Author Topic: Adraax: Klyro's City Project  (Read 87053 times)

rast

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Re: Adraax: Klyro's City Project
« Reply #780 on: September 03, 2006, 01:45:48 pm »
zen....see if u can come up with any music u can along the theme of anything klyro related (rain,sea,boats,etc..) and we'll give comments and feedback :)

thanks for all the comments and encouragment on my boat everyone :)

@Under the moon
o.......about that......sugestions anyone?? (maybe some kind of giant squid could pull it, magic wind,huge fans on top of cliff blowing out to sea or something ::|)

@xilla
a private server sounds good....
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #781 on: September 03, 2006, 02:13:53 pm »
If the main soure of the water streams down here, isn't it logic that there must be streams? We could create a tool to ride the water currents and use them. Won't be that hard.

Gentar

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Re: Adraax: Klyro's City Project
« Reply #782 on: September 03, 2006, 05:48:04 pm »
if that lake rises/falls several levels daily, then there needs to be a settings change because that little natural phenomenom limits the development of anything on those lower levels where there are so many interesting things that could be done. There is even an official rendering of a city on the lower level that would be flooded if the lake were to rise that much.

Baldur

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Re: Adraax: Klyro's City Project
« Reply #783 on: September 03, 2006, 06:32:30 pm »
It depends on the crystal, though my opinion is not even the sun can hoist that amount of water on many coasts.

Under the moon

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Re: Adraax: Klyro's City Project
« Reply #784 on: September 03, 2006, 06:57:20 pm »
Rast: Man power oars or water wheels could be an option. Some sort of creature propeled ship would be interesting as well.

Gentar: Quote from the Settings: Many different underground streams spring from the walls of the first and second levels, some of which were formed from time immemorial, and join together at the bottom of the stalactite, where they form a lake that submerges the two lower levels. Somehow the water gets out, since Yliakum hasn't been flooded once in recorded history. The flow of the streams varies as times goes by, and the level of the lake changes accordingly. Sometimes the lake level is so low that almost half of the seventh level is revealed, but other times the level is so high it almost reaches the edge of the sixth level.

So, there is a problem if there is a city already planned. Unless, of course, it is designed to be completely flooded daily, or has a magic 'bubble' protecting it from high watters.

Baldur

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Re: Adraax: Klyro's City Project
« Reply #785 on: September 03, 2006, 07:03:28 pm »
UTM/Rast: Just take in consideration that Klyros are not an egineering race, possibly with ships, but not with machines.

rast

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Re: Adraax: Klyro's City Project
« Reply #786 on: September 03, 2006, 07:21:16 pm »
@Utm
like baldur said, they should not have any kind of machine/mechanism, so a water wheel seems unlikely (unless of course they bought the technology off another race), and the klyros themselves are not particularly strong, so rowing may be dificult. i think a creature may be the best option at the moment. i will try to draw a quick concept now.

edit:
sorry about quality-still don't have scanner and didn't have a rubber handy when drawing (it took about 2 minutes ;)) :
« Last Edit: September 03, 2006, 08:09:27 pm by rast »
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Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #787 on: September 03, 2006, 09:53:35 pm »
Here from settings:

Many different underground streams spring from the walls of the first and second levels, some of which were formed from time immemorial, and join together at the bottom of the stalactite, where they form a lake that submerges the two lower levels. Somehow the water gets out, since Yliakum hasn't been flooded once in recorded history. The flow of the streams varies as times goes by, and the level of the lake changes accordingly. Sometimes the lake level is so low that almost half of the seventh level is revealed, but other times the level is so high it almost reaches the edge of the sixth level. The springs here supply a constant source of drinking water for Yliakum.

The seventh and eight level, both usually submerged, host the Nolthrir, an Elven race who have been attending the seaweed for thousands of years. With the influence of time and the Crystal, the Nolthrir evolved into an amphibious species, which enabled them to remain under water for long periods of time. After centuries of crossbreeding, the seaweeds grown with such skill as the Nolthrir possess boast different qualities. Some of these varieties are used as food, while others are tanned and woven to make clothing. Still others have medicinal properties, but most of the seaweed is dried and used as fodder for Pterosaurs, Megaras, and cattle bred on the first level.

end.

from this explaination having the city at the upward limit of "high tide" on the 6th level seems resonable. The tides might not be daily but seasonal, and the city could simply be on a spring fed resevoir type lake.

for the sails, wind is kinda hard to get around even in here . . .

wind is caused by changes in air pressure

http://eo.ucar.edu/basics/wx_2_c.html

this is due to the weight of air itself

http://eo.ucar.edu/basics/wx_2.html

if there is rain . . .there is atmosphere and likely, wind.
« Last Edit: September 03, 2006, 10:34:33 pm by Xillix Queen of Fools »

Baldur

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Re: Adraax: Klyro's City Project
« Reply #788 on: September 03, 2006, 10:06:50 pm »
Aha, then the wind issue isn't ruled out yet. UTM came up with the idea of a floating city. To me that sounds plausible, and we don't really need to changes as the "islands" could made out of pimpstone, or maybe simply "floating" cities like rafts. I'be hard they have that in the world's biggest lake, the Victoria Lake.

Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #789 on: September 03, 2006, 10:45:29 pm »
what do you all think of hosting a contest?

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #790 on: September 04, 2006, 06:22:02 am »
if there is rain . . .there is atmosphere and likely, wind.

    Since we are in a stalagtite, I dont think we have an atmosphere; we do however have pressure zones. with the rising and falling of the water, the pressure throughout the entire staligtite would change. Higher pressure closer to the crystal, and lower near the water. the pressure zones would changer accordingly, to hot and cold zones. This will create the winds needed for many Klyron vessels.

    I hope this wont kill the Baku idea. Instead of a 30 - 40 metre stem, it could be 300 - 400, depending on the distance between levels. :)

@Xillix, what kind of contest ?

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Baldur

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Re: Adraax: Klyro's City Project
« Reply #791 on: September 04, 2006, 07:32:54 am »
    I hope this wont kill the Baku idea. Instead of a 30 - 40 metre stem, it could be 300 - 400, depending on the distance between levels. :)
I don't really know about the stems. The Baku could become selfsufficient after a certain age. It could let go of it's stem and float up like a bubble. The problem is, what will it eat to sustain itelf.
« Last Edit: September 04, 2006, 07:35:03 am by Baldur »

rast

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Re: Adraax: Klyro's City Project
« Reply #792 on: September 04, 2006, 10:41:01 am »
Or possibly the stem of the baku could stretch like rubber,making it thinner, but longer. A Baku being up to high for to long will gradually become brittle as if it had been cut off from its roots, because of the increased dificulty of getting nutrients up the stem.
 :)
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #793 on: September 04, 2006, 11:23:58 am »
Rast: So you are saying the higher the tide gets, the more increases the risk of the Baku "breaking free"?

rast

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Re: Adraax: Klyro's City Project
« Reply #794 on: September 04, 2006, 11:36:42 am »
i suppose so ;) though young baku i gueuse would have stretchier stems than older baku
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