Author Topic: Adraax: Klyro's City Project  (Read 86696 times)

Arangol

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Re: Klyro's City Project
« Reply #555 on: July 12, 2006, 09:36:25 am »
What can I say; keep on ROCKIN'
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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Baldur

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Re: Klyro's City Project
« Reply #556 on: July 12, 2006, 10:02:49 pm »
A visit
Just checking in to see how you're doing :) I agree with Arangol, I hope you're going to make the pictured stones more squared, otherwise that'll feel a bit unrealistic unless It is an unrealistic view you're looking for as we do play in Planeshift :)
I'm currently training, i've had many great advices from the WTB's and also some less important suggestions on my side(It's all right, Inca :lol: I wont need lessons on how to draw)
Ok, so i've assimilated some of their suggestions, hopefully they will work and make me better *shiver* I don't know cause my arrogance (sadly) has forced me to take distance from my drawings and like getting constructive criticism by others, as I try new ideas. (sadly) I do know i'm not the greatest artist alive :lol:
Oh, and didI tell you about my arrogance? ;D

Peace, bro's. GL, see you in 2 weeks :)
 :-\ :'(

Arangol

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Re: Klyro's City Project
« Reply #557 on: July 13, 2006, 09:52:38 am »
Hmm, it's still not self-hatred but you're on a good way to it Baldur.
What you say about your arrogance makes me think you walk around with your head high and sniff at people.

A visit
I agree with Arangol, I hope you're going to make the pictured stones more squared, otherwise that'll feel a bit unrealistic unless It is an unrealistic view you're looking for as we do play in Planeshift :)

I thought it was a photo?
Yes, change stones to a bit more squaer(ish) if that was what Baldur meant.

See ya in 2 weeks. (Couldn't find a nice smiley so I just picked one)  :@#\  (<---Hey that's a good one) 
:@#\
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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minetus

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Re: Klyro's City Project
« Reply #558 on: July 13, 2006, 04:45:47 pm »
a small scene for the landscape:
anything you guys would like to see here let me know.. :)

Arangol

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Re: Klyro's City Project
« Reply #559 on: July 13, 2006, 05:33:20 pm »
I deffinetly like the cave/tunnel like thing on it.
Minetus, could you post a view of your map. From above and then from persp. view, thanks, so I could start making objects, like, for example, caves, bridges, stones with runes, etc...
The view so i could imagine where they should go and how.
« Last Edit: July 13, 2006, 05:37:21 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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minetus

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Re: Klyro's City Project
« Reply #560 on: July 13, 2006, 06:49:07 pm »
here you go :) :


LARAGORN

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Re: Klyro's City Project
« Reply #561 on: July 13, 2006, 07:59:24 pm »
 \\o//
That is totaly awsome  :thumbup:
Fantasic work.

Things are comming together very nicley. I am still amazed at the work all of you do  :woot:

All great truthes begin as blasphemies- SHAW
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Arangol

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Re: Klyro's City Project
« Reply #562 on: July 14, 2006, 12:22:45 pm »
Thanks, bud.

I'm going to start making some smaller objects like things that have names but doesn't have a 3d model. Fishes, boats, bacu, animals, buildings, small tools, weapons for the battle ground, vegetation, etc...

One more thing, Minetus, the map has to be more HIGH poly. With this amount of polys, the area would run with very high fps but, it wouldn't look good, even if we put all those normal,bump,lightning and shadow maps on it. So you're now in 2k polys? If so I would say it would be just fine to make it 5k.

This is what I think would be good amounts of polys (not sure, ask Inca but this seems to be good amounts):

Area name    Amount of polygons
Basic map        5-7k
City                20-30k
Vegetation      10-15k
Other             5-10k

Now with lowest amount we would have 40k wich for me seems a very good amount for an area this big.
And with highest we would have 62k wich doesn't seem that much with all the small stuff and vegetations and houses.

Then if in the area there are say 100 players, everyone 2k polys, we would have 240k polys.
Sounds much but as the devs said earlier we could have a map with 100k polys without players and this is just half of it.
Then we add some nice normal, bump and lightning maps and vóila. Award for best game graphics 2007.

This is what I think would be alright, but as I don't know much of the CS engine, this can be all wrong.

And if this was your plan all along, sorry, my bad.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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Inca Sator

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Re: Klyro's City Project
« Reply #563 on: July 14, 2006, 04:58:23 pm »
Hello guys, let me introduce Shazzer - a Big klyron Battleship.
I like Gentar's idea of sails (see Trimaran on Klyki). It has obvious shapes of chinese junk boat sails, so i took the ideas of this vessel to  Shazzer. See next references:
--picture: http://www.ship-model-club.dp.ua/jpg/dzhonka1.jpg
--3d model (!): http://cyberprogramming.narod.ru/3ds/transport/ship/JUNK.rar

This battle vessel took it's name from predatory seafish shazzer (see Shazzer info on Klyki by Baldur).
What do you think?


LARAGORN

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Re: Klyro's City Project
« Reply #564 on: July 14, 2006, 05:24:23 pm »
@Inca
Looks good, I cant wait to see a 3D model :) Looks like there is going to be a lot of detail.

All great truthes begin as blasphemies- SHAW
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Inca Sator

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Re: Klyro's City Project
« Reply #565 on: July 14, 2006, 06:35:06 pm »
Hey, guys, let me introduce my version of lighthouse.
It looks like big narrow boot :D Previous 3d versions of lighthouse had lack of originality (imho), so i tried to create mine variant.
What do you think?

« Last Edit: July 15, 2006, 12:23:39 am by Inca Sator »

minetus

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Re: Klyro's City Project
« Reply #566 on: July 14, 2006, 07:26:04 pm »
inca those look great :D,
and if i may? propose a lill chalenge ;D for the light house

bamboo like tower with a "turned" wind mill on the horizontal plane (oposite to traditional vertical wind mills, like the helice of a helicopter) maybe it could have more then 1 mill.
materialls: bamboo sticks(10-15m long), light woods, rope, leather, corals, sea things, etc

here a small example ::|

Arangol

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Re: Klyro's City Project
« Reply #567 on: July 15, 2006, 09:46:18 am »
Got my next model! The Shazzer!

@Inca: Shazzer looks good, but I need to know how big it is. For the lighthouse, IT could have been a giant's boot, the Klyros just ...transformed it.

@Minetus: So those " Blades" are the mill, huh, really looks cool. And all those stick collections should turn too? But this shouldn't bee the lighthouse Minetus! It's a Windmill!
This could be a windmill to some sort of "Klyros food".

@Inca again: Could you post a bigger image of the Shazzer, for better reference.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
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minetus

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Re: Klyro's City Project
« Reply #568 on: July 15, 2006, 02:44:46 pm »
its a decorative wind mill ;D so it can be a light house too, to be honest it was inspired in a time travel movie that i dont remenber its name, there was this guy that lost hes future bride so he decides to make a time travel machine and he after several atempts to save her in no sussess end up in the year 3000+ if only i could remenber the movies name... i could give you guys a better example. but it really look awsome and it would fit in with klyros style very well

LARAGORN

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Re: Klyro's City Project
« Reply #569 on: July 15, 2006, 05:05:33 pm »
its a decorative wind mill ;D so it can be a light house too, to be honest it was inspired in a time travel movie that i dont remenber its name, there was this guy that lost hes future bride so he decides to make a time travel machine and he after several atempts to save her in no sussess end up in the year 3000+ if only i could remenber the movies name... i could give you guys a better example. but it really look awsome and it would fit in with klyros style very well
It is called "time machine" I enjoyed the movie very much :)

All great truthes begin as blasphemies- SHAW
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