Author Topic: The grand balance of good vs evil  (Read 14259 times)

Karyuu

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Re: The grand balance of good vs evil
« Reply #105 on: June 04, 2006, 08:40:22 am »
"Can and most likely will" does not imply "always must," however. In addition, it's a made-up world - some reality can be dropped without disasterous results.
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zanzibar

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Re: The grand balance of good vs evil
« Reply #106 on: June 04, 2006, 08:45:42 am »
@Zanzibar not realy. It often requires far more in the way of compromise than the majority are willing to give.


I never really believed them either when they said Canada was a real country.
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Hatchnet

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Re: The grand balance of good vs evil
« Reply #107 on: June 04, 2006, 08:50:03 am »
Yes Karyuu some realitys can be dropped. A key point of human nature is sadly not one of them. Takeing this another route: Being feline in nature how do you suppose Enkidukai clean themselves?

Zanzibar you missed the point entirely. *Points at the middle east* They are in reality only the tip of the iceburg

zanzibar

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Re: The grand balance of good vs evil
« Reply #108 on: June 04, 2006, 08:56:08 am »
Yes Karyuu some realitys can be dropped. A key point of human nature is sadly not one of them. Takeing this another route: Being feline in nature how do you suppose Enkidukai clean themselves?

Zanzibar you missed the point entirely. *Points at the middle east* They are in reality only the tip of the iceburg


The Middle East is culturally diverse.

The Middle East is in conflict.

Therefore, the conflicts inherent to cultural diversity are impossible to overcome.

True?  I think not.

Especially given the example of Canada.



And no:  Violations of rules do not prove those rules correct.  The saying you're thinking of dates back to a time when the meaning of "prove" was "to test".  Things could be proven true or false; to prove something did not always mean to show that it is true.
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Karyuu

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Re: The grand balance of good vs evil
« Reply #109 on: June 04, 2006, 08:56:43 am »
Quote
Being feline in nature how do you suppose Enkidukai clean themselves?

We're primates, but we don't exactly clean ourselves like chimps do. There is a limit to such comparisons. "Human nature" can be an excuse for Ylians and Xacha, with a very strong maybe at that, but they are just two of the twelve races - and they don't have violent cultures at all, like we may have here on Earth.

The settings seem quite reasonable to me, and I'm not really understanding why you would make arguments against them.
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Smith: No, My Lord. I am attempting to conceal it.

zanzibar

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Re: The grand balance of good vs evil
« Reply #110 on: June 04, 2006, 09:02:45 am »
The settings seem quite reasonable to me, and I'm not really understanding why you would make arguments against them.


It's because people want to do whatever the heck they want.  That's really what it comes down to... if they can't ignore the settings completely, they'll justify it by saying that the settings are just "guidelines" or suggestions which players are supposed to work against.  Err, I mean surpass and move beyond!  Yes!  It's not destruction, it's developement!
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Hatchnet

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Re: The grand balance of good vs evil
« Reply #111 on: June 04, 2006, 09:19:37 am »
Actualy we clean ourselves alot like chimps do. We simply do so more often and tend to do a much better job.

Also found a few things you might be interested in in the race descriptions.
Quote from: Diaboli
Their familiarity with some of the semi-intelligent races that dwell in the Stone Labyrinths has raised suspicion with the other races.

Quote from: Stonebreaker Dwarves
They have a strong pride that sometimes develops into feuds with other clans or other races. They tend to be suspicious and quarrelsome towards other races that are taller than they are.

Quote from: Enkidukai
The Enkidukai race maintains its wild nature. They live in packs controlled by the male who is strongest and most skilful in combat. Each pack has a typical and easily recognizable look, mostly because of their habit in cutting or coloring fur in ritual or traditional ways. Enkidukai are always suspicious of strangers at the beginning, but once you gain their trust, they become faithful companions

Karyuu it's not that I want to make argument against the settings mearly against the theory that they are the sole description of what the world is. As i have already stated "even in a perfect world there will be more than a few bad apples". I also don't like to see contradictions in the setting that disprove the very arguments that somethig is against that setting. (see quotes above)

zanzibar

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Re: The grand balance of good vs evil
« Reply #112 on: June 04, 2006, 09:22:39 am »
Hatchnet, you can't generalize like that about cultural diversity and conflict.  The middle east is just one place among many, and there are many counter examples.

