Author Topic: Adraax: Klyro's City Project  (Read 86615 times)

Baldur

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Re: Klyro's City Project
« Reply #645 on: August 01, 2006, 08:13:19 pm »
edit:as mentioned before, has anyone spoken to arcane falcon about a klyro related unoficial fanart challenge??

I sent him a letter before but he hasn't answered yet.

Arangol

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Re: Klyro's City Project
« Reply #646 on: August 02, 2006, 09:54:31 am »
Thanks Xillix for references.
I'll try to model it, but as I don't have as much time as Rast  :'(  ::) I don't think it will be completed today, or even tomorrow.

Rast, the inside is forming out well, and don't hurry on the textures, better to finish it first and then do the textures. And sure, I'm trying to make life harder for you  ;D .

EDIT: Anyone have a bigger picture of the first picture in Incas post? From the side would be the best, but any picture with that boat that is bigger would be great. I can't find one myself  :o
« Last Edit: August 02, 2006, 10:41:18 am by Arangol »
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rast

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Re: Klyro's City Project
« Reply #647 on: August 02, 2006, 01:14:26 pm »
shame arcane hasn't responded.....

I can't really find a picture of that particular boat either arangol, sorry X-/. I did find a very large pic that may give more inspiration for windows and other features though:
http://tblogs.bootsnall.com/miss//archives/111504%20Kerala%20Trip%20020.jpg


done a bit more on boat (added rigging(ish), escape boats, better barrels, etc):



i need some inspiration concerning the inside and the outside of the ship - i have no idea what else to put on it ::|

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Xillix Queen of Fools

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Re: Klyro's City Project
« Reply #648 on: August 02, 2006, 04:07:46 pm »
Rast, I really dig the ship!

Exterior:

crow's nest

http://www.jerryhugphoto.com/gallery1/moble_forms/images/The%20Crow's%20Nest.jpg

perhaps some design on the sails --like a town symbol?--

http://metamedia.stanford.edu/traumwerk/index.php/Medieval%20Ships

perhaps some writing carved there into the railings [like sailors graphitti] or just ornating, carvings elsewhere maybe?

http://www.searchfit.us/scart/public/generated/user2/images_products/wood_carving_work_b360.jpg

http://intangiblenet.freenet.uz/en/uzb/images/uzb_carving1.jpg

http://www.the-wood.com/pictures/glossary/teak-01.jpg

oars for the life raft

some manner of figurehead

http://www.kcl.ac.uk/depsta/iss/library/speccoll/exhibitions/skilsail/fhead.jpg

http://pmsa.cch.kcl.ac.uk/images/nrpCL/clsk25.jpg

http://imagesource.allposters.com/images/pic/ARC/MS2~Medieval-Ships-Posters.jpg

ship name on side? or some manner of markings

perhaps have the woodwork show some more on the sides?

http://www.dsm.de/MA/medieval_fleet.htm

an anchor?

http://www.nls.uk/collections/rarebooks/collections/img/anchor.jpg

interior:

again carvings or wall hangings, perhaps maps (a map of the bay might be cool)

perhaps floors and wall have polished wood grain ?

furniture:

http://www.thaifurniture.biz/images/reclaimed%20teak%20dinner%20table%20and%20chairs.jpg

Just some thought to help inspire

Robinmagus

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Re: Klyro's City Project
« Reply #649 on: August 02, 2006, 04:49:29 pm »
The interior of the ship looks somewhat like the interior of the ship you start on in Morrowind. Minus the hammocks. Add hammocks  \\o//
Talamir - DeT, Dark Empire, etc, etc, etc.

LARAGORN

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Re: Klyro's City Project
« Reply #650 on: August 02, 2006, 06:29:44 pm »
you might get some inspiration here
http://www.crafts123.com/ebay/Handicrafts/ShipFelipe000.html

I have a lot more links to others if you want. I'll be back later today.


EDIT: Xillix was faster

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Inca Sator

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Re: Klyro's City Project
« Reply #651 on: August 03, 2006, 01:52:03 am »
OK, here you can find my comments to your model.
http://www.esnips.com/doc/e580cb1c-5065-43eb-ae51-ceed3fdf8dfb/Comments-to-Rasts-Shazzer.jpg
Also, the "smooth groups" theme are still opened - we discuss it later.
« Last Edit: August 03, 2006, 02:00:02 am by Inca Sator »

Arangol

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Re: Klyro's City Project
« Reply #652 on: August 03, 2006, 08:25:47 am »
I have done the Boat and the basic shape of the house for the HouseBoat. I'm too lazy to post any pictures (8 am here).  :sleeping:
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Xillix Queen of Fools

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Re: Klyro's City Project
« Reply #653 on: August 03, 2006, 08:20:28 pm »
I wanna see ! :)

rast

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Re: Klyro's City Project
« Reply #654 on: August 03, 2006, 08:42:32 pm »
thanks for all the stuff guys :) you are certainley going to keep me busy (how many polys should i be aiming for btw??)

can't wait to see your boat arangol
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Arangol

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Re: Klyro's City Project
« Reply #655 on: August 04, 2006, 10:03:01 am »
Alright, this is just the basic shape, just blocking it out. All the finer detail is still missing.

House Boat

725 Polygons ( I haven't done any cutting down on them)

Side view


Front view


"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

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Xillix Queen of Fools

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Re: Klyro's City Project
« Reply #656 on: August 04, 2006, 04:40:40 pm »
Looking good so far Arangol  :thumbup:

I just had a concept for a craft, since the klyros can glide they would have an advantage in sea battles. If they had a ship type with platforms that either were or could be raised up high these platforms could be raised with Klyros on them for early landing parties or boarding enemy vessels to attack their rigging and sails . . .


Baldur

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Re: Klyro's City Project
« Reply #657 on: August 04, 2006, 05:23:06 pm »
Hmm, i'd guess that if they were or had been a flying species then they'd be more knowledgable in aerodynamics. Airships wouldn't fit into it yet gliding bridges might be a possibility. You know, to board ships. Or we could have floating bridges? Ships entirely made as a bridge...

Good idea, Xillix. We could have extra sails on the sides that will serves as wings for gliding. That could both easen the load for the klyros and make the glidings longer.

Arangol

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Re: Klyro's City Project
« Reply #658 on: August 04, 2006, 05:34:19 pm »
A little while ago, we had an idea about catapults that throw klyros in the air. But this is another good idea.

A question about the house boat, you want it to have sails or some other metod of moving?
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Choose how the Klyros town will look like:
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Klyros Names

LARAGORN

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Re: Klyro's City Project
« Reply #659 on: August 04, 2006, 05:52:07 pm »
A little while ago, we had an idea about catapults that throw klyros in the air. But this is another good idea.

A question about the house boat, you want it to have sails or some other metod of moving?

I think most house boats would be used near shore, so a rudder paddle would work for them (the same as gaundelas or oriental small fishing boats)
A single sail, could be used for the rare open sea voyage.

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