Author Topic: Adraax: Klyro's City Project  (Read 86621 times)

Baldur

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Re: Adraax: Klyro's City Project
« Reply #705 on: August 17, 2006, 05:54:00 pm »
I was going to write that (which Minetus mentioned just recently) but it slipped my mind(or I wanted Xillix to have something to do). W/E it's good we're several people or this would've gone bad : P

My bad day started early this morning, so I excuse myself. I'll cool down today.

So we need a concept artist for the city-sketch, or a normal computer freak, your choice, and a dreamer.
I'll...let you take care of the rest :-/

minetus

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Re: Adraax: Klyro's City Project
« Reply #706 on: August 17, 2006, 07:24:05 pm »
actually... i was talking about a text layout description of the city, like a "descritive memory" (i dont know the english name for it, i tink this it) like a documentaire text of the city, what can be found there, the people that live there, the buildings, city art etc...

i know this is rather complicated task, but will help alot on the npc creation after

Baldur

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Re: Adraax: Klyro's City Project
« Reply #707 on: August 17, 2006, 07:34:14 pm »
That kind of description. I see, we've already got a bit of layout on the various areas and some in the city, but nothing impressive. A descriptive tale of how a Klyro's, or a visitor walks the city could be something, what do you others have in mind.

kondrakier

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Re: Adraax: Klyro's City Project
« Reply #708 on: August 17, 2006, 08:13:57 pm »
Yeah ive been out of the loop. Tons of life going on. Klyron wiki will be going down but I will be posting a link soon to let you know when its back up. It will be back up at a different address. Will let you know.
Kond-

Baldur

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Re: Adraax: Klyro's City Project
« Reply #709 on: August 17, 2006, 08:34:59 pm »
Later Kond.

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #710 on: August 18, 2006, 05:31:24 am »
A descriptive documentation of the city is a very good idea. My descriptive writing leaves much to be desired. Xillix and Kixie are far more qualified, and pefectly suited to this task.

Once the text based documentary is complete i will be happy to start with NPC placement, and logs.

All great truthes begin as blasphemies- SHAW
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Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #711 on: August 18, 2006, 07:26:43 am »
what do you mean by documentary? exactly

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #712 on: August 18, 2006, 07:43:48 am »
what do you mean by documentary? exactly


I meant a descriptive narrative of the cityscape and surroundings.
Such as street layout, architectural feel, ambiance, pathways and countryside.

I guess Documentary wasn’t the right word, but I hope you understand what I mean. We have great concepts and an awesome map to start with. Now we need you creative writers to give us a visual of what is being built. With a mental visual, I believe, our imagination will flourish.

All great truthes begin as blasphemies- SHAW
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Xillix Queen of Fools

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Re: Klyro's City Project
« Reply #713 on: August 18, 2006, 10:10:58 pm »

Inca can i possibly ask for a version of this top map updated, and larger, with the names of rivers and places you have already settled on put in? I would then use this map, and the names list, to place and label roads, and help me come up with the documentation  of locations and road names needed before attempting to layout npc's.

I eread the whole thread to find this and i think i am ready to start.

my skype and aim Identity is braineel read me there
« Last Edit: August 18, 2006, 10:50:33 pm by Xillix Queen of Fools »

Myrthe

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Re: Adraax: Klyro's City Project
« Reply #714 on: August 18, 2006, 11:07:42 pm »
I'm sorry if this has already been answered, but i really dont feel like sifting through 40-some pages. i have already searched for it with no luck so:

Who are the Klyros fighting is said "Battle Area"?


Also, i have been keeping up with the Art Thread and it has made enough references to know what is going on, for the most part. And i have to say that this is just plain brilliant. Keep it up guys.

minetus

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Re: Adraax: Klyro's City Project
« Reply #715 on: August 18, 2006, 11:26:07 pm »
xilix how big you want the renders? :D

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #716 on: August 18, 2006, 11:32:23 pm »

Who are the Klyros fighting is said "Battle Area"?


If you go to the Lore thread and read Kixie's and Xillix's stories, you will see what is being referred to.

All great truthes begin as blasphemies- SHAW
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minetus

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Re: Adraax: Klyro's City Project
« Reply #717 on: August 18, 2006, 11:45:14 pm »

Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #718 on: August 19, 2006, 12:32:44 am »
Minetus- i don't know what a render is :(

I found some pics of reefs to share:





and some flora:

























commom houses, i like the feel of this for the lower income folks of Adraax, the farmers:

http://images.google.com/imgres?imgurl=http://www.palettesofvision.com/landscapes_nature/Sunny_Afternoon_on_the_Canal.jpg&imgrefurl=http://palettesofvision.com/landscapes_nature/Sunny_Afternoon_on_the_Canal.html&h=1000&w=828&sz=133&hl=en&start=28&tbnid=JojYar2IimnKIM:&tbnh=149&tbnw=123&prev=/images%3Fq%3Dcanal%2Barchitecture%26start%3D20%26imgsz%3Dxxlarge%26ndsp%3D20%26svnum%3D10%26hl%3Den%26lr%3D%26safe%3Doff%26rls%3DDVFC,DVFC:1970--2,DVFC:en%26sa%3DN









Here is a concept for how the island floats by magnetism. An area of the battle perhaps happened near a huge iron deposit . . .



the swamp beneath could be petrified in part.

hopefully some of this is useful.

minetus

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Re: Adraax: Klyro's City Project
« Reply #719 on: August 19, 2006, 02:28:05 am »