Author Topic: Adraax: Klyro's City Project  (Read 86807 times)

Capprion

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Re: Adraax: Klyro's City Project
« Reply #765 on: August 30, 2006, 08:42:25 am »
coming along nice.   

 :offtopic:  think this topic has nuff replies lol 50 pages wow

Arangol

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Re: Adraax: Klyro's City Project
« Reply #766 on: August 30, 2006, 07:27:43 pm »
Sorry guys that I haven't been active these last days, had some problems with my computer after taking it apart... now I wonder why I did that.

I'll see if I can do something nice now when my computer is *cougfixedcough*.

Good working on that map, Minetus, still much detail, tweaking and headach before you're finished  :P .
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rast

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Re: Adraax: Klyro's City Project
« Reply #767 on: August 30, 2006, 08:45:00 pm »
looks great minetus :)

thought you guys should see what i have added to the ship (just to prove i haven't given up yet ;)). there are more tweaks and additional stuff than is labled, but i didn't have time to put it on:


(o the joys of 2 screens)

please say any radical changes or additions that i should make :) (anyone good at texturing objects and items who wants to try texturing some of this moddel - just say and i'll post a download link)
"You're just jealous because the voices are talking to me and not you...."

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Karyuu

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Re: Adraax: Klyro's City Project
« Reply #768 on: August 30, 2006, 08:49:33 pm »
I am super impressed with this :}
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Baldur

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Re: Adraax: Klyro's City Project
« Reply #769 on: August 30, 2006, 09:25:31 pm »
If I had your skills i'd submit my portfolio to the dev-team. Now! :lol:

rast

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Re: Adraax: Klyro's City Project
« Reply #770 on: August 30, 2006, 09:32:05 pm »
thx both of you :)

i'm not sure i could join the dev team just yet though..
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minetus

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Re: Adraax: Klyro's City Project
« Reply #771 on: August 30, 2006, 09:33:15 pm »
looks great rast :thumbup:

* minetus speechless

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #772 on: August 30, 2006, 10:44:42 pm »
Awsome work Rast :)

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.:ZEN:.

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Re: Adraax: Klyro's City Project
« Reply #773 on: August 31, 2006, 01:34:42 pm »
Are you really supposed to sail the boat in-game???   *sorry* i haven't been following this thread... and i dont wanna read it from the biginning*

I can make music on garage band...  but i am not sure how to make it compatible...
« Last Edit: August 31, 2006, 01:40:37 pm by .:ZEN:. »

Baldur

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Re: Adraax: Klyro's City Project
« Reply #774 on: August 31, 2006, 04:10:49 pm »
Are you really supposed to sail the boat in-game???   *sorry* i haven't been following this thread...
Sail? Pretty much. Ingame? No. Read the first post. All info's there about the purpose of this project.

Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #775 on: September 02, 2006, 09:52:05 pm »
I think it is wonderful that people wont read the fifty pages it mean most people are not seeing the work lol. I am not being Ironic either.

Anyhow Nice damn work Rast.

I do not think any of us should give up on the possibility of the work here being used at some point . . .

And regardless it is true that skills are being honed. This thread acts a contribution to the lore and history of one race, it is fun for its own sake. Demonstrated here is the willingness and capability of fans of ps to not only make random stuff, but also to organize and systematize and show dedication to a project related to ps. Good things happen here in the project regardless of its future.

Perhaps now would be a decent time to list what we need to do as a team to start putting things together . . .

Perhaps we could try to set up a private server in the near(TM) future to be able to look at and walk through and lay out what we now have . . . even if the map was sparse to the point of being barren being able to see it all in a 3-d configuration might give us all ideas and help us see problems we could not otherwise envision.

Suno_Regin

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Re: Adraax: Klyro's City Project
« Reply #776 on: September 02, 2006, 10:05:08 pm »
rast, you should be a dev...50 pages of this...it'd better be used ingame, and the people who are spending time on this should become devs and help out with developement. =P

Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #777 on: September 03, 2006, 12:53:37 am »
zen we would welcome music contributions making it compatible should not be that hard search this thread for others' music submissions, I am pretty good with adobe audition, converting or altering audio would not be that difficult.

on another note i could offer some items (high value) for a contest for best architecture if you adraax folks wanted to help me come up with rules etc. I would really like to see some rejuvenation of the project. I might have enough if i give up all i own and lean on some allies to do both an architecture and a flora contest.
« Last Edit: September 03, 2006, 05:31:04 am by Xillix Queen of Fools »

Under the moon

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Re: Adraax: Klyro's City Project
« Reply #778 on: September 03, 2006, 08:24:51 am »
Just a pointer on that boat. In Talad's own words, he said there is little to no wind on the first level, and no wind at all on lower levels. All boats would be muscle powered.

One other thing that has been bothering the back of my mind. This city is meant to be on the large lake, right? The lake that rises and falls several Levels daily? Just wondering if that has been taken into consideration.

Nice work all.

*will read more later*

Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #779 on: September 03, 2006, 11:12:50 am »
If magic alone is all we have to work with down here, i prefer it . . . (level 6)