Author Topic: Adraax: Klyro's City Project  (Read 86695 times)

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #420 on: June 10, 2006, 09:38:29 pm »
I was thinking along the same lines Baldur. It could be a Huanted area with the dead souls of the fierce battle. If one dares to enter this place, they may see an occational Spirit(ghost), or even be attacted by one  ::|


Another idea;
     Is it possible to have an area on the floating island for a breeding ground for the "Pterosaurs". This would be the perfect Habitat for these creatures.

3.2.8. Flying Animals
3.2.8.1. Pterosaurs

The Pterosaurs are reptiles with organs adapted to flight, such as their membranous wings and long tails, which they use as a rudder. The Pterosaurs' dimensions vary from three to six meters, not including their tails, and their wingspan is directly proportionate to their bodies. From the moment they are born, Pterosaurs begin training to carry a person sitting in a saddle buckled between the animal's shoulder blades. Pterosaurs must be at least three years old and fully trained before they can actually carry a person, which makes them precious, coveted, and very expensive to keep. Only extremely wealthy people can afford these lizards, but no matter how wealthy a family is they may only legally own a single Pterosaur. The law forbids owning more than one of these animals in order to avoid dangerously crowding the limited air space.

 \\o// great idea , not only the klyros found a good place to be with the nature around them, but they found a excelent place for breading / training pterossaurs  \\o//

the flying island could be like, a pterossaur ranch with 1-2 houses, this will solve the access to the island as well "pterossaurs"
about the flying island creation heres my sugestion:
talad made few experiences after creating the kran, one of them was the atempt to create a dragon like creature but the dragon came to live with too much power, talad farseeing the greatness of this dragon's power he cursed him to confinment in a giant island along the shores of the 6th level "our map" but the great magic within the dragons heart still was alive after the curse talad issued the dragon making the island to raise from the water into the sky's.

what you guys think?

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #421 on: June 10, 2006, 10:04:24 pm »


Baldur, what this "Inundium" suppose to be? We already modified this word (check "Names" thread, Arangol's List).

Cursed battlefield, airvessels and port, two burial wells, waterfalls, floating island, dragon ranch (you know, Talad(Luca Pancallo) didn't like this creatures in PlaneShift), pterosaurus stables.... Guys, we approaching right to the Holy Capital of Klyros Nation :D. I think soon you will decide to place there a couple of teleporters, underwater fleet port, sluices, weir with engines for algae mills...  :devil:

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #422 on: June 10, 2006, 10:11:19 pm »
underwater fleet port:  :thumbup:

...
...

 :lol:
hmm what about if we removed the flying island.. ?

LARAGORN

  • Veteran
  • *
  • Posts: 1252
  • Facts dont cease to exist because they are ignored
    • View Profile
Re: Klyro's City Project
« Reply #423 on: June 10, 2006, 10:14:04 pm »
Exellent breakdown of the map, things are much clearer.  :thumbup:

I am not sure if you like the idea or not for the  Pterosaurs ?


P.S. I still like "Inundium"

All great truthes begin as blasphemies- SHAW
Adraax KCP Adraax Forum

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #424 on: June 10, 2006, 11:16:39 pm »
updating some pics  :D


edit:
on this one i added a box with 1m x 1m x 2m to see scale size  :P were is carmen santiago?
« Last Edit: June 10, 2006, 11:28:21 pm by minetus »

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #425 on: June 10, 2006, 11:51:06 pm »
About pterosaurs and other ideas: if they match PlaneShift Settings - they all can be implemented. I just afraid that your creation grows like a snowball, and soon we could be overladen by multitude of great ideas and some of them can contradict to others. It is like searching somthing in internet: you start your search, then you find some links to other interesting sites, on this sites you find another interesting links and so on... at the end you can't remember why you enter the internet :D
No doubt, i'm little bit overshooted with this issue, but i think there is a grain of truth in that.
I see one of the main task: explaining the existence of floating island. And as Minetus suggested, we can refuse from this island, or make it just a huge strange Rock with a strait bottom and large top.
Minetus, i analyzed Arangol's map (http://img80.imageshack.us/my.php?image=map31cy.jpg)and found one important thing (imho): there are two rivers(Sitarin, Ontarvyon) flow into Port harbor (Eklato bay), but they are mostly don't seem like a rivers - they represented as a chains of lakes. Can you distinguish the river's watercourse and make lakes more detach-placed from their channel? Also, i noticed that the Diriadion lake are separated from any water source - it's unnatural.

