as far as combat goes. I pretty much consider all combat involving the game mechanics as OOC combat (unless there's an actual RP/plot reason for the combat) Reason being, I don't really consider the character in the game an accurate representation of the character in my head.
Well...until his stats get tweaked enough to where he's a close representation. That, and no matter how fleshed the combat is, some jerk is going to find someway to exploit something in it.
It's a grey area I guess...but combat with the game mechanics isn't really what I consider "RP Combat". To clarify: This is the distinction we used back on the muds (at least our guild did) That if you were to RP a fight it had to be typed out in the entirety. We weren't to use the game as the means for combat, simply because our characters in the mud weren't an accurate representation of the characters RP-wise. Now...Planeshift is certainly not a MUD ... well, not text based at least *cough*cough* And the systems are pretty free-form, so In essence, I guess in time my character/avatar if you prefer, could grow to become an accurate representation of the RP version. But I'm still kinda on the fence on that one. Chances are, I won't seriously duel someone in the RP sense until my character is up to par with what he should be in my head. Of course, what's in me head...well...let's not go there

eh, maybe i'm just trying to stay -too- seperated from my character

So, I guess my point is I don't see a problem quaffing potions like a lush in the heat of battle if you can type/click/whatever fast enough *smirk* Same goes for spells. That is, against mobs at least. When it comes to fights to the death, or even chivalry, I pretty much use the same fighting style, i.e. no potions, just my own skills with the blades until one of us goes down or yields. Vay's not a magic user, just twin shortswords, and some fancy footwork. Though, I will say that until the game gets further along in its development, the chances of me dueling are pretty much nil

Bring on the PvE! ^_^
On a side note: about the potions vs. spell when getting hit. if you get hit while trying to quaff a potion, you could have the vial/bottle shatter (possibly sending glass flying into the user's face

) I do like the idea of quaffing a potion requiring a turn or round of combat too, it would make sense for it to require such, and require the user to be more wary about using potions on the fly.
*evilgrin* make using a potion force a de-equip of one hand. Can't grab something from the pouch if your hands are full ^_^ *cackles and wanders back into the shadows*