Author Topic: Adraax: Klyro's City Project  (Read 86927 times)

minetus

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Re: Klyro's City Project
« Reply #105 on: May 12, 2006, 10:02:00 pm »
actually we could make any number of flying island  ;) if it would go high we could link it to some sort of gigantic flying city in the center of yiliakum ::| hmm i tink im overworking the idea :woot:

Inca Sator

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Re: Klyro's City Project
« Reply #106 on: May 12, 2006, 10:10:57 pm »
Yes-yes, MInetus  ;D Remember my predictions about Sacred Capital  of Klyros Nation?  :devil:

minetus

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Re: Klyro's City Project
« Reply #107 on: May 12, 2006, 10:12:46 pm »
 ;D i even made squetch in photoshop ;D


updated new map:
« Last Edit: May 12, 2006, 10:28:43 pm by minetus »

rast

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Re: Klyro's City Project
« Reply #108 on: May 12, 2006, 11:15:16 pm »
i've only been gone an hour and there have been hundreds of posts ;)

glad you like the surfboard thing idea \\o//, i drew these sketches:




aboat the mini islands leading up 2 the main floating island, how aboat making that a maze:

edit: sorry i going too much towards "Sacred Capital  of Klyros Nation" :D


sorry aboat that, too much inspiration in one go :)
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minetus

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Re: Klyro's City Project
« Reply #109 on: May 13, 2006, 12:29:47 am »
nice concepts rast :D
do you have gimp? or any image editing program? if you have try aplying this filters on the images:

edit:
ok nvm after some testing... :sweatdrop:
1st grayscale
2nd +40% brightness +25% contrast
3rd aply unsharp mask with max values except for treshold
aply +30% brightness +30% contrast

this should get you this:


i dont know if gimp has the equivalent to auto levels in photoshop?
« Last Edit: May 13, 2006, 01:33:09 am by minetus »

Arangol

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Re: Klyro's City Project
« Reply #110 on: May 13, 2006, 07:52:54 am »
That idea was very original, Rast! We could maybe have somekind of "event" where players could race against each other?
Thanks Minetus for the map, now I'll start working on it!
The vine thing looks fun, but it shouldn't be so easy to climb if on the top there would be the main/important buildings. But it shouldn't be so hard either.
You all are doing great stuff and I already can see the city being built \\o// \\o//
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Choose how the Klyros town will look like:
Klyros City Project
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Haanz

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Re: Klyro's City Project
« Reply #111 on: May 13, 2006, 10:17:46 am »
wooa...i;ve been gone for a while...and let me tell you! have i ever been doing a lot of models in that time!!! unfortunately none of them are for PS...actually 2 are...but i'm really not proud of them :-[...their a swamp tree and a swamp trunk...and i didn't spend much time on them.

Anyways! as of now i have nothing to contribute story-wise to this project becauase i just finished reading a hundred pages of posts and i can't think up of any of my own ideas for now... HOWEVER, i'm more than happy to start modelling something.

I told minetus a long time ago that i was trying to model that one buidling/tower you sketched...well i'm still modelling it. and its still VERY basic. i got stuck on it for a while and got really angry at it too...so i decided to take a leave of absence from that peticular model...

Anyways!...just wanted to let you guys know i'm still here helping out!

P.S.- that leave of absence is still in effect  :P
the Teakettle...

Zan

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Re: Klyro's City Project
« Reply #112 on: May 13, 2006, 10:23:37 am »
Oh I wasn't aware that there were going to be some important buildings on the island, in that case maybe a combination could work. A bridge just for reaching the surface of the island and some vines hanging off the sides to reach the 'underground' network tunnels. I'd just like to see some areas that aren't accessible by just anyone because PS already has a few planned like that: the Dungeon in Hydlaa and the underwater areas in the 7th and 8th levels.

I do know climbing is a bit far off yet but maybe this project will give the Dev's incentive towards making the skill work ;)
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rast

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Re: Klyro's City Project
« Reply #113 on: May 13, 2006, 01:00:55 pm »
i was attempting to texture a model of the board thing and it turned out like this:


anyone good at texturing?? here is the file:
http://www.filefactory.com/?91a11f

here is a better model of a light house thing. it would be thinner but it has spiral stairs going up through it:





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Arangol

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Re: Klyro's City Project
« Reply #114 on: May 13, 2006, 01:10:09 pm »
Pretty good work on the board! But I think we could need somekind of straps for the legs so that the klyros doesn't fly away if the wind is blowing hard. I know that the straps aren't on a real surfing board but humans doesn't use their wings to control the thing. I'll try me out at the texturing.
EDIT: No, straps aren't that original so I came up with another idea(s)!
- Magic
- Somekind of compressed air that releases it if the board falls down
- Glue
- Shoes that can grab the board (Maybe you can only surf if you have that kind of boots/shoes?)
« Last Edit: May 13, 2006, 01:24:07 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

rast

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Re: Klyro's City Project
« Reply #115 on: May 13, 2006, 03:26:07 pm »
i like the glue idea but i think it may be a bit impracticle ;)

i remodeled the board with straps on it (if you look at my concept sketch, it had straps on):

download here
« Last Edit: May 13, 2006, 03:27:51 pm by rast »
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minetus

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Re: Klyro's City Project
« Reply #116 on: May 13, 2006, 03:55:01 pm »
hi guys, the board is looking good :D O--)

been working on the landscape..


yellow is changed, green gona work there now after i retouch the river , since both me and arangol working on the landscape now ;D :sweatdrop: we got to coordinate im tinking in spliting/cutting the map in 2? and later we join it back?

Zan

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Re: Klyro's City Project
« Reply #117 on: May 13, 2006, 04:51:28 pm »
Pretty good work on the board! But I think we could need somekind of straps for the legs so that the klyros doesn't fly away if the wind is blowing hard. I know that the straps aren't on a real surfing board but humans doesn't use their wings to control the thing. I'll try me out at the texturing.
EDIT: No, straps aren't that original so I came up with another idea(s)!
- Magic
- Somekind of compressed air that releases it if the board falls down
- Glue
- Shoes that can grab the board (Maybe you can only surf if you have that kind of boots/shoes?)


Why need shoes? Klyros are reptile-like humanoids with some pretty decent claws on their hands and feet. Why not just make some holes (not all the way through of course) or something where they can cling to with their claws? No need for boots then.
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Arangol

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Re: Klyro's City Project
« Reply #118 on: May 13, 2006, 05:33:53 pm »
Ok, Zan, thanks I haven't myself played with the klyros so much so I think I missed that :D.
Hmm, yes Minetus we have a problem, I think you should split it in half because then we could work better. I've got some descent water ready and I could try to make that a little better too.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

minetus

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