I don't like words with such suffixes: -dion, -zion, -nion, -inuin,-anuin, -onoin, -auruin...etc. They are pronouncedly Elven words , don't disturb Tolkien's sleep :)
« Last Edit: June 10, 2006, 11:56:50 pm by Inca Sator »

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #426 on: June 11, 2006, 12:22:47 am »
actually thats all branchs of the same river, or its suposed to be, much like the amazonas splits in alot of branchs(small rivers).


the diriadon lake(i spelled it wrong in the picture) is linked to sytarin with a waterfall and linked to astuto lake with a underground cave :flowers:

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #427 on: June 11, 2006, 12:35:46 am »
Bare with me yet, people. Me and Kixie have yet to write about the floating Island.

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #428 on: June 11, 2006, 08:00:17 am »
Huh, now I'm happy I gave the map to minetus, much faster work there  :D Keep it up.

I agree with Inca that we soon have so much work that we can't finish it before the developers have made their own Klyros village (10 years...).
Inca, if we didn't take any elvens words or elven like words we wouldn't even nearly enough words.

No, I'm against taking away the flying island.

Some progress on the well, pictures in some hours.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #429 on: June 11, 2006, 10:14:50 am »
Inca, ealrier in the topic you mentioned most of the terrains names being taken, couldn't this place have been named by the elves before the battle took place?

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #430 on: June 11, 2006, 10:32:31 am »
Update on the burial well:


I have some obelisks that I can put there and I'm currently working on a statue for it (the statue will be like a demon-dragon-dark rider kind of thing, all mixed together).
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #431 on: June 11, 2006, 01:07:15 pm »
About "Inundium": as i sad, we already have this word modified to "Inuarion", and i much prefer that version, don't you? I still don't know what you suppose to call "Inundium"? We have a huge lists of names in "Name" thread, try to choose one.
About burial wells: this wells aren't artificial, so if we place this well right on battlefield this will be far-fetched thing. /In future, i hope, this wells will be places for players respawn players from Deathrealm/ I like the idea of two wells (one underwater), i think the using one can be  placed in the middle of shallow pond, this pond got to be decorated in memorial style. Also i suggested to attach stairs to the well.

P.S. Tomorrow we celebrate the Birthday of my town Syktyvkar. The web-camera on Stephanov's Square - the center of my town :
http://camera.pokomi.ru/
« Last Edit: June 11, 2006, 01:42:06 pm by Inca Sator »

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #432 on: June 11, 2006, 01:51:29 pm »
Ok, I can make some stair sto this one if you want.

I tought about making the obelisks a little transparent and adding some particle effects in there, with 4 obelisks we could have one with red particles, one with blue,one with white and one with brown or green. Then the statue could be black. I'm not talking about some super-nova effects, but small flame like particles with no more than 100 particles in one.

What do you think?

On the bottom of Inuarion we could have some rusty swords, spears, banners and shields and then we could use the character models and place them down there so they would be like corpses, instead of making the graveyard.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #433 on: June 11, 2006, 02:13:10 pm »
About "Inundium": as i sad, we already have this word modified to "Inuarion", and i much prefer that version, don't you? I still don't know what you suppose to call "Inundium"? We have a huge lists of names in "Name" thread, try to choose one.
About burial wells: this wells aren't artificial, so if we place this well right on battlefield this will be far-fetched thing. /In future, i hope, this wells will be places for players respawn players from Deathrealm/ I like the idea of two wells (one underwater), i think the using one can be  placed in the middle of shallow pond, this pond got to be decorated in memorial style. Also i suggested to attach stairs to the well.

P.S. Tomorrow we celebrate the Birthday of my town Syktyvkar. The web-camera on Stephanov's Square - the center of my town :
http://camera.pokomi.ru/
Yes, I agree on Inuarion. I thought you'd changed the description leaving me with an area without a name. As long as we have a fitting name for the area i'm prepared to follow you on that.

I've recently posted something in the names area which might be of importance for the Inuarion-area.
Edit: Alot'a people, and what a beautiful square :woot:
« Last Edit: June 11, 2006, 02:18:31 pm by Baldur »

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #434 on: June 11, 2006, 03:28:22 pm »
P.S. Tomorrow we celebrate the Birthday of my town Syktyvkar. The web-camera on Stephanov's Square - the center of my town :
http://camera.pokomi.ru/

Heh, happy birthday town  O--)

Sorry Baldur, I tought you'd checked it  :-[

I've nearly finished the statue and I will post some pictures of it and the well in a few hours.

Darn Blender with it's stupid camera...hard to use....damn it....stay there camera...I'll getcha...you little...aaaaarghhh...render buttom "click"..."Please wait, remaining time in render: 5h 45min..
 :@#\

This is render is wrong...The right one is below the bottom less thing...


The statue is not finished yet and the well and obelisks need fine tuning.

EDIT: Inca, you said that the Diriadion lake doesn't connect to another river lake but, it could get water from under ground, like a river under water that connects to it.

EDIT 2: The well is "Bottom less"!


EDIT 3: Updated the well, Made the stairs smaller so you could see how big it is:

« Last Edit: June 11, 2006, 07:40:18 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names