Author Topic: Shadow in the Hills critique  (Read 10803 times)

Baston

  • Hydlaa Resident
  • *
  • Posts: 54
    • View Profile
Shadow in the Hills critique
« on: April 30, 2006, 09:12:17 pm »
[ This post is mainly ooc, sorry to break the RP.

First, let me make clear two points : First, I am perfectly calm ;-) Second, I don't believe my character or character's guild presence in this RP is vital (i'm not that presomptuous).

As some of the participant of this RP now knows I am a bit upset with the way the things goes.
Baston involve the Slayers and others Evil guilds in this RP after other involved peoples asked him to do so. This was a pleasure and this RP was very nice to play.. until the moment I was told that all was set up from the very start.. our defeat was settle from the moment we walks in this RP... Not that nice... Especially when the characters who have the more to loose are not told that until the end is close...

I already discuss this with Anfa, Einnol, Monk and Xillix in game. As well I have discuss this matter with Setill and Narita, and of course all the Slayers.
My first reaction was of course really simple : "ok you fooled me, I quit and ignore this RP". I easily can do that, because, remember that nobody is forced to follow a special RP.
But it's childish, so I will now explain why I should have quit this RP:
1) I am sure of one thing : whoever begins a roleplay event, nobody can force other players who participate to act according the wish of the one who begin it. Roleplaying is mainly playing a role (and not overplaying a dream...), and what is the interest to play a role when all the script is already done ? We are not professional actors but players who enjoy playing our character's role. And I believe we cannot enjoy playing like that when we have somebody who direct our act (I refer to the conversation we had with Zorbels, Essada and Anfa about Raithen who was trying to act as the director of the scene or at least it's how we feels it). The only exception is when all players have works together to make the script.

2) I believe that we need to pay attention to one thing : roleplaying is not daydreaming... We lived in a medieval fantastic world but this not means we can do all we want. When we roleplay, too me, it means we have an interest to extend Planeshift history. Extend do not means rewrite it.
I think for a better harmony, peoples who wants to roleplay needs to know at least a little of the Planeshift story. It's not that long to read and it's very interesting. That way we can avoid some absurdity...

  • First of all, amongst all the things involving gods, please take care of one thing : in Planeshift's story Vodùl is a very powerfull god.
    Far more powerfull than both Laanx and Talad, so don't you think it's a bit illogical to think that their is a living being in Yliakum powerfull
    enought to seal him away from Yliakum while Laanx and Talad can cross this land freely ? Don't you think it's illogical even if all the
    inhabitant of Yliakum raise against him ?
  • Then, I don't see anywhere wrote in Planeshift's story that Vodùl is Evil. I think he don't care about goodness or evilness,
    he have too much power to care about such a futil thing. To use Setill's words (that is ooc words of course) : Nobody can say if he is evil
    or not, the only thing we know is that he sends to Yliakum the Diaboli (who are "evil" being) and the Klyros who refuse both Laanx and Talad.
    (In fact from the Planeshift's story : "Laanx and Talad accepted the exchange, because Vodùl was a kind master and a pleasant consort", but this only told us that at this moment of the story Vodùl was kind with other gods. We can also assume, if we want, that Vodùl is indeed an evil god and lure Laanx with the power he gave her knowing that in the futur (do not forget what god Vodùl is) Laanx and Talad will turns ennemies).
    We can deduce all we want from that, and like Setill, I think Vodùl wants to bother (maybe punished) Laanx and Talad for what they did.
    So it make too side from this point of view, and if most of players considers the "good guy" are sided with Laanx and Talad it makes Vodùl's followers the "evil guy". Fine for me, but this not means that "good" and "evil" are absolute concept that we can apply to the gods of Yliakum.
    But remember : Laanx is not that good I guess... And she/he is not really in good terms with Talad (quote from the story of the Klyros race : "Before leaving them to their destiny, he [Laanx] taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy."). From this point of view the "good guy" can be Talad's followers for example. I say that to point that religious RP possibilities are wide in Planeshift story, without the need of creating new demons for example. Even, if it can be very nice to help the Devs to write new stories about another Dark force (we have numerous talentuous writter here [Baston winks at Anfa]), I think it's only respect to the Devs to use the base they give us.
  • My next point is directly related to the 2 firsts (and justify my second point digression but it's still really general). I think everyone wants to be strong, beautifull, rich and powerfull. But, a bit of modesty is not that bad too...
    This days I saw many peoples telling me things like "Vodùl talked to me, I want to serve him". Ok, think about how powerfull this god is and you will get my point : do you think a mere Yliakian (inhabitant of Yliakum.. i hope it's not too bad) is worth of the attention of a such powerfull god ?
    The same thing can be used for many things : do you think you can stop him ? Do you think somebody can stop Laanx or Talad's will ?
    In the same way, read the description of a lot of characters and you will be surprised to see how many half-god we have ! ;-)
    Same things goes for the RP, I can quote some peoples who misunderstood "roleplaying" with "daydreaming"...
    No names but when Baston, a tall and brutal Ynnwn, ask a small Elve "and what will you do if I throw my heavy axe on you ?", the no-named elve answer : "I will magically summon a hole, you will fall inside and die"... no comment.
    So i can develop this "roleplay" if you want :
    * Baston become a super sayan and fly out of the whole
    * no-name collect all Yliakum energy in an ultra-super-huge energy bold and while the sky become dark throw him at Baston
    * Baston deflect the ultra-super-huge energy bold with a huger Kamehameha (the super version) and cast THE ultimate ninjustu "Tajyuu Kage bushin no jutsu" so no-name is corner by 2000 Dark clones of Baston

    Ridiculous no ? I guess we'd better to keep the RP in things we can do in game.
    Please, do not misunderstood me, I also roleplayed many things which not really exist in game, like Baston's tatoos on his face (which are Vodul's Runes). But when Baston cast those Runes he didn't get super-powers and can't do anything impossible in game : it just turn his mind feelingsless (I don't know if it's english : I mean without any feelings). This is only up to me to kill Anfa for example, I can decide anytime that Baston is now feelingsless and will try to kill his dear Love. What I wanted to say is : I think it turn a RP in comedy to do things which can't possibly exist in game (even in our wildest dreams ;-)). Being creative is really nice, but too much "creativity" lack of credibility.

