Author Topic: Spells etc.  (Read 1395 times)

Fanomatic2000

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« Reply #15 on: January 20, 2003, 04:11:36 pm »
Fluffe, so you become better at magic by sparring with swords? I don\'t think so.
If you\'re a wizard you shouldn\'t have to hit monsters with a sword to gain lvls! That is PATHETIC!
Your magic-lvl should raise when you USE magic! If you wanna become a magician you\'ll have to train your MP meter!!
This is NOT TIBIA!! :evil:
« Last Edit: January 20, 2003, 04:12:01 pm by Fanomatic2000 »


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Link

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« Reply #16 on: January 20, 2003, 04:48:38 pm »
I haven\'t played many games with a good magic system, where you could actually kill monsters with it without getting killed first, I hate when you have to cast a spell then draw your sword and finish them off.
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Fanomatic2000

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« Reply #17 on: January 20, 2003, 05:16:05 pm »
Yup, me too. However 4th coming have a great magic system. You don\'t need weapons to kill monsters
(however you can get wands and robes and such to power-up your skill)
The magic should be more powerful than the weapons. But knights should be able to take more hits than the wizards.
There should be no \"ingredients\" to cast a spell, only EQ (equipment) :)
« Last Edit: January 20, 2003, 05:19:55 pm by Fanomatic2000 »


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Aruneko

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« Reply #18 on: January 20, 2003, 10:11:51 pm »
For magic, I think there should be a \"Spell Meter/Mana Bar/Magic Points\" whatever, and it recharges at something like, 1 magic pts per second.  The weakest offensive spell should cost something like 10 spell pts, and you should begin with maybe 18 spell points.

Magic should be the main weapon of a mage.  It should not be a last resort.  Therefore magic points should recharge very fast, but slower depending on how much skill the player may have.

Also, it should recharge slower when you have heavier equipment on.  You may not even have to set an armor limit of magic use, just make it so that when a mage is wearing plate mail they do not recover, and they recover fastest with a robe.

Ingredients, regeants?  No.  Torture...

That\'s all I have to say.

kinshadow

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« Reply #19 on: January 20, 2003, 11:05:56 pm »
Reagents are simply a gold sink method.  They hold no value in a magic system in my opinion.  They aren\'t even that good of a gold sink (see UO inflation).  As alchemy ingredients, they do add some depth, but I personally find it boring without a large variety of elements (grown in the wild to increase rarity) and a large set of unknown effects/potions to promote experimentation.  Additionally, the potions could be effected by the \"Way\" that is used to create it, further increasing the experimentation possibilities.  To discourage rampant reciepe sharing, higher level potions could be volitile in that they may not always require the same ingredients (based on time, pollen count, number of people at Kada\'s, etc.).