Author Topic: Loss of crafting ability  (Read 1525 times)

Kelden

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Loss of crafting ability
« on: April 25, 2006, 10:21:55 am »
My character had been able to craft successfully and had gained enough experience to attain level 6 in Metallurgy (I also have level 5 in mining).  My character was able to melt iron in all forms and cast iron ingots and iron stock. Then, all of a sudden, he was no longer to even melt a piece of iron ore in Harnquist's furnace.  I received the error message that my character... on the lines of: "doesn't know what to do with that"... Thinking that something had gone amiss (since I know that the crafting is being adjusted and tweaked) I took the time to perform the necessary "learning quests" all over again, but, sadly, without any change in my character's abilities.  I do not understand what is happening, and am not sure if this is BUG which is peculiar to my character or just something that might be happening due to alterations in the way the crafting is supposed to work.

Nilrem

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Re: Loss of crafting ability
« Reply #1 on: April 25, 2006, 03:10:01 pm »
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1709

Seems that the bug has been reported (means more people is experiencing it) and even appears as "Assigned" although I was unable to see to whom.
Anyway, since there's some changes being done (new forums, new BT, new host...) perhaps that's causing the display problem in the BugTracker.

The important thing, it's not just you, it's a general bug, and it's being looked into.
Hopefully this bug doesn't seem to require any client change so you won't have to wait till an update to recover "normal" crafting status.
Are there any MoonSeekers left?

Suno_Regin

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Re: Loss of crafting ability
« Reply #2 on: April 26, 2006, 01:01:06 pm »
I didn't read any of these posts, but I had the exact same problem. What I did was I went to Harnquist and got Metalurgy training, it was just newly introduced, so when it wasn't around, we could craft normally. They just added realism to it, and wasted about 20 of my iron ores trying to fix the bug. Anyway, now ya know, there's a new skill they didn't tell us about until most of us had already found out about it. If this is the wrong response, nuts to me. =P

c-2501

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Re: Loss of crafting ability
« Reply #3 on: April 28, 2006, 02:06:19 am »
yup im having the same problem here too, the bug seems to be assigned, but whether or not it will be fixed in time for the crafting IRC discussion is another matter  :-X

Siteri Kidachi

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Re: Loss of crafting ability
« Reply #4 on: April 28, 2006, 02:48:21 am »
I read on another topic about other bugs in the crafting system (you can't melt ore after level 5 in metallurgy).

Basically right now it seems that there's not much point to trying to craft anymore.

Tarel

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Re: Loss of crafting ability
« Reply #5 on: April 29, 2006, 10:28:14 am »
I read on another topic about other bugs in the crafting system (you can't melt ore after level 5 in metallurgy).

Basically right now it seems that there's not much point to trying to craft anymore.

You can also look it from another side, because you are not possible to craft on you're own now.

The thing you now can do is start working together with the people who are below level 6.
They are not able to stock cast, and you are not able to melt ores.
This can give you new friendships and you learn to work together.
A new expirience that should be done more often.

I noticed since melting and crafting was activated for everyone, everyone hogged upon the
furnace and stock casting, to earn cash and forget about the roleplay more.
I only saw large groups of players around the furnace, to wait for a chance to melt they're ores.

A money wipe and change of ore-prices spoiled the fun in getting big cash and many people were
complaining and unpleased about it.
Now people below level 5 of mining are unable to stock cast and people beyond level 5 are unable to
melt ores, people are complaining even more.

So let say this once again: People start working together to work around the problem, if it is really a bug.
Maybe it's ment to be this way, to give you the chance to share you're abilities with others and cooperate
Greetings,

Tarel Barilele


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Quote from DaveG: I've said it before, and I'll say it again, please don't blame the game when you screw up.

Colim

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Re: Loss of crafting ability
« Reply #6 on: April 29, 2006, 11:07:39 am »
Well, you have a point of view there. I too like when people can work together. But, it must be a bug. It can't be the meaning that when you are learning a new job, and you get more and more experienced, you forget half of it. So, I'll expect to see a solution to this bug, and I would at the same time encourage people to interact with each other and work together, to form a community.

Kelden

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Re: Loss of crafting ability
« Reply #7 on: April 29, 2006, 02:59:41 pm »
Just thought I would respond to what Tarel wrote in his reply...

