For Minetus: here my sugesstion of
The List of Requested Ideas/Concepts:
1. Names: City name, streets/channels names, building's names (ex: Kadas'el Tavern), geographic names (cliff, sea, river, waterfalls
----0% complete
2. Stories: story of The City Foundation, local stories concerns names (see above);
----0% complete
3. 3d&2d Concepts of Klyros Living Style:
-Buildings (from small store to Great Klyron Hall):
----Baku- sea-plant housing (+story) - 90% complete -by Baldur
----
-Interiors (furniture, all other stuff):
-Special constructions (dike, weir, fish/algae farm, elevator):
-Ships (let they are all - klyros ships):
----Trimaran - one sail, can travel in shallow waters (no keel), fishing - using on river and sea-shore waters, can glide from waterfalls - 66,4% by Rast, Baldur, Inca, Laragorn;
----Boat - no sail, but oars, using on river, klyros algae-farms;
----Gondolas - no sail, but oars, using as city-transport in Klyros City for traveling along channels-streets;
----Cargo ship - multiply sails, oars, part of klyros shipping;
----Battle ship-?
+--Airship vessel (not klyros ship) - can sail on water and air, using for transfering big cargos and amount of people amongst different levels of Yiliakim. -70% by Gentar
5. Location of City concept (landscape, fauna, flora, atmosphere, etc):
-Landscape - 70,3% complete - by Minetus, Arangol, Inca
-Trees:
----swamp tree - 10% complete - by Rast
----glowing fungi -13,2% complete - by Minetus, Rast
4. Misc:
-Klyros patterns (signs, symbols, marks, decor):
----sea-earth-air symbols in decor (idea) -10% complete - by Baldur;
-Klyros font/script;
----Klyros surf board - 25% complete by Rast