Author Topic: Adraax: Klyro's City Project  (Read 86747 times)

Baldur

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Re: Klyro's City Project
« Reply #240 on: May 31, 2006, 07:42:05 am »
I am really impressed with the ideas and art work you all have been doing. \\o//  After reading through this thread i guess it made me start imagining a BAKU based city or village.
So here are a few of my ideas.
   The vine like stems of the BAKU are very elastic as to withstand the waves and storms from the sea. The vines are so elastic that they can be stretched around 20 meters or so. They have the same principals of the top pod like section, where as when raised above the water they also harden. Any portion left under water will remain soft.
   The fishermen found this to be a valuble quality of the BAKU. They were able to pull the top right onto the beach to make their dwellings and the vine was slowly fashoned as steps. The fishermen found they could stack the BAKU in a pile (like a stack of apples) and still have the vines roots atached to the sea bed. In front of this stack of BAKU they were able to raise portions of the vines to the surface and fashiond docks for their boats and pathways to eachothers dwellings.



Just some ideas take them or leave them,  ::)
I agree with Minetus, we could use the vines to interlink our sections, just remember this. We've decided that we're not going to drag the Baku's on land but leave them close to their reef and instead make it natural for them to appear at the surface after a certain time of growth. Think that would be the most merciful idea in my opinion.

Add:Now I see. So you're proposing to put these babies on land when they're still rooted? Witty... Though we'll have to change "vines" for "roots" cause it, in fact, is a growing plant and it needs its vines to breed. Read that in my lter description :)

31st May 11:37 AM: Sketch addition
Mkay, think it's finally sketched, the katamaran-idea. The boat will consist of two features
Big pic X-/http://i45.photobucket.com/albums/f78/Belark/cf8a576d.jpg
Rudder Sails: It's good Rast came up with the brilliant idea of using two sails. These will add more precision when maneuvering your vessel. The Katamarans will mainly rely on high currents, which's good when the Klyros Fishermen are trolling. Fish often follow the currents and other vessels are often too clumpsy or too heavy.
Leather Sheat: This sheat is tangible and works both as a madrass for the crew and a special parachute for gliding down high waterfalls, opening for shortcuts and therefore quicker and shorter ride home.

The Klyran Katamaran is made of light wood(we have similar wood irl) being resistant. The wood consists much of air, making it invaluable to boats and other floating structures.(This wasn't much of a presentation, but i'm in a hurry ::))
Feel free to add something, i'm still working on the idea. I believe the parachute could be wider and so could our boat in order to make it more air- and sea-worthy. This is just a sketch and I might add some more*yawn*
   
« Last Edit: May 31, 2006, 11:55:44 am by Baldur »

rast

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Re: Klyro's City Project
« Reply #241 on: May 31, 2006, 01:06:50 pm »
very nice sketch :) one thing though, apart from the current, what else would be pushing the boat along ::|. perhaps we could go for magic and have an air/water rune stuck on the back ;)

sorry i haven't posted for a while everyone, i have been reading through everything though. Let me know if there is anything i can help make, etc.
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Arangol

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Re: Klyro's City Project
« Reply #242 on: May 31, 2006, 01:50:54 pm »
Hmmm, this tread is getting quite big now  :D .

I just read tru everything in this thread. Must say that this is coming along nicely. Good that you posted your image of your half of the map, Minetus. I'm currently building the city with rope bridges and some platforms.

I'm sorry that I haven't got much time to post and make stuff but I'm currently working on another game (rpg, fantasy - little like Final Fantasy maybe) and it's taking a  lot of my time because I'm doing both the code and the art for it.

Keep on truckin Baldur and everyone.
//Arangol
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Baldur

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Re: Klyro's City Project
« Reply #243 on: May 31, 2006, 01:55:24 pm »
very nice sketch :) one thing though, apart from the current, what else would be pushing the boat along ::|. perhaps we could go for magic and have an air/water rune stuck on the back ;)

sorry i haven't posted for a while everyone, i have been reading through everything though. Let me know if there is anything i can help make, etc.
@Rast
Great idea, dude :) 

'n' i've also got an idea, hehe ;D:If we want something basic we could create a string-up propeller. It's an old invention of today but it might fit in the post-medieval fantasy theme planeshift's played in.

