Author Topic: Adraax: Klyro's City Project  (Read 86656 times)

Fayodin

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Re: Adraax: Klyro's City Project
« Reply #720 on: August 19, 2006, 02:35:20 am »
were those nickolodeon plants from "AHHH real monsters?"

Baldur

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Re: Adraax: Klyro's City Project
« Reply #721 on: August 19, 2006, 02:46:06 am »
Might be. They're just references.

Inca Sator

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Re: Adraax: Klyro's City Project
« Reply #722 on: August 19, 2006, 09:24:03 am »
WOW. I like the idea of magnetic anomaly...but what will be with other metall things in thi area (daggers, swords, nails, harpoons etc...)? But the idea was cool, Xillix.

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #723 on: August 19, 2006, 03:12:19 pm »
WOW. I like the idea of magnetic anomaly...but what will be with other metall things in thi area (daggers, swords, nails, harpoons etc...)? But the idea was cool, Xillix.

Good point Inca;
     This could be explained as follows.

In the one area of Adraax, there can be found a unique metalic compound called -------- . The mystical propperties of ------ remain somewhat of a mystery. All that is known, is that ------- is the opposite polarization of non-metalic geological substances found in Yliakum. This polarization enables ------- to float or levitate. This compound is verry difficult to extract being that it is found in such small amounts. 5000 metric tons of minned matter would yield less than half of one ounce, of --------. Even if extracted no one has the ability to contain -------, as it would float away. One miligram has the ability to keep 3.6 metric tons floating.

The power of this substance is unmatched, even by spells cast from the most learned magic practitioner. Scientists cannot explain how or why ------ floats, this is why it is included in folklore, and tales of great battles with the gods.


Just an idea :)

Any comments ?


Edit: still trying to find the right name for the substance, suggestions welcome :)

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #724 on: August 19, 2006, 03:47:31 pm »
Levitora
Flotorium
Levitorium

Let's see what the others think. I think it's a good idea but it needs to common critique to see how this will hold.

Btw, what hinders the "island" from floating away?


LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #725 on: August 19, 2006, 04:06:24 pm »
The centre core of the island has a high consentration of -------. A large stalagtite from above, drops down to the centre of the island. Beneath the island is a bowl shaped hollow. These two formations give the island a equal balance of force, creating a very stable opposition to the polarization.

Pharosium ?

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Baldur

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Re: Adraax: Klyro's City Project
« Reply #726 on: August 19, 2006, 04:09:29 pm »
Why would you call it Pharosium?

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #727 on: August 19, 2006, 04:11:57 pm »
No reason, just sounded kewl :)

I know your busy  minetus, but...
I think a change or two is in order here  ;D
« Last Edit: August 19, 2006, 04:30:02 pm by LARAGORN »

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Arangol

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Re: Adraax: Klyro's City Project
« Reply #728 on: August 19, 2006, 06:15:16 pm »
Lerioum
Flironium
...?

One thing Laragorn, this metal, why don't the races pulverize it, drink it, and then they can fly  ;D
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Adraax: Klyro's City Project
« Reply #729 on: August 19, 2006, 06:37:09 pm »
@Arangol

First you have to mold it, you take a chunk and in an instant it flies away. Remember only a couple of milligrams can lift an entire boulder. If you, against all odds, make it to the pulverizing it will be even harder as normal pulver has a habit of floating away just think of the consequences when you let ....? into pulverized form!

If you, by any chance, believe it or not, manage to drink it, it's sole mass, let's take 1mg for example. 1(!) milligram can lift a ton , now what happens if you attach a boat to an inflatable helium baloon, the boat uncontrollably floats upwards until it hits the surface, or in this case, the ceiling. now, imagine the excruciating pain of meeting this spiky-stalactitous cave ceiling in a raging speed.

Still wanna fly?

Inca Sator

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Re: Adraax: Klyro's City Project
« Reply #730 on: August 19, 2006, 07:33:07 pm »
Hmm :) guys. How do you think this amaizing metal was found in the middle-age settings? 5000 tonns of different minerals to produce only about 14 gramms of "Pharosium" ? Can you imagine the technology of producing it? Very weak interpretation, imho... Something called "drag in by the head and shoulders", sorry..

Baldur

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Re: Adraax: Klyro's City Project
« Reply #731 on: August 19, 2006, 08:03:02 pm »
The Pharosium is surely a rare metal. By coincidence this metal could have had residence in the native grounds, natural gas has it, why shouldn't Pharosium?

So, there's an air pocket and just enough dirt to keep it grounded, the war of Talad could be real but a god smiting a piece of rock into holding just there could be a myth, a legend.

The great god, or colossus, could throw it up there but the cliff can uphold itself and, who knows, people talk and talk and the story changes past the years until it is made to legend and folklore.

Levian, is created by a coincidence in a war between giants.
« Last Edit: August 19, 2006, 08:30:57 pm by Baldur »

Myrthe

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Re: Adraax: Klyro's City Project
« Reply #732 on: August 19, 2006, 08:16:44 pm »

Who are the Klyros fighting is said "Battle Area"?


If you go to the Lore thread and read Kixie's and Xillix's stories, you will see what is being referred to.

thank you Laragorn and sorry for laziness :D

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #733 on: August 19, 2006, 11:43:12 pm »
The possibilities of Pharosium are totaly amazing, however, because of this I had no intention of having it minned or used at all by any beings.
To many what-ifs, thats why I tried to make the concentration so small it would be impossible to use.

to address some of the already posted "what-ifs"

If you did manage to drink a liquid that contained even a microGram, you would float up and then just stay halfway between top and bottom. You would be stuck in a equal pressure zone, top force and bottom force. With no food or drink you would have a slow painfull death.       NOT a good idea

For ships, well... it would just be too difficult....   If you really want me to explain why, just let me know. It is a long explanation  ;D  but    NOT a good idea


thank you Laragorn and sorry for laziness :D

No prob  ;) I know there is a lot of matereal to go over.

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Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #734 on: August 20, 2006, 12:24:42 am »
http://www.physlink.com/Education/AskExperts/ae512.cfm

http://www.lessemf.com/faq-shie.html#Lead-Copper

it can be done with magnetics. If i am forced to i can tell a story of its origins. Think about it like this: you are klyros you have a newly created floating island caused by god clash, you make your way up soon you realize you cant have metal on the island so some people establish a life without metals and live there. The city grows in time visitors come and eventually these visitors discover the unique properties of the island (you must imagine it is a tourist attraction), eventually a Xacha engineer with the aid of some hammerweilder workers devise a means to redirect the magnetic lines of force. I am now thinking of large iron "ribs" that draw the magnetic field away from the buildings etc.

The only "magic" needed here is the initial magic of the clash between Talad and the sentinel.

« Last Edit: August 20, 2006, 01:00:33 am by Xillix Queen of Fools »