Author Topic: Adraax: Klyro's City Project  (Read 100765 times)

Baldur

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Re: Adraax: Klyro's City Project
« Reply #975 on: November 26, 2007, 07:38:58 pm »
rast, mate. Long time since last :)
Very good, rast. That is basically what I use when I create concepts. They're really good because they support you with a purpose and alot of freedom in between :)

Dihenis

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Re: Adraax: Klyro's City Project
« Reply #976 on: November 27, 2007, 02:14:40 am »
I was/am working on a guard tower for this project. So it's not completely dead. well that list should give me some kind of direction, thanks rast.

 \\o// Keldrena, just don't forget to try to have fun, texturing buildings can be a pain in the $#4#@#$.
« Last Edit: November 27, 2007, 02:20:33 am by Dihenis »


Keldrena

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Re: Adraax: Klyro's City Project
« Reply #977 on: November 27, 2007, 03:34:37 am »
Right now, I'm working on some of the smaller objects from the list that was provided.
I'm working on:

Quote
Eplytaro ( A small knife)

Esquil (Dish-food)

Xalkaro ( Something the Klyros use to get the bones away from the fish they catch)

Girahna (A very big flower, usually over 3 meter tall)

This should keep me busy for a while

Keldrena

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Re: Adraax: Klyro's City Project
« Reply #978 on: November 28, 2007, 12:48:41 am »
This is my form of an Eplytaro. If you hold it vertically it cuts and diagonally it scrapes. I need to fix the handle to be lower poly but I like it. And of course I need to texture.

Baldur

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Re: Adraax: Klyro's City Project
« Reply #979 on: November 28, 2007, 08:51:32 am »
It looks good, keep at it :)

Keldrena

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Re: Adraax: Klyro's City Project
« Reply #980 on: November 29, 2007, 10:09:46 pm »
If anyone feels like drawing up concepts for the items below, that would be great. I'm al most done texturing the
Eplytaro and I'm having trouble coming up with a concept for the others.

Esquil (Dish-food)

Xalkaro ( Something the Klyros use to get the bones away from the fish they catch)

Girahna (A very big flower, usually over 3 meter tall)

minetus

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Re: Adraax: Klyro's City Project
« Reply #981 on: November 30, 2007, 12:22:05 am »
well maybe not a girahna  :lol: thats what came out, ill try again tomorrow...

Keldrena

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Re: Adraax: Klyro's City Project
« Reply #982 on: November 30, 2007, 12:40:59 am »
Very nice, thank you. It may not work as a girahna, but I still want to try modeling it.

Keldrena

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Re: Adraax: Klyro's City Project
« Reply #983 on: December 02, 2007, 10:58:23 pm »
I've got a slight issue. I have the body of the fungus( At least that's what it looks like to me) modeled, bout I don't know how to add the growths on top while keeping the mesh low poly. Any one have a suggestion?

minetus

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Re: Adraax: Klyro's City Project
« Reply #984 on: December 02, 2007, 11:02:52 pm »
you can model them as separate meshes seems the best way :-\

Baldur

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Re: Adraax: Klyro's City Project
« Reply #985 on: December 03, 2007, 01:59:03 pm »
If you're dealing with blender, I always prefer to create seperate pieces, for example add a cylinder and a cube, in the same model, model them the way I want both then merge both the way I want them.

When you merge both you can do the easy-to-uv-but-difficult-to-keep-triangles-down-way by merging the object by adding faces between them(ctrl+f or perhaps f), or the-not-so-easy-to-uv-but-more-easily-appliable-way by merging one piece straight into the model without adding faces.

Both work as models.

Keldrena

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Re: Adraax: Klyro's City Project
« Reply #986 on: December 03, 2007, 07:40:09 pm »
Okay, thank you both, I'll try that out.

rast

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Re: Adraax: Klyro's City Project
« Reply #987 on: December 04, 2007, 08:09:08 pm »
It's been so long since i've posted a model on this forum....(i'm a bit out of practise, as evident below :P)

The Gerhana wall deviders (there's a topic on the other forum on this one i think):


Well ok....the texture needs work...

I'll post a pic with a new texture in a bit if i get enough time to update it :)
"You're just jealous because the voices are talking to me and not you...."

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Klyro city project

minetus

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Re: Adraax: Klyro's City Project
« Reply #988 on: December 04, 2007, 11:15:06 pm »
looks good, the texture is good also maybe just need more detail i guess  :P

Keldrena

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Re: Adraax: Klyro's City Project
« Reply #989 on: December 05, 2007, 01:30:13 am »
Two questions that I have not been able to find an answer to by googling.

1. Where do you guys find your textures for plants and such?

2. How do you make parts of a mesh translucent or reflective?