Author Topic: Adraax: Klyro's City Project  (Read 86799 times)

Baldur

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Re: Klyro's City Project
« Reply #270 on: June 01, 2006, 08:28:56 pm »
Hehe, I will try to keep that in mind:) This is just a hobby atm but I want to get better at it cause it's the only thing I seem to be good at without learning, except tests. I hate'em but I always pass ;D

My first sketch was at, maybe 12 years of age and since then i've been off and on on sketching :) The only inspiration i've had is from my esthetic teachers and my mon, also my grandfather was leet at sketching, he inspired me to pick up my pen :)

LARAGORN

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Re: Klyro's City Project
« Reply #271 on: June 01, 2006, 09:46:38 pm »
     @ Bladur
          Thanks for answering my  questions, it certanly cleared things up for me. :thumbup:
     I find it amazing the rate of wich everyone here works, just in your spare time. The concepts and scetches are fantastic. \\o//

     If you would like me to have a go at anything other than artwork, I would gladly dedicate some time to help in any way i can. Just let me know what i can do  :)

All great truthes begin as blasphemies- SHAW
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Inca Sator

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Re: Klyro's City Project
« Reply #272 on: June 01, 2006, 10:12:00 pm »
LARAGORN, check this part of topic http://hydlaa.com/smf/index.php?topic=23402.210,
find my post whith sentence The List of Requested Ideas/Concepts
and choose what you want :D Good Luck.
Come with us if you want to live.

P.S. Feedback, if you don/t understand what you can choose.
« Last Edit: June 01, 2006, 10:13:50 pm by Inca Sator »

Baldur

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Re: Klyro's City Project
« Reply #273 on: June 01, 2006, 10:18:49 pm »
* LARAGORN took the blue pill

Gentar

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Re: Klyro's City Project
« Reply #274 on: June 01, 2006, 11:00:22 pm »
I know a little about sailing as my family has been doing it for years. There are a few types of small boats. There are monohull with  weighted keel. The others are a monohull with a daggerboard (this is unwieghted but just acts as a fin to maintain balance.) A katamaran, Baldurs idea, actually makes a lot of sense. They use katamarans in areas with alot of reefs because the absence of a keel or daggerboard prevents the ship from gettting stuck and allows it to travel in shallow waters. However as you say, they woundt be prime fishing ships, and they usually lack storage space in the smaller vessles. Larger ones actually have cabins spanning the two hulls which might be an idea. The best option I think is a trimiran (three hulls) which is kind of what you have proposed (the difference is the actual prescence of pontoons on the sides rather than fins) however, you might consider removing the keel which isnt needed anyway because of the wide center of gravity produced by the stabilizing hulls on the two sides. If the community you are developing is in shallow reef areas, the keel might propose a problem. However I think that the keel makes it look much more asthetically pleasing so I wouldnt even bother changing it.

« Last Edit: June 01, 2006, 11:03:36 pm by Gentar »

Baldur

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Re: Klyro's City Project
« Reply #275 on: June 01, 2006, 11:08:57 pm »
Gentar, could you work on on the Katamaran? You seem to know for more then most others when it comes to ships. Could you present to us a 3-hulled katamaran. Unlike normal katamaran this mat or sheet should be in the middle of the hulls, with the righ design it would look cool and be unique. also, as a bigger Katamaran will be able to float for a longer period of time create some sort of devices for steering in air, maybe some sort of sails.

Although I would like to see how that would look you have your hands free :)

Gentar

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Re: Klyro's City Project
« Reply #276 on: June 01, 2006, 11:24:51 pm »
Geesh I work with Inca on the 2d dev team, and quite frankly I would want to trade one of my designs for his in a million years, theyre absolutely beautiful and I think The ship hes got looks fantastic and functional. I might design one for you just for something different. Imn going to put another sailing idea out there for you two as well.

I was looking at Inca's sail which looks so cool. The only problem with it is that that type of sail design would only allow you to move efficiently with the wind right behind. Most sailing ships have both a main sail and a jib sail main in the back jib in the front. That can be rflown at certain angles to use the wind while moving in multiple directions. When the jib is flown to one side and the main to another that is called a run and is used when sailing with the wind at your back. A spinacher is another type of sail (its that large balloon type of sail) that you see especially on racing boats which catches a great amount of wind and is flown with the jib.
In other words I think you should keep these in mind when designing a sailing boat because a sailing ship has to be maneuverable in more than one direction otherwise...well you know.

Baldur

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Re: Klyro's City Project
« Reply #277 on: June 01, 2006, 11:33:11 pm »
Yeah, I know Inca's doing great :) But sometimes we need some new blood into ideas. I just want to see a sketch from you and then you two could fuse them together. I'm just saying that that's one idea(with exception for mine which was just a base sketch, I seem to always do base sketches :P ) and one idea might not be enough without some competition ;)

soon 12 AM here, going to bed. See you tomorrow :)

Edit: Just forget it :P NP, Gentar. You're doing good and I don't want you to get worked out :)
« Last Edit: June 02, 2006, 08:10:45 am by Baldur »

LARAGORN

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Re: Klyro's City Project
« Reply #278 on: June 02, 2006, 12:36:03 am »
LARAGORN swollows the blue pill, his eyes bleed with fear !!