Here's an example: We put a propeller on a stick and attach the stick to a, maybe a flat rectagnular piece of wood. Now we add a sort of rubber-material and tie it to the propeller and the base of wood. Now in order to "load" this "engine" we'll need to flip the propeller around some times. When we've done that for some time, and the rubber bands tightly strung, we let go and the propeller will use that energy when we tightened the rubberband to propel the boat! Though, maybe that would be too constructive for Klyros :-\
What do you think?

@Arangol. you too :)
*Going to fill in the natural Baku today here in school. we'll see if it gets here today :)*

Edit: Aww, no replies. Ok, i'll go then :P
« Last Edit: May 31, 2006, 02:24:56 pm by Baldur »

rast

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Re: Klyro's City Project
« Reply #244 on: May 31, 2006, 03:26:49 pm »
glad you like the idea. i might try a proppelor on the model i just made:




the middle went a bit wrong so i went for a flat thing instead. i will remake it as soon as possible :)
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Baldur

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Re: Klyro's City Project
« Reply #245 on: May 31, 2006, 03:57:53 pm »
Wow. that's sweet man \\o// Just the way it should be, really great!And yeah, fix that ;) Now all we need is an animation for gliding! :devil:

Ok, as I'm assigned to the symbols i'll start on them as soon as I've posted this:
A Baku in it's natural Habitat

Typos in this post is due to overexagerated excitement
« Last Edit: May 31, 2006, 05:04:15 pm by Baldur »

rast

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Re: Klyro's City Project
« Reply #246 on: May 31, 2006, 06:00:59 pm »
@ Baldur
fixed:


i hope that is clear enough :)

if anyone has anything else for me to model right no please say. i'm probably going to start on the Baku in a sec though  ;)

edit:
forgot to say it has 212 polys

edit2:
quick model of a young/growing Baku:
« Last Edit: May 31, 2006, 06:31:40 pm by rast »
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Baldur

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Re: Klyro's City Project
« Reply #247 on: May 31, 2006, 06:49:20 pm »
That is a great Katamaran, cheers to you, mate ;)

The Baku looks good, just don't forget the the vines hang down. The vines are tentacle like "branches" which mostly consist of water, so no hard materias which make it spikey, also the stem continues within the shell of calcium so you will have to make that visible in some way, also with the arms but we'll take care of that later. Just focus on the arms to hang down :)

Add: Also read the info about the Baku, it will prolly get you some clues on how a young Baku should look ;)
« Last Edit: May 31, 2006, 07:02:52 pm by Baldur »

LARAGORN

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Re: Klyro's City Project
« Reply #248 on: May 31, 2006, 08:28:45 pm »
   I am pleased that you may be able to use some of my ideas. :D
     Yes my idea was to keep the Baku rooted, it would be very cruel to do other wise. This way they can still purify the water so there will be an unlimited source of pure clean water. The stacking could also be used off shore asswell, giving the people a safe shelter in the event of storms or invation. when they are stacked, the iner Baku will act like a bomb shelter of sorts.
     I hope the idea of the vines being the same as the "pod" or top will come into play. This will, as i stated before, have the ability to make docks and walkways. I dont think Wood is easily found where they are so this would help them greatly.

     I like the idea of the boats being able to "fly" down water falls. maybe the leather section could be tight when not "flying" and when they are about to go off the edge they could release some claspse or harness so the leather will ballon much like a parasail. This would give much more control of the decent to the area below.

     Again you guys are great \\o// the creations are just fantastic :thumbup:  I just wish i could contribute in the art work, but i cant draw a straight line with a ruler lol

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Klyro's City Project
« Reply #249 on: May 31, 2006, 08:40:57 pm »
Well, as we're coming back to the construction of the Katamaran/The Glider I was up to figuring out new ideas and thought the leather would be of a thin, yet strong textile being able to inflate more easly when it meets wind-resistance. As the leather/cloth is plain by default it could be used as a bed for the fishermen, though that would be a bit contradictory to my "light cloth inflate when meeting resistance" so i guess we'll have to put something under the cloth when it's used as a carpet or madrass.

