:03:25 am »
Then you're going about it the wrong way. My character has just a little over 100HP, and I make it down alive. Get someone to show you how to do it - my roleplay comment was about interaction.
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Osmo

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Re: Sewer Fall Glitch
« Reply #28 on: May 06, 2006, 11:48:07 pm »
Didn't know there was a special way to fall in a hole.

This happens to me, just like nightmarcus

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Karyuu

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Re: Sewer Fall Glitch
« Reply #29 on: May 06, 2006, 11:52:07 pm »
Looks like you're just having difficulty at the map loading point, which we've already stated is a problem and not intentional.

We've always had issues with the well and the sewers entrances.  This is an old bug.  I think the key there is to walk into the well, and not jump.  (or vice versa)

I have the same effect as mentioned above, and found two solutions to get in the dungeon not dieing:
The slow one: DO NOT MOVE while hanging half way the well, cause that will kick you of the edge of the world. Type /unstick instead. It will either bring you down to the well, or back to the temple. If the latter, try again, and again, .. (hence the slow solution, when loading maps may take 5 minutes as it sometimes does for me).
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.