Author Topic: Adraax: Klyro's City Project  (Read 86996 times)

Arangol

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Re: Klyro's City Project
« Reply #330 on: June 04, 2006, 11:51:05 am »
Heh, this is coming along nicely, well not fast but still coming along.
Minetus: your half of the map is really doing great. I've just worked a bit on it, took down some unrealistic edges and then fine tuned so mine is nearly finished except for texture.
Everyone else: Keep on truckin'  8)
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Klyro's City Project
« Reply #331 on: June 04, 2006, 11:55:48 am »
Edit: nvm....

Currently working on a story that i'll be taking up in the "Story/History" section.

4 July[/b]: Sum-up
Hmm, it's going quite slow. Let's see what you're currently working on. If we have an inactive member, let's put him to work(example, me :-[)

Minetus last time I heard you worked on the Map model, how's it working out? Are you working on something else and if you are, i'm curious to see what you're making.
Arangol I wont put much pressure on you, I know you're working on that other project. Hope to see you back soon.
Laragorn Last time was your name-mission. Found any shorter names for individuals? Are you working on any other project as we speak.
rast Any models? Do you need work? :)
Kixie Our contributor to the jolly somg^^ What are you planning on after your epic story?

My story didn't quite turn out well once the computer rebooted all my unsaved material X-/
« Last Edit: June 04, 2006, 07:06:51 pm by Baldur »

rast

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Re: Klyro's City Project
« Reply #332 on: June 04, 2006, 07:10:40 pm »
yeah, please set me something to do (models preffered, but i can do turn my hand/mouse to anything) :)
"You're just jealous because the voices are talking to me and not you...."

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Klyro city project

Baldur

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Re: Klyro's City Project
« Reply #333 on: June 04, 2006, 07:20:43 pm »
Aha! The missing link! Has anyone got any work for this worn out lad? I'd suggest you start working on the Klyros' furniture, chairs, tables, maybe even doors. Simple things.

rast

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Re: Klyro's City Project
« Reply #334 on: June 04, 2006, 07:25:08 pm »
sure.....

idea for chair - instead of having a wide back, perhaps just a single pole so the wings fit out ;)
"You're just jealous because the voices are talking to me and not you...."

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Baldur

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Re: Klyro's City Project
« Reply #335 on: June 04, 2006, 07:31:16 pm »
Hmm, I sense you've already done that. Back to work! :devil:

Dang it. It pains me to not even come up with a proper beginning X-/
« Last Edit: June 04, 2006, 08:10:14 pm by Baldur »

Gentar

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Re: Klyro's City Project
« Reply #336 on: June 04, 2006, 10:29:12 pm »
Trimaran.


Inca Sator

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Re: Klyro's City Project
« Reply #337 on: June 04, 2006, 10:36:31 pm »
Hmm, i like the right sail. It have evident "kyros" forms :D Can you try to color/decor it?

Gentar

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« Last Edit: June 04, 2006, 10:48:52 pm by Gentar »

Baldur

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Re: Klyro's City Project
« Reply #339 on: June 04, 2006, 11:09:34 pm »
Sure, why not ;)

minetus

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Re: Klyro's City Project
« Reply #340 on: June 04, 2006, 11:28:58 pm »
edit: holy cow missed the right thread  ::|
« Last Edit: June 04, 2006, 11:30:40 pm by minetus »

Seytra

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Re: Klyro's City Project
« Reply #341 on: June 05, 2006, 01:17:17 am »
While in general I appreciate efforts like this one, I think they should strive to comply with the settings as closely as possible.
Klyro's anatomy, physionomy & Psychology
    * Likes to hung upside down to sleep
For this I have never seen any reference, and it isn't likely on top of that. The Klyros model's foot doesn't look like it could allow hanging upside-down. The one from the races page might, though it still doesn't seem particularly suited to that, given that for this to work, one needs to tightly clamp a comparatively small (in diameter) item, like a branch. For that, you will need either a special clamp, which isn't seen on any Klyros rendering, or a hand-like structure that allows bending to a high degree.

Baldur

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Re: Klyro's City Project
« Reply #342 on: June 05, 2006, 03:15:10 am »
As i had no sketching-surface I decided to Rape MS paint
...this is what came out.

The Sun-symbol stands for "wellfair" and is supposed to mean "welcome to our table, help yourselves".

@ Minetus : I missed a flying cow?! :o

5 June 3 AM Add:
Yeah. I don't know where my religion lies.  :sweatdrop:

I would imagine that a Klyros city would be near water of some source. One by a waterfall would be really cool. but I don't know. I've grown up in Hydlaa my whole life and don't know much about Klyran City. I always imagined it of having really artsy architecture. The houses would be made of very light material. No stone or brick. But that's all I every dreamed of. I don't know if a place like that even exists.  :-[

This quote awoke my thoughts of a chinese-like architecture. Not the towers or wobbled forms but "very light walls". This reminded me of the old china's paper-walls, what if we made a similar structure but out of seawead, I think that would be more natural to the klyros people cause they're not much for building but for skills that require dexterity.

I was thinking something like this, but instead think seaweed.
« Last Edit: June 05, 2006, 03:34:02 am by Baldur »

Arangol

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Re: Klyro's City Project
« Reply #343 on: June 05, 2006, 08:30:22 am »
Edit: nvm....

Currently working on a story that i'll be taking up in the "Story/History" section.

4 July[/b]: Sum-up
Hmm, it's going quite slow. Let's see what you're currently working on. If we have an inactive member, let's put him to work(example, me :-[)

Minetus last time I heard you worked on the Map model, how's it working out? Are you working on something else and if you are, i'm curious to see what you're making.
Arangol I wont put much pressure on you, I know you're working on that other project. Hope to see you back soon.
Laragorn Last time was your name-mission. Found any shorter names for individuals? Are you working on any other project as we speak.
rast Any models? Do you need work? :)
Kixie Our contributor to the jolly somg^^ What are you planning on after your epic story?

My story didn't quite turn out well once the computer rebooted all my unsaved material X-/


Nice summary Baldur!
But if you haven't read the whole thread, I and Minetus split the map model in half so we could make it faster/better.
And my project is soon finished so I can work better on this one.

How far are you on the map, Minetus?
Just a quick up-to-date info.

This thread is really big, I think one of the biggest here on the forums?

Flying cow, where????  :o
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

minetus

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Re: Klyro's City Project
« Reply #344 on: June 05, 2006, 09:16:48 am »
« Last Edit: June 05, 2006, 09:25:56 am by minetus »