Author Topic: Better Physics  (Read 3248 times)

SgtHulka9

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Better Physics
« on: April 26, 2006, 02:24:38 am »
I would like to see a little better physics in the game. I know thats a big thing, but this is a wish list isn't it? The sliding down a hill and dying is really annoying. I mean I'm sliding, why should I die? I go really far off into the forest, when I slide down a wee hill and splat, can't move... "Your dead yadaa yadaa yadaa." I'm just saying, that whole thing is getting really annoying. Some drops are not even a drop, I don't even leave the ground in most of them. If you want me to die sliding down a hill, at least make my guy fall down! He just stands there, I think he is alive too. This is just a wish list though, as I have no idea how it is making a game. So I can't really criticize until I make one. I respect you guys alot for putting out such an awsome free game, but thats the only thing bugging me the most. Thank you for the game \\o//

zanzibar

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Re: Better Physics
« Reply #1 on: April 26, 2006, 02:31:40 am »
The idea is that when an incline is steep enough, you fall, and it doesn't have to be straight down.  It's not so much as a slide as it's falling down and you're hitting the ground on your way to the bottom, if that makes any sense.

I agree though that the physics of the game need to be improved.  There's even basic stuff like momentum - why does my character change direction in mid air based on the way he faces?

I think that with the point you raised though, I don't think it's a change in the physics that the devs need to do, so much as a falling animation.  If my character falls, he should do a little bit of a stumble or roll.  And then Karyuu will post saying "We're working on it!  All in good time, it's coming Soon(tm)!"
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DaveG

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Re: Better Physics
« Reply #2 on: April 26, 2006, 03:33:18 am »
CS futzed with rag doll stuff a bit back.  That'd be nice to put in sometime, if it's possible.

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Siteri Kidachi

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Re: Better Physics
« Reply #3 on: April 26, 2006, 04:12:01 am »
I know this might take a little too much work, but...

Eventually will the walking speed of the character actually match up with the movement? Right now the foot that's supposed to be planted on the floor during walking actually isn't.

Pale

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Re: Better Physics
« Reply #4 on: April 26, 2006, 04:16:20 am »
Eventually will the walking speed of the character actually match up with the movement? Right now the foot that's supposed to be planted on the floor during walking actually isn't.

A lot of the animations need work (the combat, for example, is never in time, and some of the monsters don't animate at all when attacking you - unless the trepor wiggles its arse at you to attack :) ). I can put up with minimal animation whilst the dev's work on content though.
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Karyuu

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Re: Better Physics
« Reply #5 on: April 26, 2006, 04:46:32 am »
And then Karyuu will post saying "We're working on it! All in good time, it's coming Soon(tm)!"

Nice, I don't even have to post here anymore :D

The wish for better animations and animation controls is seconded. (Fourthed? Hundrethededed? Eternalized-ed-ish-ness? Gah.) However, before new animations are created we really have to get all the basic animations for every model out - little things like sit, greet, etc.
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SgtHulka9

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Re: Better Physics
« Reply #6 on: April 26, 2006, 04:51:01 am »
Speaking of dieing from falling, I just died falling off a 2ft drop on the stairs.... I rest my case :-X

And I'm new, so I didn't even see or hear about all those other times. So sorry if its... well it has been so sorry i posted it... again.

zanzibar

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Re: Better Physics
« Reply #7 on: April 26, 2006, 04:56:51 am »
Speaking of dieing from falling, I just died falling off a 2ft drop on the stairs.... I rest my case :-X

And I'm new, so I didn't even see or hear about all those other times. So sorry if its... well it has been so sorry i posted it... again.


Don't run down stairs, it's dangerous!   :D
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Karyuu

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Re: Better Physics
« Reply #8 on: April 26, 2006, 04:57:22 am »
The only time I ever find my character dying from a fall is on the hills - otherwise, a run down some stairs is nothing. And my character only has ~100HP. Weirdness.
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zanzibar

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Re: Better Physics
« Reply #9 on: April 26, 2006, 05:19:48 am »
The only time I ever find my character dying from a fall is on the hills - otherwise, a run down some stairs is nothing. And my character only has ~100HP. Weirdness.


Before the major wipe some months ago where we started everything from scratch, my character only had around 65 HP. :P

Anyway, I've died from falling down stairs, but it's more in the Arena when I'm already a bit injured, and not using a maxed out character.  I think it's realistic though.
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IronHead

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Re: Better Physics
« Reply #10 on: April 26, 2006, 06:37:44 pm »
erm.. well, the thing is that physics aren't really a part of the game, I mean, unless they add steam powered bikes or something, or destructable enviroments, as far as I know, falling is the only thing involving gravity

Wired_Crawler

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Re: Better Physics
« Reply #11 on: April 26, 2006, 07:29:48 pm »
CS futzed with rag doll stuff a bit back.  That'd be nice to put in sometime, if it's possible.

AFAIK CS has support for -> Open Dynamics Engine. This is what would be needed, isn't it ?

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ThomPhoenix

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Re: Better Physics
« Reply #12 on: April 26, 2006, 08:06:46 pm »
I saw a video of CS's ragdoll capabilities once, it's somewhere on the CS website. If it's implemented, PS wouldn't even need death animations, you would have ragdoll. The physics behind the ragdoll could be also used for fall damage, maybe.
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Jeraphon

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Re: Better Physics
« Reply #13 on: April 28, 2006, 04:20:12 am »
With this being the wishlist forum and all, it's not that I care if I lose health running down the stairs, but that there's no message telling me I've lost health. You just watch your bar fall and if you don't have the information clicked, you don't see it.

Just like how it says "You attack X and do 7.64 damage" in the system window I'd like to see "You fall down the stairs and injure yourself for 15.24 damage" or whatever it is. At least this will serve as a reminder not to run or jump down stairs again.

josephoenix

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Re: Better Physics
« Reply #14 on: April 28, 2006, 04:25:44 am »
However, before new animations are created we really have to get all the basic animations for every model out - little things like sit, greet, etc.

I'd like to see ragdoll greeting and sitting animations based on physics sims :P

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@Jeraphon: Well you shouldn't get fall dmg going down stairs... so it would be weird to have a custom message for that. But that is a good point nonetheless, perhaps the health bar needs to be more prominent, or changes in health while outside combat need to draw more attention?

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