I do appreciate that working together is an enjoyable aspect to the game and there are too few places where this is either built-in or encouraged.  Nevertheless, if the intent were, indeed, to encourage working together with respect to the craft of metallurgy, then I would not think that causing advancing players to forget things the correct way to go about it.  It is not reasonable to think that anyone learning a trade would (or could) forget the most basic operations when advancing.  No, I cannot accept this logic.  On the other hand, if the crafting were arranged otherwise so that the players were required to work together to achieve certain operations it could be a very acceptable and positively enjoyable operation.

A few possibilities for working together in the metal crafting sector suggest themselves right away:

1) Add in a bellows on the furnace (something that is true-to-life) so that one player must work the bellows in order to bring the furnace up to the proper temperature to melt the metal.  In fact, one might even have TWO or even THREE sets of bellows such that to attain ever  higher temperatures it would require even more players to work together.  The melting temperatures of the metals might roughly be arranged as GOLD (lowest temperature), IRON (middle temperature) and PLATINUM (highest temperature).  And just for those who are seeking the truth of the matter, PLATINUM requires temperatures that were far beyond those achievable by simple blacksmithing methods of the middle ages and before.  Might I suggest some MAGIC be involved for the melting and forming of Platinum (?).  This again would offer some opportunities for working together.

2) The same idea could be applied to later steps in the second FORGING furnace.

3) In the forging of larger weapons at an ANVIL it was not at all uncommon for an apprentice to hold the work with TONGS while the blacksmith hammered the white  hot workpiece.

4) I see a grinding wheel for sharpening tools and/or weapons.  Again, ONE player to crank the wheel and the SECOND player to perform the sharpening operations.  This is entirely consistant with reality.

5) As players we have seen very elaborate descriptions of special weapons that we used to be able to LOOT.  Such weapoons had special coatings and encrustations of valuable gems and/or crystals.  Here again I see the possibility of a crafter working hand-in-hand with one or two MAGICIANS or ALCHEMISTS to forge and finish special tools or weapons.

By the way, the fact that players would be ABLE to work together should not prevent a lone player from doing things on his/her own... perhaps more slowly... or else with certain restrictions that might apply to size of weapons or tools produced...  or who knows what.  I say this, since it might not always be possible for a player to find others willing or available to assist in some task(s).

So there you have my opinion.  I have nothing against working alongside of other players, but I should like the logic behind such a requirement to be BELIEVABLE.
 

Tarel

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Re: Loss of crafting ability
« Reply #8 on: April 29, 2006, 11:32:49 pm »
It was only ment as a suggestion from my side.
I know the next steps of crafting already, because i am testing it, together with
my fellow GM's.
we found some bugs and Dev's are working on it, to get them fixed.

It's worth the waiting, for as far as i can tell you.
Greetings,

Tarel Barilele


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Quote from DaveG: I've said it before, and I'll say it again, please don't blame the game when you screw up.

Kelden

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Re: Loss of crafting ability
« Reply #9 on: April 30, 2006, 10:03:16 am »
Tarel, thank you for informative response.  :)  I am more than pleased to know that work is progressing on the crafting system and am looking forward to any developments (as are many, many others).

I can understand your concerns about so many players clustering around the furnace.  Perhaps some are blinded by the possiblity of "lots of trias".  Others (like myself) are swept up just by the operation being so new and interesting.  You must admit that after years of little more than "bash! bash! bash!" on monsters or other players that any sort of crafting, whatsoever, would seem fresh and interesting beyond belief. (Please note that I am NOT discounting your comments on RP, but as that is an opinion-charged subject I simply nod my head in agreement)

The short term solution for the traffic jam at the furnace is another, extra furnace.  The long term solution is, of course, other, competing crafting abilities that spread and diversify the community out into a working whole.

Thanks again for your reply.

- Kelden




LigH

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Re: Loss of crafting ability
« Reply #10 on: April 30, 2006, 10:57:40 pm »
he long term solution is, of course, other, competing crafting abilities that spread and diversify the community out into a working whole.
Yes, please. I always hoped to have an advantage with "Herbal: 8" when crafting starts, but we still have only 1 mushroom in the whole world...

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