Author Topic: Adraax: Klyro's City Project  (Read 86804 times)

Baldur

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Re: Adraax: Klyro's City Project
« Reply #915 on: December 31, 2006, 06:30:28 pm »
Klesstron
The rubbery material you mention as Klesstron comes from the indigenous plant Klesstret, grown in the wetlands by the nomadic swamptribes. The material Klesstron contains several chemical compunds which creates a rubbery matter, stiffening through contact with water.

Because of it's peculiar qualities, the substance often takes over it's creator. Klesstrets can often be seen as big complexes of solid strings stretching over the once naked branches. Klesstron is grey by default, but when stiffened turns ivory white.

The texture of Klesstronl resembles corny marble when stiffened.

Condensed Coral
Grinded coral mixed with water and various secret substances to create a rigid material fit for heavy labour and extreme pressures. Often used in underwater structures to build up the construction.

Quorka
Only the most elite warriors receive this as a shield. It is brought from child to child through traditions that have gone on for generations. Quorkas are very resilient ,once cornered, and shy. A trophy, like a quorka shell, is the sign of a great warrior.

« Last Edit: January 01, 2007, 02:38:16 am by Baldur »

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #916 on: January 01, 2007, 05:42:15 pm »
There are a few good reasons to start a new forum or Wiki(Iknow nothing about setting up a Wiki) and the last question was one of them. Having the project divided into catagories and sub-catagories will help with navigationg threw all the data we now have. It wont be a small task transfering all the info but with a little help I am willing to spend the time doing it.

I would like some feedback on this Forum. I need to know how the rest of you feel about it. If it can be usefull and how it should be set up. OR If it is a bad idea and why.

I have no talent as an artist or using any of the programs being used. My imagination and this forum are the only ways i can contribute to this project.

Awaiting feedback, good or bad  :sweatdrop:

All great truthes begin as blasphemies- SHAW
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Inca Sator

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Re: Adraax: Klyro's City Project
« Reply #917 on: January 01, 2007, 08:31:01 pm »
Hello, everybody! Happy New Year!!!
http://camera.pokomi.ru/camera_1.html
1. First, about that things ("outcrops") on klyros architecture (Igoru asked about'em in past year). I invented them as an edges from wich klyroses could jump and glide down. So, in that case, they attached to the higher places of the building. But, through the ages, this purely functional edges could transform into specific klyron architectural  decorative details.
2. Guys, i see one more interesting area to develop: PlaneShift ships. We all saw that splendid Shazzer made by Rast, also there was few sketches from others. I think this theme  conceals a big amount of interesting ideas and will be great polygon for your fantasy. But!
In fact, the ocean that merge 7th and 8th levels isn't big enough to be called "an ocean" - only about 15-20 km in diameter. So, i think, there no enough premises there for "nautical romantic" reveal. But! This big LAKE has an enormous depth - 10 km! - so, the main idea of my reasoning, we could make these ships able to travel on-the and under- water. And even - in the air. What do you think, guys?
« Last Edit: January 01, 2007, 08:35:57 pm by Inca Sator »

rast

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Re: Adraax: Klyro's City Project
« Reply #918 on: January 01, 2007, 08:34:29 pm »
Right...
was bored....
made this...



Just a general floating bridge thing, made quicky and stuck somewhere. Basically made up of 4 long planks of <insert name> wood, covered by klesstron with more short planks nailed over the top with spine needles from another tree. The blue fire in the lanterns is formed from the bark of the <insert name> tree

made in blender in about an hour :)

in a rush - hope that made sense

@laragorn
i'll register when i get a chance

Edit:

@inca
1.sounds interesting, have to see how we can develop them
2. a)thanks b)maybe floating and underwater, but i think flying maybe too advanced for the klyros. They themselves can only glide.
« Last Edit: January 01, 2007, 08:59:46 pm by rast »
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #919 on: January 01, 2007, 11:18:26 pm »
Sadly, Minetus couldn't continue his work on the landscape.

Here are the last versions of the landscape he began on when the project was young.
http://www.filefactory.com/file/40b738/

May we draw benefit from his tireless work.

rast

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Re: Adraax: Klyro's City Project
« Reply #920 on: January 02, 2007, 12:29:23 pm »
Cheers baldur, just downloaded it :)
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elapid

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« Reply #921 on: January 03, 2007, 07:48:23 am »
LARAGORN,
for some reasons, i cant reply to your message.
yeah my son has really enjoyed playing this game. I would love to help out.
Please let me know what needed to be done. I will work around my schedule here.

