Author Topic: Adraax: Klyro's City Project  (Read 100751 times)

Induane

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Re: Adraax: Klyro's City Project
« Reply #735 on: August 20, 2006, 12:57:32 am »
Sorry to interject. I noticed that there were somewhere around 45 pages of this and I simply havn't had the time to read through all trillion posts in this very active and lively discussion.  That said I noticed that early on I saw some nice looking screenshots.  I was wondering with all the discussion how is the actual stuff going? :D  Can we see the progress ;)

Arangol

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Re: Adraax: Klyro's City Project
« Reply #736 on: August 20, 2006, 08:51:20 am »
We have:

-Landscape ~ 20-30% ready
-Shazzer (Klyros battle ship) - 50%?
-House boat - 25%
-Bacu - 5%
-A few houses - what I estimate we would need about 30-50 different houses
-2 very good stories for the place
-We are working on settings and Npc's
-Nearly 100 names for different things

I don't know how far the landscape is, I think Minetus is taking somekind of break from it.
You have to look for screenshots yourself, I'm not crawling trugh 50 pages of thread.
I think this is about it, what we have.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Adraax: Klyro's City Project
« Reply #737 on: August 20, 2006, 11:41:21 am »
Baku's close to 90% because of small discussions between me and Inca. They should be somehow put together and categorized because it has been discussed alot in the past and there are many split ideas. I guess i'll have to take care of that -.-

Other buildings like the Okto-building hasn't been done yet, because I haven't had the time or I forgot it :innocent: make your pick.


Arangol

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Re: Adraax: Klyro's City Project
« Reply #738 on: August 20, 2006, 01:06:51 pm »
Where's the bacu 3d model? Haven't seen it. Sorry if I missed it.  :P
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Adraax: Klyro's City Project
« Reply #739 on: August 20, 2006, 01:39:19 pm »
Graah! Sifting through 30 pages is not a good experience, but I made it :thumbup:

http://img179.imageshack.us/img179/9333/baku0043zz.jpg
Here's the "latest" accepted attempt rast made of a Baku, I suppose he will work on it once important enough.
I'm going to have to make a pic dump somewhere next time the Klyiki comes up.

Gentar

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Re: Adraax: Klyro's City Project
« Reply #740 on: August 20, 2006, 06:12:18 pm »
I doubt anybody knows the answer to this but... If you had to estimate, how far is this project from developing an early compilation of the finished 3d models on the landscape. Im just curious.

Also, without a focus towards architecture, Adraax will be a very empty world. Buildings are much of what make up a city.

NzzR23

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Re: Adraax: Klyro's City Project
« Reply #741 on: August 20, 2006, 07:15:59 pm »
need buildings?

so finally i decided to contribute my stuff to this project.

at the moment its this building and some piers/roads. hopefully this fits to Adraax...





ok .. the building could be textured a little bit better - but for now i hope this will help this project a bit.


if there is anything elso to do - im glad to help. but for now only smaller things, cause i mainly want to concentrate on my cave.
so feel free to assign...
NebuchadnezzaR
(Kosch Kwiderach)

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #742 on: August 20, 2006, 07:30:00 pm »
 :thumbup: Too kewl

I love the docking layout you created. :)

Your building, has some realy cool, design concepts.

All great truthes begin as blasphemies- SHAW
Adraax KCP Adraax Forum

Baldur

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Re: Adraax: Klyro's City Project
« Reply #743 on: August 20, 2006, 07:36:19 pm »
As we have no concepts for Klyran architecture feel free to give us any ideas you might have regarding this, 3D models are also warmly welcome.

I remember i've seen this building before, somewhere in this thread and I'm glad we have another 3D modeller. Even if he's half on half engaged we Always have space for new people, repeat: Always :]

Welcome to the KCP, community. Again ;]

NzzR23

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Re: Adraax: Klyro's City Project
« Reply #744 on: August 20, 2006, 08:04:55 pm »
is there any pool where to sent the models? or how is this project managed?
are there any "roadmaps" or smaller projects which need to be finished or is the KCP only a big pool for all kind of ideas?
NebuchadnezzaR
(Kosch Kwiderach)

minetus

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Re: Adraax: Klyro's City Project
« Reply #745 on: August 20, 2006, 08:48:05 pm »
@gentar: hmm estimating basic landscape completion around 9 months to 1 year (basic landscape: i mean just the floor relief to be bug free, no fauna models, animal life models,) there is still alot i need to learn about modeling =_=.

@NzzR23: hosting, ive been using www.esnips.com for 3d files, research, and some 2d files, but about finnished stuff i supose you would be rather of trying to join the team if you are able to.
about what we do, on the project each one choses what they want to do (pretty much anarchy :P) if you want to draw you draw if you want to model you model if you want to make stories you make... no time limits, no pressure, and you are free to stop at anytime. just keep us updated of progress i guess so we know you still around.

the 3d model of the house / docks looks pretty good :D.

Baldur

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Re: Adraax: Klyro's City Project
« Reply #746 on: August 20, 2006, 08:59:29 pm »
If you read on the first page this project is for training only. The pictures and data are scattered across the thread and 2 more threads. We had a Wiki before which we stored the work that was needed, but I don't know if it's down or not. Our webmanager, Kondrakier was going for a little vacation and last time we heard of him our "Klyiki" was going down, to be brought up somewhere later.
The address can be found our first post :] Just search the thread and model something you find interesting.

For example Gentar's Trimaran :]
http://www.geocities.com/lothgarv/trimiran.jpg

Otherwise, Inca and Minetus are those who mainly steer the development, Inca's best at assigning things and answer what needs answering,  maybe you can squeeze something out of him.

Hmm, Minetus got here first ???

Baldur

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Re: Adraax: Klyro's City Project
« Reply #747 on: August 21, 2006, 09:10:58 pm »
Here's a proposal for the KCP soundtrack. It's still undone, my composer left me :\

Proposal for KCP background-music by "Baldur", "Moekii"
http://www.sheezyart.com/view/884441/


« Last Edit: August 21, 2006, 09:21:46 pm by Baldur »

minetus

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Re: Adraax: Klyro's City Project
« Reply #748 on: August 21, 2006, 10:04:13 pm »
wow baldur, that soundtrack owns \\o//

Inca Sator

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Re: Adraax: Klyro's City Project
« Reply #749 on: August 21, 2006, 10:08:56 pm »
IMHO, too sad and enigmatic. I hope to hear one day some dance and rhythmical music in PlaneShift. As for me - Mattafix "Big City Life" ") Joke.