Author Topic: Adraax: Klyro's City Project  (Read 86754 times)

Baldur

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Re: Klyro's City Project
« Reply #660 on: August 04, 2006, 08:47:35 pm »
Yes, but the pole will need to be a more bowl like form. At least it's tip...They live in swamplike areas, the bowl-tip will increase the resistance against sinking through whatever is wet and muddy.

Maybe something like this
http://i45.photobucket.com/albums/f78/Belark/Alternatepole.jpg
It's a crude, but it shows what needs explaining.

LARAGORN

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Re: Klyro's City Project
« Reply #661 on: August 05, 2006, 07:42:24 am »
Yes, but the pole will need to be a more bowl like form. At least it's tip...They live in swamplike areas, the bowl-tip will increase the resistance against sinking through whatever is wet and muddy.

Maybe something like this
http://i45.photobucket.com/albums/f78/Belark/Alternatepole.jpg
It's a crude, but it shows what needs explaining.

A common mistake about Gondolas is that they are pushed with a pole, however they are driven by the power of a single oar.
This paddle or oar, is a long pole with a 1 metre flat area that is in the water. The side to side motion propells the Watercraft forward.

This is what I had in mind for the house boat.

All great truthes begin as blasphemies- SHAW
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Arangol

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Re: Klyro's City Project
« Reply #662 on: August 05, 2006, 08:12:13 am »
That's about the same as I thought, Lara. I think I could add a mast and sail somewhere in the boat too, maybe in a storage room.
But as this boat is about 5-10 meter long and weights pretty much, we would need more than one paddle. 
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

LARAGORN

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Re: Klyro's City Project
« Reply #663 on: August 05, 2006, 10:41:47 am »
That's about the same as I thought, Lara. I think I could add a mast and sail somewhere in the boat too, maybe in a storage room.
But as this boat is about 5-10 meter long and weights pretty much, we would need more than one paddle. 


Absolutly, a craft that size would need more than one for control alone.
You could have as many as you like but i think 4 large ones would work.

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Klyro's City Project
« Reply #664 on: August 05, 2006, 04:22:21 pm »
Good job, everybody. All we need is Kixie, I think I found him. Only in a new "form" ^^
Earlier someone asked about ArcaneFalcon. I'll sen him a new PM, I mean. He can't be that shy ;D

Just a sum up of what i think and wonder of everyone
Inca Glad you approved of Xillix's story. You're number one when it comes to feedback ;)
Minetus how are you doing with the terrain. Might we have any report on how it's turning out?
Arangol keep working on the houseboat. It's still a bit crude and we need to know where to put hard edges and soft edges, just to make it nicer :)
Xillix once again i'm glad you joined the team. One day hasn't passed without a hint to what can be improved, stay that way :flowers: . As was told before I have and am going to try, contacting Kixie. I have a slight idea at where he's at.
Laragorn always new fresh ideas, and your pictures aren't that bad either. You will just have to be more careful with what you draw and through that you will gain selfconfidence and maybe draw some more :)
Kondrakier how are  you doing? Haven't seen you for long.


minetus

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Re: Klyro's City Project
« Reply #665 on: August 05, 2006, 04:57:12 pm »
i didnt update here yet because there is nothing new :-X

rast

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Re: Klyro's City Project
« Reply #666 on: August 05, 2006, 05:46:09 pm »
hi all - srry i haven't posted for a day or 2.
i got all of the sugestions that inca made done and i added a crows nest.i will try to get more of your sugestions done next xilla. i also made an anchor but i didn't fix it on when i made these screenies (btw - i didn't add hamoks coz'  klyros sleep upside down sorry ;)):




also - if anyone can make a nice concept of a ship mounted cross bow, i can improve the current versions :)

@arangol
looks good, but how about a chain/rope conected to a heavy piece of something (rock?) ,on the sea bed, to stop it floating away?
"You're just jealous because the voices are talking to me and not you...."

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Baldur

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Re: Klyro's City Project
« Reply #667 on: August 05, 2006, 07:10:39 pm »
nvm
« Last Edit: August 05, 2006, 07:15:28 pm by Baldur »

minetus

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Re: Klyro's City Project
« Reply #668 on: August 10, 2006, 01:02:55 am »
rast that ship looking better day by day :D
ill try scketching a catapult as soon has i can, the heat wave in my ccountry is frying my brain ::|

about the map ive came up with the river path ways on low tide..


in the coral zone: there are caves beneath it that let the water flow creating some fresh water lakes ::)
open for discussion and improvements

Arangol

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Re: Klyro's City Project
« Reply #669 on: August 10, 2006, 07:50:30 am »
I'm quite enjoying the last days of my vacation, so I won't do any work on the boat for some days  :'(

Looks good Minetus, I'm in a hurry, my computer is restarting in 10 sec.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
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Gentar

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Re: Klyro's City Project
« Reply #670 on: August 11, 2006, 10:18:43 pm »
This ship is for ramming other warships at the lower base of thier hulls so that they in turn take in water and begin to sink. The ram is a solid timber that travels the entire length of the ship and is attached to the mast in the stern. The exposed part of the ram is metal capped and is just above the water. The ship is steered by its 10 ores, which, along with its ballon like sail, give it a large amount of speed in order to deeply penetrate into the enemy ship. The Captain makes calls from the rear deck which would then travel below deck to the oresmen via a pipe (not shown). there is an observation tower at the head of the mast that can be climbed op to from a ladder on the rear of the mast (not shown). this tower can also be used for gliding klyros to other ships for raiding.

« Last Edit: August 11, 2006, 10:20:37 pm by Gentar »

LARAGORN

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Re: Klyro's City Project
« Reply #671 on: August 11, 2006, 10:38:35 pm »
That looks awsome Gentar  \\o//

exellent work  :thumbup:

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Klyro's City Project
« Reply #672 on: August 11, 2006, 11:02:41 pm »
This ship is for ramming other warships at the lower base of thier hulls so that they in turn take in water and begin to sink. The ram is a solid timber that travels the entire length of the ship and is attached to the mast in the stern. The exposed part of the ram is metal capped and is just above the water. The ship is steered by its 10 ores, which, along with its ballon like sail, give it a large amount of speed in order to deeply penetrate into the enemy ship. The Captain makes calls from the rear deck which would then travel below deck to the oresmen via a pipe (not shown). there is an observation tower at the head of the mast that can be climbed op to from a ladder on the rear of the mast (not shown). this tower can also be used for gliding klyros to other ships for raiding.


Good work, that almost looks like the Shazzer, style-wise. What did you use to fill in the lines?

Gentar

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Re: Klyro's City Project
« Reply #673 on: August 12, 2006, 02:12:59 am »
a pen :)

Baldur

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Re: Klyro's City Project
« Reply #674 on: August 12, 2006, 02:22:02 am »
Was to write you a very long message until I realized my poor english.
A pen, you say...
* Baldur wanders off

@Rast: Perhaps something like this?
« Last Edit: August 12, 2006, 02:29:48 am by Baldur »