Author Topic: Adraax: Klyro's City Project  (Read 86722 times)

Arangol

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Re: Klyro's City Project
« Reply #450 on: June 13, 2006, 09:02:49 am »
Baldur, something wrong? Better get some sleep.

Baldur I read through it and there are some points I think you should add there:

- You could add the Klyros history by Kixie there, copy paste
- A name list, just copy paste Laragorn's or mine.
- Burial Well's

Otherwise I tought it was perfect. You are really good in making a... yeah what you just did.

Add in the credits:

Baldur
For keeping this project up to date and posting every single second so our eyes are bleeding and then he forces us to go and make some new art

Some progress on the well but it's 10 am here so I'm off to bed.

Keep on truckin'   
« Last Edit: June 13, 2006, 02:55:44 pm by Arangol »
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Klyros Names

Inca Sator

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Re: Klyro's City Project
« Reply #451 on: June 13, 2006, 02:30:34 pm »
...the statue will be like a demon-dragon-dark rider kind of thing, all mixed together...
 Hmm, Arangol, i didn't see anything looks like "demon-dragon-dark rider" in your sculpture. It's looks like vault ghost in ordinary shroud with strange pose (it's similar to zombie's pose from Resident Evil 2)... Because it's mainly klyros i think that statue can represents mournful klyros-female in sorrowful pose. Wings could be a little bit exaggerated. Also, i think it would be more interesting, if klyros sculptures will be in another style, non realistic. And as i see last screenshot it has a huge amount of polygons (What is polycount?). I suggest you first to draw a sculpture on paper: front view, side view, may be rear view...
More over, if it called "Well" it is not mean that it got to looks like common well (looks like well from film "The Ring" :>O.....

Arangol

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Re: Klyro's City Project
« Reply #452 on: June 13, 2006, 02:55:21 pm »
Sorry Inca, it isn't finished and I just added it there so I could see where to place it.
I can change the well too, I know it looks a bit dull, but I can remake the whole thing.

I have an idea about the Statue, I'll add to it some wings and add to it a klyros head(Is there a game model that's not in .CAF format? Maybe .3ds? Or do I have to make an own Klyros head?).
And then make it so it's leaning forward. Maybe it can be so big that it's head is above the well so it looks down in to the well and mourns all the dead down there?

« Last Edit: June 13, 2006, 07:12:13 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Raedin

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Re: Klyro's City Project
« Reply #453 on: June 13, 2006, 04:57:39 pm »
You CAN have an underwater well of "heavy" water.  This is nothing more than deuterated water which exists in vast pockets in places like lake beds and ocean floors.  You can even drink it (as we do all the time) without ill effects.  But maybe this also does something to the Klyro's physiology if they drink primarily heavy water?

Baldur

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Re: Klyro's City Project
« Reply #454 on: June 13, 2006, 05:16:22 pm »
They stay on the ground...?
I feel that's good Input, though no one but the 3D moddelers know what to do with it.

Baldur

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Re: Klyro's City Project
« Reply #455 on: June 13, 2006, 05:38:05 pm »
Update: Added Kixie's story in new lore-section. To me that is art ;)
This updated document I knew...
Doh! X-/ Double post :sweatdrop:
« Last Edit: June 13, 2006, 07:55:03 pm by Baldur »

minetus

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Re: Klyro's City Project
« Reply #456 on: June 15, 2006, 07:49:20 pm »
update on the map progress:
cutted map poly's down to around 6500 poly's, this is just a basic stucture of the map i will drop them as much as it keeps it original form.
fixed a problem were the 2 sides of the map had been joined back were the joining polygons stacked up to 14 poly's were it should had been only 1.
rounded some hard edges map looks more smooth now :D

current map version: V.9



Baldur

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Re: Klyro's City Project
« Reply #457 on: June 15, 2006, 08:15:07 pm »
It looks good, what sector? Or is it the main map zoomed out cause it looks quite small  :whistling:

Arangol

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Re: Klyro's City Project
« Reply #458 on: June 16, 2006, 07:29:16 am »
Think about it Baldur. Think one pixel on that map is a cube 1x1x1  ;D

"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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Baldur

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Re: Klyro's City Project
« Reply #459 on: June 16, 2006, 07:32:24 am »
-.-
* Baldur dislikes his newfound dumbness

minetus

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Re: Klyro's City Project
« Reply #460 on: June 16, 2006, 05:49:45 pm »
moving on to the next step :D

map version V.10: begun dissecation on the map ;D, from the original map im starting to make objects for rock formations,green areas, river beds, etc..

Baldur

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Re: Klyro's City Project
« Reply #461 on: June 16, 2006, 05:52:45 pm »
moving on to the next step :D

map version V.10: begun dissecation on the map ;D, from the original map im starting to make objects for rock formations,green areas, river beds, etc..

D00d r00xx0rzz!!1oneoneexpresson-mark

Good Luck, and may Inca fly by with some tips.

Arangol

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Re: Klyro's City Project
« Reply #462 on: June 17, 2006, 09:12:54 am »
He always does.


Very Good and clean.

d0000d U r000xxxX00rzzz8 1111111111
w000t!
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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Klyros Names

minetus

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Re: Klyro's City Project
« Reply #463 on: June 17, 2006, 05:16:52 pm »
hi guys i got a question:
how is going to work or does work the water in PS / CS?

right now im tinking a plane object to simulate surface and a 2nd object a volume(box) for ambient.
following that, does CS render shadows based on alpha chanel image maps? (this would be usefull for rendering shadows inside the water, from the surface map plane)

just some nubcake questions >o)

edit: update on the map progress:
« Last Edit: June 17, 2006, 06:44:52 pm by minetus »

Arangol

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Re: Klyro's City Project
« Reply #464 on: June 18, 2006, 08:25:00 am »
I have another idea.

This is how I would do it in Maya:

Create -> Plane
Right-Click -> Materials -> Movie
Add a sequense of pictures/textures
A bit transparency added and vóila.
We have moving water, with just one polygon.

But then the CS engine comes in. I'm not sure if it can handle sequense-materials.
Devs? Hellooo?

And if this idea doesn't work I think your idea is good enough.

Let me check some tutorials.

Map looking goo0d.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names