Author Topic: Adraax: Klyro's City Project  (Read 102325 times)

Arangol

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Re: Klyro's City Project
« Reply #15 on: May 07, 2006, 04:37:11 pm »
Thats a very good idea rast. We could make it all with a "Klyros font" in the center of the city a great 3d model with all those symbols on it and what they are for.
And I have great news. Made the landscape outline ready in blender. Here is a top view of what I've made:

And here is another with blue render:

Hope you like them.
And btw those cylinders are stalagmites, hm, just a bit unfinished yet :innocent:.

Hmm, Minetus, I can't upload anything to those folders. When i try the web uploader it hasn't got any folders on the shared ór the friends folder. I tried the downloadable uploader but it doesn't find them either. I clicked the link on the email many times already :-\.
« Last Edit: May 07, 2006, 04:54:45 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

minetus

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Re: Klyro's City Project
« Reply #16 on: May 07, 2006, 04:55:22 pm »
ok modified the map and removed also the farms that were there since this is for landscape only for now..



arangol  :D looks good... but... rock formations, small islands and stalagtites are supose to be diferent objects, if im not mistake ;) when you model the landscape you should tink the mainland under all objects, including the sea floor, im pretty sure thats how its supose to be :D sorry if i sound a lill critic.

and the big island in sector B3 C3 is supose to be a flying island

Arangol

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Re: Klyro's City Project
« Reply #17 on: May 07, 2006, 04:59:42 pm »
Ok I'll take them away but save them for later use.
Oh no I'm going nuts, that's many rivers!
Is the flying island going to be like a normal island, just flying or is it like the thing rast modelled in the old thread, just bigger? Or somekind of flying town?
Niceee :D.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
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Klyros Names

rast

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Re: Klyro's City Project
« Reply #18 on: May 07, 2006, 05:15:21 pm »
glad you like the idea minetus and arangol.

i have made a dock thing for the edge of the lake/sea:




wat do you think. only 262 polys aswell for the whole thing (yes i have been listening to you inca ;))

i might try the odd plant (or glowing fungi) in a bit , any ideas any1??

those maps look amazing but a real pain to model - i wish you luck arangol with the rest of your landscape  ;)
« Last Edit: May 07, 2006, 05:17:10 pm by rast »
"You're just jealous because the voices are talking to me and not you...."

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Arangol

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Re: Klyro's City Project
« Reply #19 on: May 07, 2006, 05:19:41 pm »
Nice docks, Rast. But what do we need docks til if we don't have ships. And ships. How do they look like? Do klyros have different ships that other races? Incaaa? Anyone? :o
Minetus as you said I removed the islands and took the gap between the islands away so now if we want water we just have to lower the land a bit. ;)
Hey just got an idea! What about the Klyros wings? Maybe we should make somekind of doors who look like this:

Sorry, I'm a noob at gimp... But you get the idea.
« Last Edit: May 07, 2006, 05:25:31 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

minetus

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Re: Klyro's City Project
« Reply #20 on: May 07, 2006, 05:32:03 pm »
i drew a sketch, for understanding the materials and somewhat the type of architecture im thinking in :D

sugestions comments any1?

your getting much better rast :D
i have no klew about the fungi thing lol ;D i can try sketh some later, but i dont think we should focus on that yet

Arangol

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Re: Klyro's City Project
« Reply #21 on: May 07, 2006, 05:35:33 pm »
Minetus, could you make somekind of "height map" for the landscape so I know which part I'll have to lower and which part I have to pull up? Without the islands and water and anything else except the mainland. Thanks, because it would help A LOT.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

minetus

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Re: Klyro's City Project
« Reply #22 on: May 07, 2006, 05:36:44 pm »
ok, on it ;D arangol post it in a few

rast

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Re: Klyro's City Project
« Reply #23 on: May 07, 2006, 05:36:51 pm »
ok.....one glowing mushroom coming up. i couldn't be bothered to render it in blender so i took a screenshot:

i enlarged the model to show you but it can be smaller, unless they are meant to be giant mushrooms ???

@arangol
1.the klyros usually tuck there wings in don't they, so they are almost in line with their backs.
2.i will try to model some klyros looking boats *gulp*

edit: you both posted while i was typing  :)
love the sketch minetus :D
« Last Edit: May 07, 2006, 05:38:55 pm by rast »
"You're just jealous because the voices are talking to me and not you...."

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Arangol

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Re: Klyro's City Project
« Reply #24 on: May 07, 2006, 05:41:48 pm »
I'll try to model a small ship too, rast, besides my landscape beacause I've got a nice idea about one. Thanks minetus \\o//!
But now I'll leave for today, see ya tomorrow!
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

minetus

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Re: Klyro's City Project
« Reply #25 on: May 07, 2006, 05:47:29 pm »
changed the map for better reading added deep dinstances in the side but they might not aply  :(

gona draw perspective of it, it will be better then this  :D

Inca Sator

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Re: Klyro's City Project
« Reply #26 on: May 07, 2006, 05:48:32 pm »
About fishbone stairs... i suggest to find more galant/less-poly's solution. May be fishbones, connected with transparent fish membrane...
« Last Edit: May 07, 2006, 09:31:11 pm by Inca Sator »

minetus

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Re: Klyro's City Project
« Reply #27 on: May 07, 2006, 06:03:40 pm »
sounds good too :D, fish membrans, plain corals, etc and fish bones can be worked to have a plainer look :D

rast

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Re: Klyro's City Project
« Reply #28 on: May 07, 2006, 06:05:39 pm »
first idea that came to mind for a boat  ;):


the 2 sails make stearing easier, easier in ps anyway  ;)

i also thought that maybe there could be boats pulled by giant fish ::| but i will need your opinion on that 1

edit:forgot 2 say 260 polys
« Last Edit: May 07, 2006, 06:27:15 pm by rast »
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minetus

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Re: Klyro's City Project
« Reply #29 on: May 07, 2006, 06:33:19 pm »
Arangol, check if this map is more detailed :D its not very acurate but i tink its enought to give terrain proportions..


Rast maybe that boat could be used by the sea fish hunters/gatherers  :D, for the river i tink it would be more likely those sails hit the trees.. ;D

after much tought  ::) i came up with some names \\o// what you guys tink???

- iniu arbunknn
- inn ywwaa
- orrhh ahnk
- cape error 326!! ;D
- iijjj ahnaiiij
- arrrnn suiuk
- erfiie suun
- jaaark iniee
- foz do arelho (lol this a beach near my town)
- arree ori oo
- hoorfnnn iijeinn
- kkoohoonu
- ziinniihii
- armoontriik
- innvahkheeaa

 :-X silly names :-X
« Last Edit: May 07, 2006, 08:38:12 pm by minetus »