      I think i will try to tackle some names of the area. If i could get a larger pic of the main landscape it would really help, PM me for my Email or let me know where to download one. I tried  Minetus links from the first post but all images are too small.
« Last Edit: June 02, 2006, 01:21:16 am by LARAGORN »

All great truthes begin as blasphemies- SHAW
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Inca Sator

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Re: Klyro's City Project
« Reply #279 on: June 02, 2006, 07:31:45 am »
Good morning.
Gentar, please remember that my last sketch called "Katamaran" and not "Ship", i think it no need such amount of sails. Anyway, Laragorn, can you help us with this: i made a list of ship types for our City - can you (or Gentar can help too?) make some descriptions/specifications to each?

-Ships (let they are all - klyros ships):
----Trimaran - one sail, can travel in shallow waters (no keel), fishing - using on river and sea-shore waters, can glide from waterfalls - 66,4% by Rast, Baldur, Inca, Laragorn;
----Boat - no sail, but oars, using on river, klyros algae-farms;
----Gondolas - no sail, but oars, using as city-transport in Klyros City for traveling along channels-streets;
----Cargo ship - multiply sails, oars, part of klyros shipping;
----Battle ship-?
+--Airship vessel (not klyros ship) - can sail on water and air, using for transfering big cargos and amount of people amongst different levels of Yiliakim. -70% by Gentar

Can anyone add/modify something? Of course, they all need klyros names... For example, trimaran - Trykat. :D
About map, Laragorn.. You should try to find the last Minetus post for landscape, for map--> continue your searching more deep to the thread.
« Last Edit: June 02, 2006, 07:40:10 am by Inca Sator »

minetus

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Re: Klyro's City Project
« Reply #280 on: June 02, 2006, 11:18:49 am »
hi guys  :D
updated the list in the first thread: http://hydlaa.com/smf/index.php?topic=23402.0
its still at the bottom because its still underway :sweatdrop:, if something needs to be added let me know, i may have skipped some/or/alot of stuff.

also i got the idea of making a post in the comunity RP forum, maybe someone there would like to make some stories/names for us  :D what you guys tink?
does anyone wanna go ahead and organize a story/name thread  >o) O--) , the thread would work on the side with this one, and we could make some concepts along with the ideas developed there

Baldur

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Re: Klyro's City Project
« Reply #281 on: June 02, 2006, 11:55:39 am »
Hey, Minetus. Sorry guys been a bit usy with symbols, i've come up with 5 "sign" symbols so far and maye some measurement symbols but i'm unsure if it should be a unit or a symbol.
I'm soon having vacation so i've got more time to do some work, this thread is mainly to help improve myself :)

That would be a great idea, to make the story-creators create our history and red thread :) We will need link'em to the page, show some concept art and tell them a bit in short terms about how it is and how it had or will be. I'm really happy to see how this ends :)

2nd June Update!

Some stilitized symbols i edited in MS paint, have fun ^^


You can combine several symbols to meaning's like "fishing shop" by putting the "shop" symbol and the "fish" symbol together, and If you want to mark out a "seaweed plantage" you combine the "water" and "plant" symbol. 

Edit: @ minetus, I could do the thread always glad to help.
« Last Edit: June 02, 2006, 12:17:08 pm by Baldur »

Arangol

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Re: Klyro's City Project
« Reply #282 on: June 02, 2006, 12:30:12 pm »
Somewhere rast got an idea of some symbols for the city, these could be included in that one.
Some other news form my side.

-Got somekind of rough 3d model of rope bridges who will connect the city
-some platforms have been  made
-satalagtites look much better
-etc..small updates
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
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Klyros Names

rast

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Re: Klyro's City Project
« Reply #283 on: June 02, 2006, 12:34:04 pm »
hi all :)

so much stuff to read through... perhaps we should have severall threads for different areas (e.g. maps/streets,ships,plants and a finall thread for finished work) that way everyone could concentrate on their individual area/s without having to sift out the irelevant information (not that any of this stuff is irelevant overall, but is if you are working on something else ;)).we could also start each post with:
Klyro's city project:
just to make everything clear :)

@ inca
earlier on in this thread i mentioned a surfboard type thing which the Klyros steer with their wings and by leaning side to side which can be used for single person transport (sort of like a klyro equivelant to a skateboard for water). Are we still using this idea???

@ baldur
nice symbols, you should find some more earlier in this thread which i did :)
"You're just jealous because the voices are talking to me and not you...."

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minetus

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Re: Klyro's City Project
« Reply #284 on: June 02, 2006, 01:00:12 pm »
hey guys, i got the day off so i can be more active today :D
ive been reading some articles about scripting in 3ds max but ive found nothing usefull, i was tinking on making small plugins to do small stuff but it all looks much complicated for my knoledge in programing skills(that is almost none :'( )

today ill be working on the 3d map, and also ill try to make some sketches :D