Author Topic: The grand balance of good vs evil  (Read 14177 times)

Bereror

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Re: The grand balance of good vs evil
« Reply #75 on: June 02, 2006, 10:44:40 pm »
Well I thought the pope was the only priest around that time, due to heavy catholism and muslims. But, maybe I'm thinking of the wrong years...anyway, like I said, I don't know much about Rome, but I never thought he was a priest, just more of a leader.

Suno,

There was no Pope around at the same time than Caesar. Gaius Julius Caesar was born at 100 BC and died in 44 BC. There were no Christians nor Muslims either. Jesus Christ was born 44 years after the death of Caesar and Islam was invented almost 700 years later.
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sardit

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Re: The grand balance of good vs evil
« Reply #76 on: June 02, 2006, 10:45:21 pm »
lol, nice, you do know that the roman empire excisted around the time that christianity was invented? Remember the "Priests" that sent Jesus to the cross, they were roman priests :P

I think the emperor after Ceasar was the one that did that, i'm pretty sure that Ceasar wasnt the one. Though he has a series of letters concerning christians with some other fellow, can't remember  who, but they were part of my final examn and Ceasar was our main author for my finals.
« Last Edit: June 02, 2006, 10:47:48 pm by sardit »

Pestilence

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Re: The grand balance of good vs evil
« Reply #77 on: June 02, 2006, 10:49:32 pm »
Hatchnet your nitpicking now. I know aswell that he lost much of his official standing with the priesthood when he left, but just becuase you lose the title will not just change how people look at you. People aparently didn't think it strange as a career move. And if you really know as much of Rome as you seem to say you do you will also know the temple's role when Caesar had the city showing that in a lot of ways his influence within it wasn't as gone as you imply.

Anyhow back on topic. You seem to somehow seem to have forgotten to answer my question. Rome had many factors that caused it's violence. Factors I don't see in Yliakum.

I agree that violence is possible to appear in Yliakum seeing much has not been told in how it is organized and such, but to have violence the scale some seem to want one would need factors that cause it beyond an evil guild. I have said myself the octarch rule of all the planes and no interracetension isn't really realistic but that is the setting the devs have chosen and you can't just step out of that becuase you don't like that.

minetus

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Re: The grand balance of good vs evil
« Reply #78 on: June 02, 2006, 10:58:38 pm »
from the main site history the only violance present is from the hordes that invade yiliakum from the bronze doors, maybe in the future there will be a option to join that faction?

also noted in there says there is no knowledge of interracional conflicts

sardit

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Re: The grand balance of good vs evil
« Reply #79 on: June 02, 2006, 11:54:26 pm »
I didn't vote for the octarchs, lets over throw them and begin a revolution :P

Come on, if we take the setting literally then a lot of stuff that anyone does isn't right. Remember that whole deal with the mouth? it isn't realistic then as there is nothing in the setting that says that it plays the role we gave it.

Suno_Regin

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Re: The grand balance of good vs evil
« Reply #80 on: June 03, 2006, 12:33:18 am »
Ok, ok, I have no idea about time periods. =P

I knew it was somewhere around there, but not 700 years...I figured about 150 at the most. =/

Hatchnet

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Re: The grand balance of good vs evil
« Reply #81 on: June 03, 2006, 01:20:57 am »
from the main site history the only violance present is from the hordes that invade yiliakum from the bronze doors, maybe in the future there will be a option to join that faction?

also noted in there says there is no knowledge of interracional conflicts


You know we've already moved well away from what the main site history says. Besides interatial conflicts are the kinds of things that can start from one person haveing a distaste for dwarves, an enki holding all humans responsible for the ones/s that raped it's mother, or an elf feeling that the diaboli should be destroyed because they are the "spawn of the devil". Realy all natural things for certain types of people.

zanzibar

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Re: The grand balance of good vs evil
« Reply #82 on: June 03, 2006, 06:23:34 am »
from the main site history the only violance present is from the hordes that invade yiliakum from the bronze doors, maybe in the future there will be a option to join that faction?

also noted in there says there is no knowledge of interracional conflicts


You know we've already moved well away from what the main site history says. Besides interatial conflicts are the kinds of things that can start from one person haveing a distaste for dwarves, an enki holding all humans responsible for the ones/s that raped it's mother, or an elf feeling that the diaboli should be destroyed because they are the "spawn of the devil". Realy all natural things for certain types of people.


