Author Topic: Adraax: Klyro's City Project  (Read 100716 times)

Rekhyt

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Re: Adraax: Klyro's City Project
« Reply #945 on: January 10, 2007, 07:46:58 pm »
 Hey soz i havent been around for awhile but the Adraax server wont let me join :(. Any idea why? But i was reading through and had a suggestion about beach animals. Reading the tidal plant descripton i came up with a concept i think works well. I havent got a name yet but it is around 2-3 meters in length and has two short legs; its body is an oblonic shape and has 3 claws coming out where the head is, it uses this to rip out the plants and eat them. In high tide times it will close the 3 claws and stick its head into the ground so it looks like a common beach boulder. :) of cours its skin colour is grey and it has a rough bumpy hide. As for the actual head perhaps a snapping turtle style head but grey and with teeth?             Rekhyt :devil:

okay will use modify cheers

 :) Finaly got onto the wiki forum  :)
« Last Edit: January 12, 2007, 09:33:11 pm by Rekhyt »

Inca Sator

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Re: Adraax: Klyro's City Project
« Reply #946 on: January 10, 2007, 08:01:29 pm »
I always wonder why you are all every time  imagine horrible monsters.... Don't you wanna to create something good and beautifull animal like a squirrel or elephant or lion...?

Rekhyt

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Re: Adraax: Klyro's City Project
« Reply #947 on: January 10, 2007, 08:46:42 pm »
  :o A cute lion??? ill work on it :)

*edit*
 I lost my Smurfle idea so will have to repeat. Small furry ball 2-3 inches in diameter, can be brown,black,white,or green has 4 sucker dart legs uses to climb trees and suck nutrients out of trees. can be trained to talk and is used as a pet. when in danger screams and climbs to high place to the annoyance of owners. Live 4-5 years matures at 1 and has litters in small eggsacks of about 8-12. gestation period is 1 month (time baby spends in eggs) lays eggs in hollowed tree trunks. Sees by touch fur is like rabit whiskers? at birth lives by itself by attaching to branches this is when there caught to be pets as during the next month or 2 they do nothing all you have to do is cut the branch off.

That okay?                                                :devil: Rekhyt  :devil:
« Last Edit: January 11, 2007, 05:46:55 pm by Rekhyt »

ThomPhoenix

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Re: Adraax: Klyro's City Project
« Reply #948 on: January 10, 2007, 08:56:02 pm »
Use the button, please.
We're not evil. We're simply amazing.

Dahoma

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Re: Adraax: Klyro's City Project
« Reply #949 on: June 26, 2007, 10:28:33 pm »
I'm wondering, is there some place where any information on the city is posted and regularly updated, as in a summary of everything that has been done up until now or something.

If you do the link would be great appreciated, if you don't, it's just an idea as of now.
- Dahoma Sins

Faldurai

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Re: Adraax: Klyro's City Project
« Reply #950 on: June 27, 2007, 03:59:11 pm »
Just wondering, too. There is nothing special here neither in the special forum about stopping or something like that. So were is the development?
« Last Edit: August 29, 2007, 11:24:51 pm by Faldurai »

rast

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Re: Adraax: Klyro's City Project
« Reply #951 on: June 27, 2007, 06:06:08 pm »
@dahoma:
do you meen like here: http://adraax.19.forumer.com/

mind you, "regularly updated" doesn't really apply here X-/

@Faldurai:
Good question really. We kinda just hit a bit of a "road block"....

I check the forum quite regularly though... :)
"You're just jealous because the voices are talking to me and not you...."

Join in:
Klyro city project

Baldur

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Re: Adraax: Klyro's City Project
« Reply #952 on: June 30, 2007, 10:05:56 pm »
Updates to the projects forum will soon be made, i promise you :)
« Last Edit: June 30, 2007, 10:07:47 pm by Baldur »

Inca Sator

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Re: Adraax: Klyro's City Project
« Reply #953 on: July 05, 2007, 08:14:08 pm »
Hello.
I think that you can try to make an Adraax City Saga in other (more easy) way. I found very interesting programm called RPG Maker XP - it allow you to make your own story dedicated to PlaneShift universe and, in particular - to Klyros City Project.
This is the most usefull link:
www.rmxp.org
What do you think, Baldur? ;)
« Last Edit: July 05, 2007, 08:23:47 pm by Inca Sator »

Baldur

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Re: Adraax: Klyro's City Project
« Reply #954 on: July 06, 2007, 12:39:00 pm »
Worth a peak :]

Baldur

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Re: Adraax: Klyro's City Project
« Reply #955 on: August 29, 2007, 09:24:57 am »
Common announcement

The KCP aka Adraax project is as of late in lethargic sleep due to real life circumstances. Anyone who wishes to take up the challenge may do so. This to inform you that there will not be any expected updates or no updates at all from the original members. Enthusiasts may take over this project and run it if they so wish.

Create your own updates, make us proud.

http://adraax.19.forumer.com/


Otcho

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Re: Adraax: Klyro's City Project
« Reply #956 on: August 30, 2007, 12:56:31 am »
hmmm....I hope more people will take interest in this..I have no skill whatsoever in 3d modeling or textures >.> maybe I'll come up with some things...

Dihenis

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Re: Adraax: Klyro's City Project
« Reply #957 on: August 30, 2007, 01:59:55 am »
i'm trying to learn blender. maybe i could help a little (just started learning a few days ago so not too much).


Xillix Queen of Fools

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Re: Adraax: Klyro's City Project
« Reply #958 on: August 30, 2007, 02:25:28 am »
Developement is somewhat hindered by a couple of the regular participants of this fan project moving to prospects or devs. Carry on in good spirits brave creators. I would still love to see all this put together in a way that it could be dled and walked through to help envision the needs etc.

Rast! APPLY!

Baldur

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Re: Adraax: Klyro's City Project
« Reply #959 on: August 30, 2007, 07:54:38 am »
*chuckle*
That boy is as stubborn as an old boot.

Otcho: Welcome inside, back in the days when I first joined the project I knew nothing of textures and shadows :)
Dihenis: have you read Cherppow's Simple Modeling School if not, then t'was good help for me :) I advice you to look at it too, Otcho.