Thanks, bud.
I'm going to start making some smaller objects like things that have names but doesn't have a 3d model. Fishes, boats, bacu, animals, buildings, small tools, weapons for the battle ground, vegetation, etc...
One more thing, Minetus, the map has to be more HIGH poly. With this amount of polys, the area would run with very high fps but, it wouldn't look good, even if we put all those normal,bump,lightning and shadow maps on it. So you're now in 2k polys? If so I would say it would be just fine to make it 5k.
This is what I think would be good amounts of polys (not sure, ask Inca but this seems to be good amounts):
Area name Amount of polygons
Basic map 5-7k
City 20-30k
Vegetation 10-15k
Other 5-10k
Now with lowest amount we would have 40k wich for me seems a very good amount for an area this big.
And with highest we would have 62k wich doesn't seem that much with all the small stuff and vegetations and houses.
Then if in the area there are say 100 players, everyone 2k polys, we would have 240k polys.
Sounds much but as the devs said earlier we could have a map with 100k polys without players and this is just half of it.
Then we add some nice normal, bump and lightning maps and vóila. Award for best game graphics 2007.
This is what I think would be alright, but as I don't know much of the CS engine, this can be all wrong.
And if this was your plan all along, sorry, my bad.