Author Topic: Adraax: Klyro's City Project  (Read 86529 times)

Josellis

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Re: Klyro's City Project
« Reply #495 on: July 01, 2006, 09:34:48 am »
... WE ARE ALREADY IN SUCH FORUM...

Not exactly, this forum is the official forum, and you need to have the moderators/administrators to do any change (like a sub-forum for this project). That's why I was proposing to host the project on my website, because I am much more open to create sub-forums. I can also make the organisers of the forum as moderators of the section on my site.


You want to make new forum threads [...] DO NOT SHATTER KLYROS CITY PROJECT TO PIECES.

I am not asking to brake the project into peices, I am proposing a bigger dedicated place for the project (3 threads isn't very big, a whole section a bigger)


Also, do you noticed this thing at the bottom of page - "All content is copyright © PlaneShift Vault"

I actually didn't notice that. It was in the main package and didn't bother to remove it, but now it is removed.


Yes, we need to organize our project threads, and we discussed this 15 pages ago

well you better organise it quickly and I didn't read all that because it isn't organised: passing from the mushroom creation to something else TOTALLY different. This also a reason why I am proposing to host the project, you would have an ocasion to put everything in order.


And finnaly, guys - our main task to make a Klyros City, and making sites, new forums, designs for this sources - it's a subordinate thing. DO NOT SPLIT YOUR INSPIRATION.

I think that making a wiki site for everything which has been decided is great, and it is only a site. I did say that I am proposing to host THE project, not PART of the project. We can always keep the main threads here, but let's make a link to my website (if it gets hosted on it) like that, people who want to join can see that link and find my website very easily.

minetus

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Re: Klyro's City Project
« Reply #496 on: July 01, 2006, 12:09:57 pm »
hi everyone.
first off all i want to ask you guys to keep your grip up, no need to take things so harsh :P
ok..

in my opinion, the best solution would be to stay in this forums, just under another subforum.
and i have a proposition for the dev's, it might not be a great idea but i tink it could work.

creation of a section in the "development" area, named development contribution, this section would require registred forum user to view, and every time a user click'd to enter it would splash a term's and conditions agreement, this for making every content in there copyright of planeshift (not sure this would work).

what could be posted there: projects like this, scripts of code for PS, 2d art work, 3d models, skins, etc..

there could be a list of usefull things but simple that could help development: example:  (simple 3d models(ex:rocks,trees,vegetation))

in addition, a webspace for hosting this files could be arranged with restrict access or through a moderator (original files)

Karyuu

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Re: Klyro's City Project
« Reply #497 on: July 01, 2006, 12:11:27 pm »
We don't take public work, so there is no point to such a subforum. And we are not going to create separate sections for all the separate community projects. Please try to handle this on your own without involving forum staff :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Josellis

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Re: Klyro's City Project
« Reply #498 on: July 01, 2006, 01:05:05 pm »
Minetus, I already asked to create a sub-forum for the Klyros prject, only, I got that same answer from that same person (lol)

We don't take public work, so there is no point to such a subforum. And we are not going to create separate sections for all the separate community projects. Please try to handle this on your own without involving forum staff :)

That's another reason why I am proposing to host the project, and please note that I sad PROPOSING. If you don't want to accept that offer, well too bad.

Baldur

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Re: Klyro's City Project
« Reply #499 on: July 01, 2006, 01:11:38 pm »
Lol, no worries. I guess the others misunderstood and heard you WANTED to make a forum either way. Don't take it too seriously.

Guys, Josellis just wanted to help. If we didn't need his help we could've asked him, telling him "we don't need a forum atm", cause he wouldn't have created a subforum without our permission, that's simply it, being harsh to him is totally unnecessary.

Now all chill out
« Last Edit: July 01, 2006, 01:42:14 pm by Baldur »

Inca Sator

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Re: Klyro's City Project
« Reply #500 on: July 01, 2006, 01:46:46 pm »
..Hmm, sorry, guys, if i was harsh (i'm a teacher, so sometime i have to be a severe :)) Josellis, i of course respect your wish to help this project, and i want to thank you for your initiative, BUT - you already know my opinion :D
Kondrakier, i suggest you to take almost all text from first page of this thread - it contain important theses of this Fan-Art priject.

minetus

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Re: Klyro's City Project
« Reply #501 on: July 01, 2006, 01:47:48 pm »
i was proposing that solution because: altho the map might/will never be used on PS as a whole, if given enought effort on what we make, im pretty sure there would be separate things that could be usefull for the game reducing the spoiler effect, thus excluding the reworking(or atleast reducing some of the work) by the devs.

reducing some of the distance from the developers to the player comunity.

allowing the comunnity to participate with a limited access to some aspects of the game development, giving practice oportunity's to those that arent skillfull enought for joining the team, but wish to contribute, giving incentivation to those to keep practicing. and maybe at a later step they could join the team(proven skills are at that level) improving development in the long run.

there was something else but slipped my mind of it ::)

as a sidenote: i wasnt proposing a subforum for this project, i was proposing a subforum for all/any comunity projects. so copyright would stay under PS team, and giving full access to them by the dev team to make whatever they wished with such projects may have to offer.

to josellis im sorry but my own opinion to just switch forums is no, what we need is a place were we can host files and manage them, with multi user access, and possibly a blog or something like that. esnips has alot of the capabilitys we could use but lacks important ones. till we find a place like that has the functionality we need its a no go. right now to move the project to another forum would be a death sentence to the project.