To me, those things are just examples of bad roleplaying and therefore don't count.  If you're operating outside of the settings, then you're out of character.

In my humble opinion.
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Hatchnet

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Re: The grand balance of good vs evil
« Reply #83 on: June 03, 2006, 07:25:27 am »
What are the settings Zanzibar? Just because they say that there is no record of inter racial conflict does not mean that it has not, or can not happen. As I said sometimes certain people will have an experiance that causes them to dislike or have an affinity for someone of another race. That, belive it or not, is how racial conflicts start.

Pestilence

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Re: The grand balance of good vs evil
« Reply #84 on: June 03, 2006, 07:55:34 am »
It doesn't say anything about the setting how a mouth is used, but if the setting would say in Yliakum we only use it to eat becuase we are all telepathic that is the setting.

An yes we can influence the world by our actions, but roleplaying is what? It's playing  that you are part of the Planeshiift world. That you try to act as close to what someone who would be in that world for real would act like. So if the setting says something you can't just ignore it. You have to integrate it into your story. And yes I was oposed to the dwarvesbane guild for this reason aswell.

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Re: The grand balance of good vs evil
« Reply #85 on: June 03, 2006, 08:56:51 am »
What are the settings Zanzibar? Just because they say that there is no record of inter racial conflict does not mean that it has not, or can not happen.

Not to intrude in on your little conversation, but I have just a quick interjection.

"The city of Yliakum is a melting pot of races with different culture and origin, mixed and integrated by living together over the centuries. Racial suspicion and hostility are completely unknown, given that the greater part of people belonging to one race is normally married to someone of another race." Taken from: http://www.planeshift.it/guide/en/setting-races.html

The key words here are: "Racial suspicion and hostility are completely unknown"  as in they either don't happen, or that which does happen, goes on behind the scenes.  To me anyway, I see Zanzi's point quite clearly.  The settings dictate that there shouldn't be a dravesbane, at least not openly.  I am not for or against it nor am I for or against any of the other RP events that unfold in game, just so as long as someones RP does not tell me how I need to RP my characters.

We are player testers.  Not only do we test the game mechanics, but we also RP, testing out the player to player interactions, what is good for the community, what is bad, what enriches the game, what takes away from it.  By doing so, the devs observe how the community in the game grows, evolves, matures, and they can then use this to better shape the game through its mechanics to not only drive the game from a technical standpoint of where they want it to go, but also from the more important side, the community that makes up the game.  

Whether you agree or not with what the dravesbane guild is doing, what the so called evil players try to do, what Xillix did when she annouced herself to be octarch, all these events are equally important in the bigger picture.  Each event shows the community what is good, or bad, what the game is ready to handle, or what it isn't.  All these events are equally important in the larger developement of the game.  They shape the direction of the game.  They show what can be done, what can't be done, what should, and what shouldn't be done, either right now with the current abilities of the game itself, or what can't ever be done in the game, or at least not until quite a distant furture.

Each of the above given examples are just that, examples.  If anyone wishes to discuss the legallity of them, whether you agree or not with them, they each have thier own threads devoted to that subject.  This thread, is subjected towards the ability of players to "evil" or not.  Going off of that then, as it has been said, the idea of being evil in game is fairly limited.  But one must look at where the game is at in its developement.  With a more fully developed game, the ways to be "evil" will become easier.  It doesn't have to be just PvP "evil" either.  RPing evil can be done just as well against npcs.  Ultimately, the game mechanics will improve and players will have more abilities, skills, etc, to put forth to accomplish whatever type of character they so desire.  

As for this stage of developement however, I think many people need to take a step back a bit, think about what they are saying, stop treating this game as a completed project and just go with the flow of things.  Play with in the limited game mechanics given to you.  If someone sets something down and someone runs off with it, then so be it.  As the current game mechanics are, if you set something down, you give up ownership of that item.  It's up to the player to decide if he wants to be curtious to another player and not pick up stated item.  If someone does pick it up though, then there is no reason you can get mad, as you gave up the owenership of that item the moment you dropped it.  That other person isn't trully being evil, simply taking advantage of his surroundings.  You can either RP that out, or take it OOC and get upset.  Most of the time, running after the other person, and talking with them will either get the item back, or they will keep it for themselves.  They do have that right afterall, you did drop it on the ground to begin with.  You may be able to challenge them to a duel for said item to get it back, but its not like they have to accept.  After all, you did drop it on the ground for anyone to pick up.  That other player is simply playing the game as to how the game mechanics allow him/her to play.