(using my son's game-name btw)

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #922 on: January 03, 2007, 01:22:02 pm »
LARAGORN,
for some reasons, i cant reply to your message.
yeah my son has really enjoyed playing this game. I would love to help out.
Please let me know what needed to be done. I will work around my schedule here.

(using my son's game-name btw)
ah yes the 10 post forum limit thingy :D
I forgot there is a spam filter here only allowing PM's after a member makes ten posts.

@elapid
We would welcome anything you can contribute, just take a look at the first post of this thread. There is a breakdown of this project, it shows the Introduction and Objectives. There is also the Names and Places thread, the Klyros Tale and Story telling threads which will give you all the background info.

Baldur and I are trying to organize all the info in an easier to find manner but untill then there is a lot of pages to sort through.

We still need models for many items in the Names and Places thread, you could pick something out of there to get started on.
We still need some buildings and furniture fitting to Adraax.
we still need for a lot of the animals, vegitation and small watercraft, and much much more. :)

I look forward to seeing some of you work,

Laragorn

EDIT: Link to new forum http://adraax.19.forumer.com/
« Last Edit: January 03, 2007, 03:00:16 pm by LARAGORN »

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Baldur

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Re: Adraax: Klyro's City Project
« Reply #923 on: January 03, 2007, 02:22:54 pm »
A discussion has been started in the "General Discussion" thread on our forum about what the region of Adraax looks like. Be sure to join.
« Last Edit: January 03, 2007, 02:26:34 pm by Baldur »

elapid

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Re: Adraax: Klyro's City Project
« Reply #924 on: January 03, 2007, 03:52:55 pm »
awesome!! I will get started on as soon as I get back home earlier next week. I should have loaded 3dmax on my laptop on this business trip .. *bah*

rast

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Re: Adraax: Klyro's City Project
« Reply #925 on: January 03, 2007, 10:11:11 pm »
urmmm....is it possible to have my confirmation email sent again on the forum. The email acount i sent it to wasn't activated when i registered  :oops:
"You're just jealous because the voices are talking to me and not you...."

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Baldur

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Re: Adraax: Klyro's City Project
« Reply #926 on: January 04, 2007, 12:53:25 am »
I could delete the current forum account if you want me to, rast.

Edit: Better, I can change your email info and send it to the right account this time.

What's your address?
« Last Edit: January 04, 2007, 12:55:54 am by Baldur »

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #927 on: January 04, 2007, 01:12:14 am »
I could delete the current forum account if you want me to, rast.

Edit: Better, I can change your email info and send it to the right account this time.

What's your address?

Its done Baldur :)

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #928 on: January 04, 2007, 01:51:16 am »
All right.

*sigh*

Can I have that bottle? Thanks.
* Baldur looms away.

Edit: Now get busy!

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #929 on: January 04, 2007, 02:00:26 pm »
Hello, everybody! Happy New Year!!!

2. Guys, i see one more interesting area to develop: PlaneShift ships. We all saw that splendid Shazzer made by Rast, also there was few sketches from others. I think this theme  conceals a big amount of interesting ideas and will be great polygon for your fantasy. But!
In fact, the ocean that merge 7th and 8th levels isn't big enough to be called "an ocean" - only about 15-20 km in diameter. So, i think, there no enough premises there for "nautical romantic" reveal. But! This big LAKE has an enormous depth - 10 km! - so, the main idea of my reasoning, we could make these ships able to travel on-the and under- water. And even - in the air. What do you think, guys?

I think there are some great possibilities here. The airships or craft could be as simple as hot air balloons, as we know the Klyros are not tech savy so any design will have to be very basic.

For the subs.... there could be a couple different designs. We know the Klyros are very much at home in the water, so an individual vessel dosent make sence, it would have to be a minemum of 2-3 passangers. This could be made from a modified Baku even. (I know I love the Baku and want to use it everywhere :P ) Another type could be a larger craft to transport supplies and other races that are not so comffy in the water.

We need some artists to draw up some concepts.

Question:  Do we know if the Klyros have the ability to create strong enough glass for submarines, or will they have to be windowless?



Edited to add: I have gatherd all the posted concepts, models and maps posted in this forum (a 4 hour task :P ) and put them in an online storage folder. The only drawback I can see is that there are no descriptions along with the images. oh well you can find it here
« Last Edit: January 04, 2007, 02:04:19 pm by LARAGORN »

All great truthes begin as blasphemies- SHAW
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