Josellis

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Re: Klyro's City Project
« Reply #502 on: July 01, 2006, 02:09:26 pm »
I think you didn't visit my website yet. You actually CAN upload files to the forum. The only restriction there is, is that you need to register. for now, the total amount you can upload on the server is of "only" 150 megs ... which is enough space. I am looking to upgrade it so the people can but 650 megs, but it won't come before a few weeks.

Baldur

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Re: Klyro's City Project
« Reply #503 on: July 01, 2006, 02:16:31 pm »
On the side note: Very good idea, Minetus. I would like that. It would make it easier for beginners to browse our work, though we already have a Klyro's Wiki, the raw information would be more easily browsed and thereafter discussed.

@ Josellis I don't think we need a forum cause as I see it our thread would die as other people, as newbies haven't found your forum yet and the full right of the Dev team to our work would be dimnished. It's very good that you have so muh space in your imagehosting though this work has to be done on this forum, maybe in the future there will be another project with the same crew and determination.

Maybe you could help us in completing the project in other parts.

Josellis

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Re: Klyro's City Project
« Reply #504 on: July 01, 2006, 03:01:03 pm »
The forum wasn't created FOR the project, I only know about this project when I browsed through it, but I got totally lost. That's where I came with the idea of having a dedicated section to the project.

I fully understand that you don't want to become isolated. But this shouldn't happen if we keep some clear topics in the fan art section.

Anyway, it comes to you with what you (active people in this project) want, and I only proposed to help by giving a chance to clean up pretty much everything and have a bigger dedicated space where you can upload files as much as you want.

I also understand that you have issues with a previous file sharer/hoster, I guess my website would help greatly for that.


but like I said, it is a proposition, and it is still valid and will always be valid.

Baldur

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Re: Klyro's City Project
« Reply #505 on: July 01, 2006, 03:46:33 pm »
I know you didn't create the forum for the Project, I know you use it as a fun place for temporary PS "exiles", and what I DO know is you're willing to create a section to us. I thank you for keeping a space for us whenever we need to.

Edit: When you update "Klyiki" be sure to write it down in the Update Logs
« Last Edit: July 01, 2006, 03:48:38 pm by Baldur »

kondrakier

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Re: Klyro's City Project
« Reply #506 on: July 01, 2006, 05:05:15 pm »
I don't mean to drasticly change the subject to... well... the topic but we have had some really hard questions come up about the nature of the klyro, what seems like some backtracking, and then a little bit of stagnation in the progress.
So here it is my proposition:
Everyone take a river, a street and a monument/place of interest in thier area and transform it just a little bit and submit it for this project. If you can't think of a description, don't worry, someone will. Its that simple. It will be compiled and we can build this thing. If it gets to the point where we need a whole dedicated server (We should need such a problem) then that will be broached at that time.

Here are mine:

River:
Moor's River (A long winding river that leads from the marsh lands all the way through the fishing district and across the city just to the south of it)

Street:
Ceedar Walk (A pathway that leads out into the seaweed beds. A common place for fledgling fishermen to hone thier skills on small game)

Monument:
Sharprock Sanctuary (Dedicated to a group female Klyro that survived at the mouth of Sharprock Cave for 10 nights as storms raged. Four of the nine women gave birth while in the cave. From then on it was seen as a sacred place for young mothers pilgrimidge to be blessed with a safe and healthy birth.)


k-

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Re: Klyro's City Project
« Reply #507 on: July 01, 2006, 05:34:13 pm »
Kondrakier :D why are you so sadistic? What 9 pregnant women tried to find in that cave? Do you know that klyros children - the most vulnerable and unprotected children all over yliakim? No one klyron man let pregnant females go anyway. There is special care of posterity in klyron race. Prove your concept.

About Moor's river: guys we definatly must to care of our best ideas and don't forget to place'em in first post of each thread.
Kondrakier, Arangol already made some work with names, check it:
http://hydlaa.com/smf/index.php?topic=23667.msg261547#msg261547

Baldur

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Re: Klyro's City Project
« Reply #508 on: July 01, 2006, 05:42:46 pm »
What if we make it a fan-art contest? We've been on the forums for pretty long so people would know what this is all about. This could be for the people who want to participate but not on full time as few people have come to the conclusion that they can contribute whenever and leave whenever they'd like to.

I don't know what you think about it, though other projects have arranged contests where "outsiders"  help them do the work they don't have time to do but is yet essential.

I propose we choose a few names and short descriptions to the names(which the "contestants" later can develop), the animal section would be a good pick cause we still have many "untaken" names. This would develop our point of view of the project (from contesting people's point of view) and develop the fan art's interest in just this matter, to create fan-art for the dev-team.

What do you think?
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Re: Klyro's City Project
« Reply #509 on: July 01, 2006, 05:54:38 pm »
Well I think a fan art conteset is a good Idea..... Its used a lot on puzzle pirates... and it generally has really good prizes