Author Topic: Adraax: Klyro's City Project  (Read 86958 times)

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #75 on: May 10, 2006, 07:19:18 pm »
hi guys, just got home from work, yesterday after i sketched some fungis, i started playing around with the height map image, and ended up following the tutorial inca posted for 3ds, so i can see the changes now live :D im gona mess with it till i get the nearest aproximation to what im tinking it will look, then ill pass the height map to arangol so he can make the adjustments to the map :detective:

if you guys have a sugestion or better idea on this feal free to say so, right now this seems the best way to follow :sweatdrop: lots of work for me tonight :sweatdrop:

i got a question, is it possible to aply diferent height maps, say aply a basic landscape to get the diferent levels, then aply another height map in sea bottom to make some dunes, cliffs etc?
just wandering :sweatdrop:

rast

  • Hydlaa Citizen
  • *
  • Posts: 246
    • View Profile
Re: Klyro's City Project
« Reply #76 on: May 10, 2006, 07:57:28 pm »
yeah that sounds fine minetus.thx for the mushroom sketch :)

another mushroom for the colledtion:

(same textures as last time but slightly modded :))

@inca
still can't get link too work ::|
"You're just jealous because the voices are talking to me and not you...."

Join in:
Klyro city project

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #77 on: May 10, 2006, 08:16:21 pm »
how its looking now =) 15 modifiers on it X-D

rast

  • Hydlaa Citizen
  • *
  • Posts: 246
    • View Profile
Re: Klyro's City Project
« Reply #78 on: May 10, 2006, 08:32:45 pm »
that looks good minetus, but is that see at the front or beach/coast (i presume it is sea though)

i made a new post with my symbols sheet in, to make it easier to post new symbol,etc.
it can be found here:http://hydlaa.com/smf/index.php?topic=23460.0
"You're just jealous because the voices are talking to me and not you...."

Join in:
Klyro city project

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #79 on: May 10, 2006, 09:09:45 pm »
this one give a better picture  :)
any comments, tips welcome


minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #80 on: May 10, 2006, 09:53:23 pm »
thanks inca :D \\o// :flowers:

but the map will suffer some slight alterations still, but the basic is there

rast

  • Hydlaa Citizen
  • *
  • Posts: 246
    • View Profile
Re: Klyro's City Project
« Reply #81 on: May 10, 2006, 10:01:05 pm »
i still couldn't use the link, but i looked up smoothing groups on google and found some stuff :). is this what you mean then inca:




is that it?
"You're just jealous because the voices are talking to me and not you...."

Join in:
Klyro city project

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Klyro's City Project
« Reply #82 on: May 10, 2006, 10:06:15 pm »


That's all I wanted to leave my post with, but text is usually good too. You guys are doing such an awesome job! It's great to see such a level of activity here, and such motivation, with peope feeding off of each other's ideas and giving suggestions and fixing and tweaking and concepting - it's absolutely great.

So keep it up! I'm watching it with keen interest.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

rast

  • Hydlaa Citizen
  • *
  • Posts: 246
    • View Profile
Re: Klyro's City Project
« Reply #83 on: May 10, 2006, 10:13:22 pm »
thx Karyuu

love the cat ;)
"You're just jealous because the voices are talking to me and not you...."

Join in:
Klyro city project

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #84 on: May 10, 2006, 10:25:48 pm »

adding this renders for better view, added a plane to show sea level
and right now gona upload to the 3d folder, the map.max / map.3ds / map.obj
if you have problems importing to blender with the 3ds file use the obj file
ive had some problems with the 3ds's in blender
20000 faces :'(

http://esnips.com/web/3d-landscape

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #85 on: May 10, 2006, 11:01:59 pm »
Right you are, Rast. I was talking about that. :thumbup:
Now, then you reilise the optimal method of making smooth complex surfaces, i hope, you understand that about half of edges can be deleted without destructing good representation of model. So, good luck!

About 20000 polygons. I believe, in Max we have some methods of decreasing polycount. For example, try to assign Optimize modifier to the landscape (after converting it to mesh), end try to change it's options. Also, we need 20000 polygons only for our better understanding the landscape. When we understood it, we can decrese the number of segments of plane/rectangle (before applying Displace modifier). After all, the landscape will be edited manually anyway.
« Last Edit: May 10, 2006, 11:22:34 pm by Inca Sator »

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #86 on: May 11, 2006, 08:38:23 pm »
Hello, where are everybody?
This is my sketch of da location.


And this is map (for better perception of what is changed)


minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #87 on: May 11, 2006, 09:15:45 pm »
hi, just got home from work 30min ago, kinda busy this 2 last day, and next 2 days too.. started working on 3 houses around 120km from my house so i leave early in the morning and only come back around 7pm..

ow inca looks awsome, love the bridge idea  :D
the tower on the bridge a lighthouse of sorts?

gona try to aply those changes tonight :D

edit:
what is those black squares? marked in picture
« Last Edit: May 11, 2006, 09:33:41 pm by minetus »

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #88 on: May 11, 2006, 09:47:59 pm »
Yes, lighthouse.
Black squares - just klyros buildings or whatever. I just dont connected those you marked with light streets-canals to main settlement.
You noticed that i changed the lanscape of your map?
« Last Edit: May 11, 2006, 09:49:58 pm by Inca Sator »

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #89 on: May 11, 2006, 09:55:31 pm »
yes i did ;D aplyed changes to heightmap already was just uncertain of those black squares if it were cliffs in the reef or houses :sweatdrop:

edit:
by the way yesterday i drew a another house, this one looks more like a palace of some sorts, but still misses alot of detail and we still unsure about the architecture type but since ive tought on it here it is.. :sweatdrop:


edit 2:
updating some progress renders, let me know if anything needs changes, or comments :D
« Last Edit: May 11, 2006, 10:29:37 pm by minetus »