Author Topic: Adraax: Klyro's City Project  (Read 101593 times)

Inca Sator

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Re: Klyro's City Project
« Reply #30 on: May 07, 2006, 09:38:42 pm »
Suggest to all of us: doble-double time to concept part of modeling/texturing/drawing. Klyros - unique race, amost all of their surroundings got to be unique too. The boat must be "klyros boat", the house must be "klyros house". Don't waste youur time to creating common things. Anyway, i like the idea of 2 sails, but, as Minetus sad - it's a sea ship. Rast, try to creat Klyros gondola that can be used as transport in canals-street.
Last sketch of high klyros building, interesting. Still dont know from what material made it's walls.

minetus

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Re: Klyro's City Project
« Reply #31 on: May 07, 2006, 10:00:08 pm »
good point

walls are made of: the part that is under water is made of clay and small stones, and the the rest of the walls are clay/stucko? and wood or/and bone fish.
it would have a greyish/orange look

Inca Sator

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Re: Klyro's City Project
« Reply #32 on: May 07, 2006, 10:27:47 pm »
I made quick height map for your map, Minetus.



Arangol, idea with doors good, but how do you think it will be opening?
« Last Edit: May 07, 2006, 11:13:39 pm by Inca Sator »

minetus

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Re: Klyro's City Project
« Reply #33 on: May 07, 2006, 10:32:33 pm »
thanx inca, thats far better then my sketch :sweatdrop:

Haanz

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Re: Klyro's City Project
« Reply #34 on: May 08, 2006, 10:36:13 am »
woa! I missed alot in just one day! jeeze...ok well at the moment i have nothing to model and no ideas in my head to sketch...so i'm going to try and model your tower minetus. i actually really like it, and i drew one similar to it last night...but not as good :-[ anyways! i'll try and post some renders of it soon.

@Rast...i know you probably posted this a long time ago but i've been gone for this whole time so..anyways! the dock is good! i really like it..except usually docks don't have those little cross sections coming off of the actual dock itself. i'm not sure but maybe you got that idea from my farm model?...because in the farm model that dock wasn't a dock. i just didn't finish the model. that "dock" was supposed to be just a walk way to easily get around the "algae farm" or whatever else the kylros grow underwater. and thats why I added the cross sections...(not sure if thats what they're really called ???...but thats the only word that came to mind...i hope you know what i'm talking about...)

@Inca...i was just wondering...should we try and finish this for a ceratin date?...like... if we don't get alot of progress done by a certain time, will the dev team just ignore us and make up there own architectural styles?...

@Rast...again :D...i like the boat! but i must agree with everyone else...its more fit for the sea! perhaps you could modify it so theres a way for the sails and booms to fold in? maybe even a medchanism so the mast can easily come down instead of manually taking it down...so that way the kylros could go fishing in the ocean, and instead of docking on the shore...use the very convinient rivers and cannals to go farther inland?
just a thought! ::)

@mostly Inca...but anyone can answer!...whats going on with kylros and trees?...do they have any special relationships? like...say elves are stereotypically tree-dwellers (or atleast some elves are atleast).
Because kylros' can fly...however perhaps trees are dangerous for them because it could rip the fragile skin covering of their wings? I was just wondering 'cause i wanted to try and model some cool trees in the future... and maybe they would benefit this little town of ours?..

Anyways! i'm gonna get modelling! see you all later!

Oh and arangol! good work on the landscape so far!

*edit*

Oh! and minetus, some more sketches of that tower building would be greatly appreciated! :D

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information. Thanks! --Karyuu

edit2: :-[sorry karyuu!
« Last Edit: May 08, 2006, 01:12:35 pm by Haanz »
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minetus

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Re: Klyro's City Project
« Reply #35 on: May 08, 2006, 01:08:34 pm »
there is so much to sketch :P,.. if you need topics to sketch... :flowers:

on the landscape:
there are rock formations, the beachs, the rivers, the corals, the flying island, the sea bottom, the ponds, the islands, the plains, the trees, wild life etc etc
i got something to ask on this also, when sketching try to reference it to a sector location on the map :D

on the city scape:
we need to define what goes were, were the trades area is, were the farms will go(well this has to go in the ponds area ::)), were the sea hunters area is, were the river hunters go, were the crafters go, were the politicians house is(high society), etc etc
i tink when tinking about city scape, we should focus on the walk ways on the river/coral reef, bridges on canals, but for this we must be sure that the landscape map is final or near final without big changes left??

