Author Topic: some new good ideas  (Read 1412 times)

istdasklar

  • Wayfarer
  • *
  • Posts: 4
    • View Profile
some new good ideas
« on: May 04, 2006, 01:51:57 am »
Hello everyone! I'm french.. Sorry for my english...PLANESHIFT IS veryyyyyy good!!
List of ideas!
I ) COMMUNICATION
1 - Typing Text ( do you speak?)
When a player chat, a little message ( "is speaking...") is on the top of his head..This is like MSN messenger! ( ...is typing a text...)

2- Buzzer ! ( I want to speak with you?)
Just one button for Cry :  " He ho !! I'm here, I want to speak with you ! Like buzzer in MSN. ( when player is selected)

3 - Pointer tool ! ( Where is it??)
A player can point somthing...like SWAT 4 games! When I ask to an another player : " Where are the caste ?" ..this player show me the direction! ( a red point is marked....)

4- Target ( Who speak with me? Who have I to follow?)
A player can select a player near.. Like space games!! And an arrow is shown!.....If the man is behind me, I follow arrow , and I see the man!!

II- MOVING

1- Mouse controler ( run or select?...=> run AND select)
I think, it's difficult to control with keyboard! I prefer a quake like control ! => wake with keyboard and direction with mouse! As that, it's easy to select someting and walk!  ( Like tomb raider Legend).

2- Move fast ( It is still far? )
Maybe a Horse ? ..Magic car ..   ;D

3- a map paper ( Where I am? I have to turn left or right?)
If we have a map or exit pannel, arrow .... I will never lost!
>Name of the city ! Name of shop, of building....

III - Environement


1- Random position of bot .. ( 3..2..1..I kill it ! 3..2..1..I kill it again! 3..2..1 I kill it again! yeah!!)
You can create a lot of Position. When a bot is created, a random position is gived!

2- 3D
Why you don't use an 3D  engine which already exists ? Like quake 3, OGRE =>http://www.ogre3d.org!
SDL for 2D ?

So..I will write more if I have ideas!






zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: some new good ideas
« Reply #1 on: May 04, 2006, 02:16:57 am »
Each of your suggestions can be addressed by one of the following statements:

i) Controls can be changed in options.
ii)  PS isn't an arcade game; realism takes priority over convenience in many cases.
iii)  Use the search function.  Maps have already been talked about ad nausium.
Quote from: Raa
Immaturity is FTW.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: some new good ideas
« Reply #2 on: May 04, 2006, 05:01:14 am »
I don't understand the buzzer idea. Can you explain a little more? :}

Everything else, however, and I mean everything, has been suggested before. Duplicate wishes aren't looked upon too highly.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: some new good ideas
« Reply #3 on: May 04, 2006, 05:13:50 am »
I don't understand the buzzer idea. Can you explain a little more? :}

Everything else, however, and I mean everything, has been suggested before. Duplicate wishes aren't looked upon too highly.


I think he means that when someone is trying to get your attention, you hear an instant-messenger style sound.
Quote from: Raa
Immaturity is FTW.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: some new good ideas
« Reply #4 on: May 04, 2006, 05:17:48 am »
Oh, I see. What would count as "trying to get your attention" though? Clicking a button to make another player hear a buzzer is just weird.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

white_slayer

  • Guest
Re: some new good ideas
« Reply #5 on: May 04, 2006, 08:09:29 am »
for the buzzer you could have a thing saying hey you or sumthin that only can be heard by the player sending it and the player recieveing and it will tell u who said it in the chat box

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: some new good ideas
« Reply #6 on: May 04, 2006, 08:10:26 am »
How do you explain that in roleplay terms? How realistic is it? If you want someone's attention, why should it be heard only by the two parties? (I would recommend a /tell instead.)
« Last Edit: May 04, 2006, 08:11:59 am by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Waylander

  • Veteran
  • *
  • Posts: 1562
  • Constantly correct since 1988
    • View Profile
Re: some new good ideas
« Reply #7 on: May 04, 2006, 08:59:23 am »
poke on the shoulder?

Or long distance, a poke on the shoulder from some little kid who says "blah blah wants to meet you blah blah"

Either way, the /me and /tell /me  work fine as is
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: some new good ideas
« Reply #8 on: May 04, 2006, 09:04:26 am »
Either way, the /me and /tell /me  work fine as is

Basically my point - there's no need to overcomplicate something as simple as this.

I think my favorite was this though:

Quote
Why you don't use an 3D  engine which already exists ?

CrystalSpace exists :} Jorrit, the CS project manager, works closely with the PS team and often helps with features. It's a very nice open-source engine.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Kixie

  • Veteran
  • *
  • Posts: 1868
  • I chase the moon, liquour, cars and women.
    • View Profile
Re: some new good ideas
« Reply #9 on: May 09, 2006, 11:49:32 am »
Oh, I see. What would count as "trying to get your attention" though? Clicking a button to make another player hear a buzzer is just weird.
Maybe this can be explained later, by a player requiring a certain communication rune before long distance conversation is possible. "Nudges" ( ;) ) Can be explained as your rune turning a certain colour, and vibrating, to get your attention.