Author Topic: Advanced In-game Scripting  (Read 3002 times)

ThomPhoenix

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Re: Advanced In-game Scripting
« Reply #30 on: May 17, 2006, 03:28:55 pm »
What are you fussing about? Of course my "scripts" aren't perfect. I quicly thought up the example as an, ehm,... "example".  ;)
And of course it is cheating. You wouldn't get gold fast, but you could just leave your pc on for like a week  :whistling:

In my opinion you should just do all the gaming yourself, so no scripting 'n such.
And if you need a huge pile of ores, but you think mining it is boring, you could gather some friends and mine together! Or you could go to a miners guild an buy the ores.  ::)
« Last Edit: May 17, 2006, 03:32:45 pm by ThomPhoenix »
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Balonik

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Re: Advanced In-game Scripting
« Reply #31 on: May 17, 2006, 03:49:37 pm »
It's not cheating because:
1. You can't leave your PC for weeks. You have to move each time you find an ore. It's not more than 3 minutes.
2. You have to go all the way to the surface to sell ores when you are full. It's not more than 30 minutes.

Yes, I agree you should do everything yourself. But it should be interesting, because it's a game. For example learning knowledge of a magic way shouldn't be just clicking your mouse 50 times. It should be like reading book, learning how to cast spells, then you need that knowledge to do exercise. Also mining should be more interesting. Finding where to dig after you dig all the gold from one location could be interesting. And more realistic.
And if I need a huge pile of ores I can gather some friends and share ores with them so I have as much as if I dig myself (or maybe I should beg for free ores?). Or I can buy ores. So I need trias. From mining perhaps? Or from camping some gladiator for weeks? Is it better than mining?

ThomPhoenix

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Re: Advanced In-game Scripting
« Reply #32 on: May 17, 2006, 04:41:45 pm »
Of course you can leave your pc for weeks, I don't see why not, it's not gonna walk away and eat your stuff. And about the moving, that could also be scripted (if allowed). And about actions as training and mining needing to be less repetitive, I agree, but that is a completely different topic and doesn't have to be solved with macros.
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Balonik

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Re: Advanced In-game Scripting
« Reply #33 on: May 17, 2006, 05:15:32 pm »
You're wrong! My computer ate a floppy disk once...  ;)
About moving, if allowed - this discussion is about what could be allowed in scripts. And moving shouldn't be allowed.
And of course boring parts don't have to be solved by macros, like I said before. But as long as there are boring parts people will try to make them less boring and actually we can't do anything to prevent it.
« Last Edit: May 18, 2006, 03:04:28 pm by Balonik »

Cinquero

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Re: Advanced In-game Scripting
« Reply #34 on: July 01, 2007, 11:10:58 pm »
I think the whole gametype of stupidly earning skill levels is bad in the long run. If we cannot make a game that does not need that, we should at least have a server where there are no restrictions at all -- my point is: no script can be as clever as a real player. So what? If a script can pose a challenge to real players, then all the better! (but, of course, I understand the argument about responding and talking real players... difficult problem, indeed, maybe there should be areas with scripting enabled and some without -- it is all about choice -- and if you allow scripting in a controlled fashion, less will try to circumvent that in uncontrolled ways).

Hell, I just had a great idea: why not introduce UNPCs? (user-NPCs) Maybe whenever a user activates a script, his character is displayed as an UNPC -- just like we can detect NPCs from regular players now. That would solve that problem -- und players could also help to create quests and to create great automatized game content (good NPCs which even walk around and adjust to situation -- liike merchants traveling around and which dynamically adjust their prices)!!

Apart from that, think of a combination of a strategy and a 3d egoshooter game. Think of cities fighting each other. Or think of levels in PlaneShift where you can openly attack each other. Maybe don't even tell the players to fight against each other. Let them group on their own will. If they plan to start a fight, they'll have to secure resources (mines) and and and...
« Last Edit: July 01, 2007, 11:27:11 pm by Cinquero »