Even then, PS is a fictional land created by the devs, and if they want to make it unrealistic, then that's their right.
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Karyuu

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Re: The grand balance of good vs evil
« Reply #113 on: June 04, 2006, 09:28:43 am »
Understood, Hatchnet. Seeing just how little of the setting we have public at the moment, we definitely can all say that it's an incomplete description. Still, players don't make the setting - and over time as we find more and more information about the world, roleplay will have to adapt. But the dev team is really the sole source of the description of the world - and though there may be racial tensions, there really aren't any massive, organized hate-groups. I suppose that's what I was driving at. I've rather lost the topic :}
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Smith: No, My Lord. I am attempting to conceal it.

Hatchnet

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Re: The grand balance of good vs evil
« Reply #114 on: June 04, 2006, 09:31:50 am »
Hatchnet, you can't generalize like that about cultural diversity and conflict.  The middle east is just one place among many, and there are many counter examples.

Even then, PS is a fictional land created by the devs, and if they want to make it unrealistic, then that's their right.

Err no theres not. There are a few, but our real world is a history of cultural conflict and many of the ones where people claim that two races or groups are getting along it is simply one takeing advantage of another.


The Devs have every right to make the world unrealistic. Just not when they are trying to make "A realistic world". Besides though I do not know which was written first either the racial profiles or the general stteing need to be edited as they contradict each other. See above.

Understood, Hatchnet. Seeing just how little of the setting we have public at the moment, we definitely can all say that it's an incomplete description. Still, players don't make the setting - and over time as we find more and more information about the world, roleplay will have to adapt. But the dev team is really the sole source of the description of the world - and though there may be racial tensions, there really aren't any massive, organized hate-groups. I suppose that's what I was driving at. I've rather lost the topic :}

 :lol: Thats what I've been saying all along.
« Last Edit: June 04, 2006, 09:33:41 am by Hatchnet »

Janner

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Re: The grand balance of good vs evil
« Reply #115 on: June 04, 2006, 09:43:10 am »
Well it seams to me most of you have A. forgotten the point of this post, no matter i don't care much anyway, but would like to point out most of the quotas you are throwing around come from the guide. do yourself a favor and look up in a dictionary or goggle it don't care what you do. Find out what a GUIDE is. It in short means to lead you in a general direction, also means not set in stone.

 B. In the case of this game Direction Devs wont it to go. But we are constantly told to test out new things and if they like it WILL change way things are, So try it and see.
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zanzibar

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Re: The grand balance of good vs evil
« Reply #116 on: June 04, 2006, 09:23:21 pm »
The Devs have every right to make the world unrealistic. Just not when they are trying to make "A realistic world".

*sigh*

I think their intentions are pretty clear.  It seems to me like you're searching for ways to justify doing what you want to do.



Well it seams to me most of you have A. forgotten the point of this post, no matter i don't care much anyway, but would like to point out most of the quotas you are throwing around come from the guide. do yourself a favor and look up in a dictionary or goggle it don't care what you do. Find out what a GUIDE is. It in short means to lead you in a general direction, also means not set in stone.

 B. In the case of this game Direction Devs wont it to go. But we are constantly told to test out new things and if they like it WILL change way things are, So try it and see.


When the guide gives an absolute, it gives an absolute.
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Bereror

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Re: The grand balance of good vs evil
« Reply #117 on: June 04, 2006, 09:45:49 pm »
When the guide gives an absolute, it gives an absolute.

None of our characters have seen the guide. They have seen some books in the library and perhaps talked to NPCs and other characters. Everything else is up to what they believe and they are free to believe anything they want. And others are free to think that our characters are lost their minds because it makes no sense what they say :P
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zanzibar

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Re: The grand balance of good vs evil
« Reply #118 on: June 04, 2006, 09:51:56 pm »
When the guide gives an absolute, it gives an absolute.

None of our characters have seen the guide. They have seen some books in the library and perhaps talked to NPCs and other characters. Everything else is up to what they believe and they are free to believe anything they want. And others are free to think that our characters are lost their minds because it makes no sense what they say :P


That's probably the most interesting excuse I've read so far.  Very convoluted - I applaud you!
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Karyuu

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Re: The grand balance of good vs evil
« Reply #119 on: June 04, 2006, 10:00:54 pm »
Unless your characters have lived in other worlds their entire lives, they should behave as the guide "suggests". Otherwise there is no point to having a setting at all - and it would be nice to respect the world as it is written :> Sure, everyone has whatever freedom they want - but to avoid setting conflicts and awkward RP, we shouldn't exactly bring into the game whatever we want. ICly we can consider those who rave about cell phones and televisions to be crazy, but that would completely ruin the game, for example.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.