The same goes with any other type of "evil" action done in the game.  People are simply playing the game as to what it allows players to do at this current time in its developement.  The real question becomes, are you going to complain about it or are you going to play along and react to what the game throws at you and truelly RP the world your character lives in?  If the game mechanics change so that you have the ability to place an item, yet still retain ownership of that item, then there in opens the posibility for true thievery/stealing to take place.  This then leads to a fuller RP experience, but again, it relies on what and how the game mechanics are set up.  

This holds true to any example from the game, from being able to drink litteraly 100's of potions in a single second to being able to walk through another character when they want you to stop.  Is it realistic?  Of course not.  Can you stop it?  Not with out chaning the games rules.  Play by what the current game mechanics allow you to do and RP that.  Then, if you are unhappy with the current way the game is setup, suggest ways in which the devs can implement ways on how to fix what you think needs changing.  Thats the primary function of these forums afterall, to allow players the oportunity to provide feedback to the game designers so they can further shape and mold this game to the ideal direction they want to take it.  Play the world as it is given to you, and should the rules change, then adapt.  Really, just go with the flow of things.

zanzibar

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Re: The grand balance of good vs evil
« Reply #86 on: June 03, 2006, 05:45:25 pm »
What are the settings Zanzibar? Just because they say that there is no record of inter racial conflict does not mean that it has not, or can not happen. As I said sometimes certain people will have an experiance that causes them to dislike or have an affinity for someone of another race. That, belive it or not, is how racial conflicts start.


I'm not going to RP an android or forrest troll in a game meant for an Indiana Jones style setting.
« Last Edit: June 03, 2006, 05:51:11 pm by zanzibar »
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Immaturity is FTW.

Hatchnet

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Re: The grand balance of good vs evil
« Reply #87 on: June 03, 2006, 06:15:27 pm »
What are the settings Zanzibar? Just because they say that there is no record of inter racial conflict does not mean that it has not, or can not happen. As I said sometimes certain people will have an experiance that causes them to dislike or have an affinity for someone of another race. That, belive it or not, is how racial conflicts start.


I'm not going to RP an android or forrest troll in a game meant for an Indiana Jones style setting.

Nor should you. However in a game with both feline Enikidkai and Humans you can easily play a character that thinks it's disgusting that Enkidukai shed all over the place. You would even be able to pass this dislike on to others (IC) and create a ratial tension between Enkidukai and Humans.

zanzibar

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Re: The grand balance of good vs evil
« Reply #88 on: June 03, 2006, 06:34:03 pm »
What are the settings Zanzibar? Just because they say that there is no record of inter racial conflict does not mean that it has not, or can not happen. As I said sometimes certain people will have an experiance that causes them to dislike or have an affinity for someone of another race. That, belive it or not, is how racial conflicts start.


I'm not going to RP an android or forrest troll in a game meant for an Indiana Jones style setting.

Nor should you. However in a game with both feline Enikidkai and Humans you can easily play a character that thinks it's disgusting that Enkidukai shed all over the place. You would even be able to pass this dislike on to others (IC) and create a ratial tension between Enkidukai and Humans.


Thus violating the PS settings.
Quote from: Raa
Immaturity is FTW.

Hatchnet

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Re: The grand balance of good vs evil
« Reply #89 on: June 03, 2006, 06:57:06 pm »
Zanzibar the settings are a guide not the world. (That is the point I was trying to get across earlier) And in any world you will have lots and lots of bad apples (even in an idealic world such as plainshift). There are lots of incharacter reasons which fit well into the planeshift settingfor a human to dislike Enkis because they shed. To say that such a thing viloates the Planeshift setting is the same as saying that individuality and human nature viloate the setting. Though my main character has no problem with the other races I will never play him as if he is a cardboard cutout made to fit perfictly with what someone else says he should be.