Haanz

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Re: Klyro's City Project
« Reply #36 on: May 08, 2006, 01:31:45 pm »
quite right!

here's what Haanz thinks we should do:
I think the farms should be smaller to scale first of all! the ones you drew, minetus, on the map before were out of proportion...i think...remember this is a 1km map. Then i think we should move these farms south more "which i also think should have more lakes and ponds that the northern bit. I think the south should basically be over all more swamp like, where as the north should have sturdier, harder ground to lay the foundations of the actually main city down on to. ( i was thinking G 7,8,9, H7,8,9 I7,8,9 and J7,8,9 for the farm/ rural areas. and then G6,H6,I6, and J6, should be a strip of wilderness where there are no buildings...sort of the border between rural and urban.

for the Urban city I was thinking that the more north you get the higher society it is. with the most northern building being a government building or the ruler of the town/city's house or..building. Also!..hah :-X  umm...i was thinking that that really north peace of coast in sector I1 and J1 could be a really high cliff or something around those lines...and as you go north theres a gradual slope which eventually cuts off straight down into the ocean...and maybe the last building to the very north...the very importan building, could have like underground passages which lead out onto viewing points in the cliff somewhere...

Anyways! i was just thinking out loud there! what 'dyou think?

edit: oh and also i was thinking that since it's a sort of urabn area, secotrs H5,I5,J5, and anything above that should have less ponds and lakes and more rivers and man/kylros made canals.
« Last Edit: May 08, 2006, 01:34:09 pm by Haanz »
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Arangol

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Re: Klyro's City Project
« Reply #37 on: May 08, 2006, 01:42:17 pm »
Lol, I went to sleep and went to school and whoa, got a lot of posts...
ok so I'll start somewhere:

@Inca: Thanks for the height map and about the doors, I tought about somekind of "mosquito" net made of steel or fish bones that could drop from the door ceiling, and the net would be connected by an ancient magic so it would be hard as a real door, and you would lower the "door" by pulling, maybe a rope?

@Minetus Ok thanks that height map shows the basic idea and Incas completes it!
Bout' your names, they have a lot of aaaaaa, iiiiiii, uuuu, in them.

@Rast, my idea about the boats was to make them like a chinese boat and like a gondol in venedig. And maybe they could use their wings when they steer the boat or for more speed?

@Haanz, Hmm, I like that the northern most building would be like the most important one. We maybe too have to think on the defence for the city.

@Inca again: How did you make that height map?
« Last Edit: May 08, 2006, 01:55:18 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

minetus

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Re: Klyro's City Project
« Reply #38 on: May 08, 2006, 02:01:52 pm »
just a lill factor i tink you guys arent considering, but overall your ideas are awsome :D

remenber that klyros, phisionomy, allows them to fly and swim like fishs and are able to breed under water
tink water+sky and some earth with it = klyros

has i tink klyros would value a high view place over the trees, as much has a view over the sea and if it would have a direct access to to air, sea top, sea underwater it would be a priceless place

tink the coral cliffs as the most value areas, were as the mainland area were no water around has useless(almost)

this is what i tink

Arangol

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Re: Klyro's City Project
« Reply #39 on: May 08, 2006, 02:37:22 pm »
So what you mean is more work on the water and corals and less work on the main land?
EDIT: Anyone got a good tutorial on height mapping in blender? Cause I haven't got an idea of how it works... :-[
« Last Edit: May 08, 2006, 02:43:46 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

minetus

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Re: Klyro's City Project
« Reply #40 on: May 08, 2006, 02:40:44 pm »
hhmm no,.. i mean... hrm how can you make a house without the materials to build it ;)

Haanz

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Re: Klyro's City Project
« Reply #41 on: May 08, 2006, 02:53:53 pm »
quick question! what are the main materials? i have wood ( light woods...bamboo and stuff like that) clay, and things found in the sea (but not too much! [remeber the nolthril])
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minetus

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Re: Klyro's City Project
« Reply #42 on: May 08, 2006, 02:56:24 pm »
(corals, clay, light wood, bamboo, small stones, big shells(0.2m > 2m), big fish bones, fungi, squama(what is this?), algae ornaments, anything else? )

this is what i got so far, but if you remenber anything feel free to add to it  :D

Haanz

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Re: Klyro's City Project
« Reply #43 on: May 08, 2006, 03:06:47 pm »
ok thanks! i didn't have alot of time to model tonight...but i've almost finished the basic structure of the tower! \\o// i had to modify somethings because as you all know i'm not a pro at blender or wings...but i think it still retains most of what you drew minetus and still looks cool! :D

Edit: i would still REALLY appreciate some more sketches of that tower minetus, as somethings are hard to see with the sketch you drew before...and i warn you...i might have to sketch somethings myself and trust me! it'll take a turn for the worst if i have to resort to that! :P
« Last Edit: May 08, 2006, 03:09:11 pm by Haanz »
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Haanz

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Re: Klyro's City Project
« Reply #44 on: May 08, 2006, 03:49:12 pm »
ok i'm going to bed now but i thought i'd show you what i got done tonight. remebr it's a VERY VERY basic stage at the moment. i only had about 30 minutes to work on this...so here it is!

http://esnips.com/doc/bb9315c1-7339-4651-a3b8-851f47a85832/kylrostower.jpg

P.S. i'm tired and want to go to bed so i didn't even try to render it in blender... :sleeping:...more to come tomorrow!! :D
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