Yep, I think we've talked about vines before. Zan mentioned it and since then many have told me of this great idea :) Vines is and would be of great use, yes :)
« Last Edit: May 31, 2006, 08:49:11 pm by Baldur »

rast

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Re: Klyro's City Project
« Reply #250 on: May 31, 2006, 09:17:46 pm »
ok...i'm not sure if this looks any better (yes, i know it looks odd ;)) :


perhaps for gliding, the boat could have sails that usually push them along the river, which then fold out to form wings..... ::|

this is sounding more and more like sci-fi rather than post-medival  :)
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Baldur

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Re: Klyro's City Project
« Reply #251 on: May 31, 2006, 10:01:35 pm »
ok...i'm not sure if this looks any better (yes, i know it looks odd ;)) :

Looks like a hacky-sack on a stick  ;D Use the original "round" model but add more dges to it or no more if it looks good smoothed. Making it irregular or look like a potato isn't essential :) It's floating but it's roots still drag it down so the Baku's posture is pretty straight. I think I'll add that in it's younger years it looks like a rock on roots^^ The stem hasn't become long enough to protrude from the shell.
Quote
perhaps for gliding, the boat could have sails that usually push them along the river, which then fold out to form wings..... ::|

this is sounding more and more like sci-fi rather than post-medival  :)
Easy now, mate ^^
 Inca talked about it but I believe it would be far too advanced for Klyros: Klyros are pretty weak as seamen and they're also not very keen on technology so advanced objects would prolly make them lose interest :)

Baldur's are pretty useless when it comes to slaving over a brand new sketch. Otherwise they become lightly irritated or highly defensive, crouching behind their paper with fangs made out of graphite '";...;'"

rast

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Re: Klyro's City Project
« Reply #252 on: May 31, 2006, 10:23:31 pm »
Here a new Baku :) (it isn't completely finished so the top bit need to be scaled down etc....):


i can smooth it in blender using subsurf, which will make it look smoother without inreasing the poly count (i think - correct me if i'm wrong inca)
The hanging down vines need to be changed because @ the moment they're hogging polys ;)

Baldur's are pretty useless when it comes to slaving over a brand new sketch. Otherwise they become lightly irritated or highly defensive, crouching behind their paper with fangs made out of graphite '";...;'"
Rasts get very irritated when there work is described as a "hacky-sack on a stick" and tend to hide behind there computer whirling the mouse above their heads....grrrrrr.... ;)
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Baldur

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Re: Klyro's City Project
« Reply #253 on: May 31, 2006, 10:35:46 pm »
Here a new Baku :) (it isn't completely finished so the top bit need to be scaled down etc....):


i can smooth it in blender using subsurf, which will make it look smoother without inreasing the poly count (i think - correct me if i'm wrong inca)
The hanging down vines need to be changed because @ the moment they're hogging polys ;)

Baldur's are pretty useless when it comes to slaving over a brand new sketch. Otherwise they become lightly irritated or highly defensive, crouching behind their paper with fangs made out of graphite '";...;'"
Rasts get very irritated when there work is described as a "hacky-sack on a stick" and tend to hide behind there computer whirling the mouse above their heads....grrrrrr.... ;)
Touch'e ;)
Make it a bit rounder and the vines between half the height of the shell and below the shell, if there are fruits, they should be able to all be under water. Otherwise it's great! It's going good! :flowers:

* Baldur pokes Rast to sit in front of his computer
Edit: God, gotta read entire posts ::)
« Last Edit: May 31, 2006, 10:37:53 pm by Baldur »

rast

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Re: Klyro's City Project
« Reply #254 on: May 31, 2006, 10:57:07 pm »
*masages arm where baldur poked him*  X-/

new Baku (will look better once subsufed ;)):


hope that's better :)....
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