Author Topic: Adraax: Klyro's City Project  (Read 86626 times)

minetus

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Re: Adraax: Klyro's City Project
« Reply #750 on: August 21, 2006, 10:14:26 pm »
it would be a good theme for the flying island i tink, it kinda symbolizes a big battle were a good ammount of klyros fallen, and after all it is a flying island :D eaven in yiliakum its not a every days sight :whistling:

Baldur

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Re: Adraax: Klyro's City Project
« Reply #751 on: August 21, 2006, 10:26:52 pm »
I wanted to reflect the sadness when the Klyros left their world and the pride they achieved when they "defeated" their opressor. The drip sounds symbolize the the wet atmosphere. A careful tone is present that symbolizes the waryness of the swamp.

I wouldn't want to change this tune, other then enhance it's message. To me, this is Klyro's history. The Klyro's have always met oppressors but they push on. I wanted this song to be a reminder of the past, never forget the pain that once was Klyros, a tombstone for the fallen and lost ones.


LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #752 on: August 21, 2006, 11:29:28 pm »
I would love to hear it after you tweak it. :)


All great truthes begin as blasphemies- SHAW
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Gentar

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Re: Adraax: Klyro's City Project
« Reply #753 on: August 22, 2006, 01:15:04 am »
I do like the sound of it, but it doesnt really strike me as a noice that would compliment a stroll through the city. its a little too conspicuous I think and it doesnt really remind me of the sea.

Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #754 on: August 22, 2006, 07:14:01 am »
Baldur I geniunely enjoy the sounds, maybe for your critics, just add a little wave slapping the beach sound. I agree that a somber sound of quiet triumph is appropriate . . .

Baldur

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Re: Adraax: Klyro's City Project
« Reply #755 on: August 22, 2006, 07:23:16 am »
I do like the sound of it, but it doesnt really strike me as a noice that would compliment a stroll through the city. its a little too conspicuous I think and it doesnt really remind me of the sea.
True, Gentar. Very true. I mainly focused on the swamp and there fore the song became lonelier, i'd like to have this when people enter the battlegrounds, they're a part of the wetlands and the song will fit right into the mournful, yet proud atmosphereof the land so much alike the land they fled.

18:50 (22nd August 2006)
I'm going to look for a composer easy enough for me and cheap, maybe even free(?). I'll give it a go and see if I'm good at this, I enjoyed composing. Before I ramble out in the stores i'm going to do a search on the internet for samples and promising clients.

Any tips on freeware are welcome.
« Last Edit: August 22, 2006, 07:00:26 pm by Baldur »

rast

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Re: Adraax: Klyro's City Project
« Reply #756 on: August 23, 2006, 06:29:41 pm »
hi all - sorry i have been away for a week and i forgot to post about it before hand :-[

now comes the daunting task of finishing off the shazzer model ;)

@baldur
love the music, but like the others say it would not be good for the main busy streets of the klyros city :)
"You're just jealous because the voices are talking to me and not you...."

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Klyro city project

Baldur

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Re: Adraax: Klyro's City Project
« Reply #757 on: August 23, 2006, 06:42:43 pm »
@baldur
love the music, but like the others say it would not be good for the main busy streets of the klyros city :)
I'd designate it for the wetlands, but it's your choice :] Mokeii's been heard form again and he's asked me for a complete description of how I want it, cross your fingers!

minetus

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Re: Adraax: Klyro's City Project
« Reply #758 on: August 28, 2006, 07:46:05 pm »
heres a map if you guys need to make references, i made it from Inca's city plan, its color tagged and number tagged.
i also added a small village and some houses near the lakes for river fisherman and algae farmers.

edit:

« Last Edit: August 28, 2006, 08:23:19 pm by minetus »

Baldur

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Re: Adraax: Klyro's City Project
« Reply #759 on: August 28, 2006, 08:11:48 pm »
Please tell if it's on the "frontpage" or anywhere else cause I can't see it :P

minetus

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Re: Adraax: Klyro's City Project
« Reply #760 on: August 28, 2006, 08:23:46 pm »
duh!! forgot to paste in the link  :surrender:

Baldur

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Re: Adraax: Klyro's City Project
« Reply #761 on: August 28, 2006, 08:26:54 pm »
What do the colors and numbers stand for? A list, perhaps? I'm very curious about that leopard pattern between the 2 and 4 by the ponds (lakes?) ;]

minetus

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Re: Adraax: Klyro's City Project
« Reply #762 on: August 28, 2006, 08:29:06 pm »
if someone needs to make references for a location it can use this map..

i was tinking the colors for defining the city areas.. merchant area etc etc

minetus

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Re: Adraax: Klyro's City Project
« Reply #763 on: August 29, 2006, 08:13:50 pm »
after reading some tutorials on low poly, i found something that could solve some of my problems with the map, i removed all the edges that were scrambled around the right side and now im starting to layout the river bads zones on low tide, the down side on this is that i might have to RE-attach every thing back so that the vertices in the conection with the diferent mesh's are placed in the same place, one option tho i have to this is to grab every thing and place under a edit poly modifier.



edit: 1st glance looks ok  :D


edit2:
 :sweatdrop: did some cleaning in the underwater part of the map, much to be done still...
« Last Edit: August 29, 2006, 10:56:42 pm by minetus »

Baldur

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Re: Adraax: Klyro's City Project
« Reply #764 on: August 30, 2006, 01:11:39 am »
You're doing great :]