Author Topic: Adraax: Klyro's City Project  (Read 86518 times)

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #480 on: June 29, 2006, 10:25:26 pm »
Epilogue:Kond asked me earlier whether how to do with the events and he needed a bit info about what the certain threads stand for. This was My conclusion.

As this is a dilemma as events are both part of the lore and a place to be celebrated at, or mourned, I feel we need another topic. Would you do us the honor and create a topic which you will lead? You seem to be on fire about this so i'm giving you the torch :)

Names and places: for fresh ideas about the geography which we later instil in the main thread "Klyro's City Project"(In my opinion this should belong to the main thread or be further discussed through a new topic). The main subject in this thread is grammatics, how to develop Klyro's Language. I wasn't prepared for the name as I was only thinking we'd discuss grammatics. A way would be to create threads, cathegorized with short and easily understandable phrases like "Klyro's City Project: Grammatics". A word which sums up and explains the main reason to this thread.

Klyro's City Project Lore Request: for stories concerning the history and present in the city as was presented on the first post.

Klyro's City Project(Main): Is for finally presenting our conclusions and put them in a useful format, it's also used by concept artists using 3D and 2D. 'til now the topic has been used to discuss common ideas concerning the city architecture and wildlife.

So to sum it up
Klyro's Name's Thread> Grammatics, Areas(For now)
Klyro's Lore Thread> Stories, History
Klyro's Main Thread> Sum up of accepted ideas
Klyro's Events/Feasts> Possible thread for Local Klyro's Ceremonies

A way would be to create threads, cathegorized with short and easily understandable phrases like "Klyro's City Project: Grammatics". A word which sums up and explains the main reason to this thread.

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #481 on: June 30, 2006, 09:12:32 am »
Baldur,i agree with modification "Grammatics, Areas". About "Lore" thread - i like the first name of it "Klyro's City History/Story telling". Also, each thread of this fan art project must begins from "Klyros City Project: ...", to it's clear purpose. (We made a good PR-company for Klyros race, so i see an amount of "klyros" threads appeared - we must to separate from them.)
"Events/Feasts" thread - i think it is not necessary. Such themes Kond can posts in "Lore" thread.



Minetus, yes i have 3dMax 7, so, please, upload file. Can you make  it in this evening? Then i'll try to analyze it and make possible city plan on this holyday (in Corel Draw_12).
« Last Edit: June 30, 2006, 10:47:40 am by Inca Sator »

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #483 on: June 30, 2006, 02:53:31 pm »
Changed "Klyro's City Project: Lore request" into "Klyro's City Project: Story Telling"

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #484 on: June 30, 2006, 04:31:20 pm »
This is depths of existent city landscape:


My suggestion - decrease the depth of pools:
1 pool - 10 meters, 2 pool - 15 meters, 3 pool - 5 meters, 4 pool - 2,5 meters.
About reef platform, i guess you need the motivation to change it -  you need the plan of city. I try to make it tomorrow.

kondrakier

  • Traveller
  • *
  • Posts: 29
    • View Profile
Re: Klyro's City Project
« Reply #485 on: June 30, 2006, 09:19:23 pm »
I'm on it.
In addition I am making a wiki for this whole project so we can have a catagorizable, searchable, object oriented home for the usefull data we have come across. I will post a link either today or tomorrow when I'm ready to have people hack away at it.
k-

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #486 on: June 30, 2006, 09:21:50 pm »
I'm on it.
In addition I am making a wiki for this whole project so we can have a catagorizable, searchable, object oriented home for the usefull data we have come across. I will post a link either today or tomorrow when I'm ready to have people hack away at it.
k-
This could be of some help: http://esnips.com/doc/d9d43c37-7483-4bdc-bf23-97950d8ffc92/Concept-Art-Overview.doc

Josellis

  • Guest
Re: Klyro's City Project
« Reply #487 on: July 01, 2006, 01:20:43 am »
I just read the first 5 pages ... and the 33 page. I don't have the time (and don't want to...) read all those 28 pages in between.

So I was wondering if it was possible to make the main thread THE reference for the post.

Quote
concept progress list
Title/link: Progress: by:
Landscape
2d & 3d Map 1% minetus,arangol,inca sator,
Cityscape: 
City/street names 1% rast,minetus,inca sator,haanz,laragorn
2d & 3d City/street concept 1% inca sator,
Other Stuff:
Klyro's Symbols & Alphabet 1% rast,baldur
Klyro's ship concept 1% rast,inca sator,baldur
2d & 3d fauna concepts 1% rast,minetus,
klyro's Lore Concept 1% baldur

This should be much more detailed, and it is still at 1% (same thing as the first time I saw it). I think we should do something like that:

Quote
Klyro's Buildings

Here are some of the main buildings developped/in developement in this thread:

<image>
<link to download the file, link to the post, etc.>

Here are the main people contributing to the project and what they proposed:

<person>
<quotes>

<images>

<other contributions>

It would be good having a similar thing for each category (objects, landscape, etc.)


If this was possible, it would help GREATLY for the people just like me starting to contribute to the game or just giving ideas. For now, I am TOTALLY lost in what to do and I don't have the time to read everything.


Also, I find that having 4 threads for a big project isn't enough, so I am proposing to make my site available to host the whole project. It will have its own things and will be very customisable (just ask, and its done). I will also be able to put the main contributers to the forum as moderators of the section
« Last Edit: July 01, 2006, 01:22:56 am by Josellis »

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #488 on: July 01, 2006, 01:38:53 am »
Dang boomerang! That's very Kind of you Josellis :lol:
So kind of you to offer us space in the Vault :)

Currently, imo, more threads would make it even more complicated cause then we would have the project shattered acros several parts of the forum, I just don't see that as effective, maybe if we had our own thread, otherwise that would be mildly said "stringy".

A forum would help alot, threads would be of great support.

The latter and the first pages are of concept art and we consider it our history ;) I've compiled the fan-art part into a document I wrote one late night, it should be of pretty good help for those who haven't been clinging on to this thread since the beginning of time :P
To find it check for a link on this page I posted, it should be right above yours.

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #489 on: July 01, 2006, 01:42:36 am »
oh yeah i was suposed to keep that first post updated  :oops:
ive been using esnips, for hosting the files, and i tried to give access to the folders but esnips lacks alot of functions to get things organized ??? (lack of folder multi user support, subfolders, external linkage problems )
about moving the project to your site is a idea, and i like it, but will bring a problem :-\ that we will drive a lill off the comunity
since this project allows to be able to perfect current skills or learn a few more :)

kondrakier

  • Traveller
  • *
  • Posts: 29
    • View Profile
Re: Klyro's City Project
« Reply #490 on: July 01, 2006, 02:06:11 am »
Hey everyone.
Well I have made some progress with the project wiki.
I would just like to make clear that this wiki is in no way competing with the collective threads know as the Klyro's City Project. Instead, once ideas have been hashed, it can be used as a respository of information for easy access. I think this will be VERY usefull for first time contributers as they can skim the projects core information, structure and be able to effectivly contribute to it. All discussions of said material is to be held on this forum so as not to dilute the wiki's information. However, notes in certain cases are very handy.
There is no logging in, just find a page, add your stuff, or add to others. use curly brackets to make wiki links, you will see when you edit a page.

Don't mind the domain name either.
http://www.flaggrab.com

Let me know if you think this will help. BTW it does not currently have all of the information in the threads. Getting that is what I want to do.
k-

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #491 on: July 01, 2006, 02:25:29 am »
Thank you, Kond. I'll be spending some ime helping you save as much as we can.

Ok, so we have Wikipedia and a Homepage made by Kond and a Forum by Josellis(an offer) The webpage seems to be fine so i'll help Kond work on that, gathering info so he'll have an easier time arranging the info he needs for Wikipedia, Josellis we're always grateful for your support and will use it the best we can, with your permission of course :)

Bacu added, Shazzer, Ialnor edited. Minetus, be sure to edit Kond's homepage on the first post.

Josellis

  • Guest
Re: Klyro's City Project
« Reply #492 on: July 01, 2006, 02:39:12 am »
I guess it would isolate the project a little bit of PlanreShift's official forum, but we can always put a link at the very start of each of the klyros-related topcis going to my forums.

so if you're happy with it, you can start posting now on my website, I already created a whole section just for the Klyros project, and if you want anything to be changed, just say it :)

My website is here
« Last Edit: July 01, 2006, 03:11:33 am by Josellis »

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #493 on: July 01, 2006, 07:44:56 am »
Hello, guys. So much attractive propositions in one night. Here what i'm thinking about this.

Kondrakier wiki site - i see it as a store for all completed ideas to let contributors easy surf inside project ideas. I remeber Minetus try do such thing on Eships, but as he sad - he had some problems with it. In future it can become a Home Site for Klyros City project (can it, Kondrakier?)

Josellis site - as you see PlaneShift Vault - a set of different forums dedicated to PS. WE ARE ALREADY IN SUCH FORUM, i don't see why we have move to another forums - or we want our project die? You want to make new forum threads - make it here in PS forum. DO NOT SHATTER KLYROS CITY PROJECT TO PIECES. Also, do you noticed this thing at the bottom of page - "All content is copyright © PlaneShift Vault and its original authors"? If you realy want in future propose this City to be implemented in game - take care of your rights. I HOPE THAT EVERYBODY REMEMBER THAT THIS IS NOT A PROJECT TO BE IMPLEMENTED IN GAME. For that moment, but who knows?

Yes, we need to organize our project threads, and we discussed this 15 pages ago, don't you remeber Minetus ;)? Cause it's a damn clerk's work - nobody want to do it to the last. But if someone want to do it, i think we can make it even here, in our 3 main threads.

And finnaly, guys - our main task to make a Klyros City; and making sites, new forums, designs for this sources - it's a subordinate thing. DO NOT SPLIT YOUR INSPIRATION.
« Last Edit: July 01, 2006, 11:05:02 am by Inca Sator »

dying_inside

  • Guest
Re: Klyro's City Project
« Reply #494 on: July 01, 2006, 09:15:12 am »
Seems like there is quite alot of going on. Maybe this is the reason  for people wanting to move to another forum, just to find some sort of 'space'. However I do not think its about space. I think its more about sticking to your guns. This is a big project and is evolving over time. You guys need to pretty much decide now what your doing at this moment in time, organise a sort of milestone list as it where. And then stick to that list like flies on....

Otherwise this could start to go downhill. Inca is extremely right in the fact that if you divide your inspiration, its going to die. Look back at the first pages of this thread and you can see what he means. You guys were thriving then, because you were feeding from each other and the newness and excitement was keeping you afloat. Now that you have done quite a fair bit its not so new, its evolving and your getting used to it. But you need to now have focus. You need to decide who is doing what, and whats being done in which order, otherwise its chaotic and anarchy doesnt work.

I realise that there are alot of idea's still flying aorund so maybe you could pass them around to the most organised and thoughtfull person privatly and get them to judge weather it would be a wise choice to have it put into the project.  Seriously, I still think that you guys are doing an amazing job, stay focused and I think that harniquest is going to find himself with a whole lot less customers.