Now for this RP special things. I will just say what I already said in game :

  • So first, I don't like the idea of being a tool for my own character's defeat (I guess nobody like). Like I said before : I don't believe that is a nice thing to blindly follow the story of someone else without the same knowledge that all peoples involved. Especially when they try to blind you enought to force you to go, with a smile, to your own defeat.

  • We must avoid in a roleplay an important side effect : knowledge OOC and IC are different things...

  • Unlike Monk, I don't see why "you gotta let the good guys win in the end". It's one of the critical points of this RP I guess. If you just want a story where the "good guy" wins, simply write a story and post it on the forum... If you want a roleplay event with lively peoples do not ask them to loose ! let the things go by themselves. The "good guys" want to close the portal, the "bad guys" don't want and defend the place ? Ok nice : assault their position. If you win you can close the portal, if you loose ... too bad for you.

    The same goes for the second assertion : why evils must be "outwitted an humiliated" ? This is all the fun in being evil : you can do what you want and you are not bound by fuzzy notions like "moral" and co. And I don't want to play a dumbass just because I want to play an Evil character.. Do you think you can outwit Sangwa for example ? Do you think Setill will let you humiliate him ?
    Moreover, it's disrespectfull for players who wants to play Evils characters.

  • Like I said before (in game and in this post), we must not forget one important thing : nothing will change in game after this RP ends.
    OOCly we all know that, so to stick with this fact in game we need to have balanced RP events. It's just logical : how to manage the total victory of one side or the other when it involve the whole Yliakum ? All characters of the loosers' side must be deleted ? Will we ask to modify the game to stick with our RP ?
    Of course, it's foolish.
    And is their any other way than a draw to keep the balance between the RP and the game like it is ? But a balanced outcomes do not necessary means that all sides wins or that all side loose, a side can win on some points and loose on another...

  • Some points are not logical in the story and betray the fact that players behind the characters have exhange informations their characters may not know (of course...) : Why Xillix bring only the "evils" in the tavern ? Why Anfa captured Forig (even if Super-Peacer have already cast an unbreakable impossible to dispell super-spell to enjail Forig) ? Why some of the players involved in this RP give me instructions ("share informations" if you want to be kind) OOC just to make my character (so IC) do what they wanted ?
    Please remember that I join this RP just because somes ask me too ... it's not that kind of them to ask me to join, then agreed amongst them to defeat my character and all the one he have involved with him...


I think it's no use to continue like that (I don't want this post to turn in a list of grudges). Like I said in game many times, I will not hold any grudges against anyone, I will also finish my part in this RP because I liked it until I discovered I was tricked.
And also because... hum, no MAINLY because after exposing my thoughs to Anfa, Einnol, Monk and Xillix they all agree to say that was not really fair. Moreover, I did a bloody works on myself to stay cool after that, and we discuss of something more balanced for the end.. At least, my dear manipulators listen to me ;-) So it makes me the stupid if I just leave the RP without discussing with them. So I will discuss.

I just make this post to point some facts that, I believe, we may take in consideration for further developments. But once again, this is only my point of view and it worth not much considering how new I am to Planeshift.

I think the more important things in this post are :
1) roleplaying is not the same thing as writting a story, we can't control all points and decide how it will end before starting. Roleplaying is not Roleacting. Let the game go by itself.
2) Putting some logic and sticking a bit more to what we can really do in game and to the Plaenshift's story cannot be bad.

Good day lads

hum.. one last thing .. but it's in character]

Go away other male : Anfa and me will not broke out !
* Baston laughs evily "too bad for you the more beautifull female of all Yliakum is mine"



In the Darkness I rest
In the Shadow I act
In the Light I kill
In the Blood I bathe

Baston Xantror
Dark Crusader in Infidel Slayers

Waylander

  • Veteran
  • *
  • Posts: 1562
  • Constantly correct since 1988
    • View Profile
Re: Shadow in the Hills critique
« Reply #1 on: April 30, 2006, 10:01:12 pm »
Who says the good guys will win.  I mean, in order to close the gateway they have to find some way to protect themselves from the shadow, stop the "evil" ones from hindering them, figure out a way to outmagic a powerful god, save a sickened Zorbels...It's not going to be easy for them.

The "evil" guys...just kind of have to stop them.

I have no idea how any of you think of making a way to outmagic a god though...especialy with a good portion of Yliakum trying to stop you...but best of luck :)
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: Shadow in the Hills critique
« Reply #2 on: April 30, 2006, 11:03:51 pm »
Hi Baston,

I've been following this story line half heartedly since I became involved in it.  I've been trying not to pay too much attention to the stuff posted on the forum that my character isn't directly involved in, for various reasons which don't matter too much.  After reading your post though, I think you've raised a lot of good points.  In fact, it's a lot of stuff that I've been talking about for a long time now.

i) There's a difference between story writing / play acting and role playing.  Writing a story then acting it out is not role playing.

ii) The /me command only goes so far.  Creative liscence only goes so far.  I've seen people introduce super powerful powers, ghosts, new gods, cities where all dwarves are slaves, wars 20 years ago that nearly destroyed the land yet were ommitted from the history books, the ability to dodge anything (I'm guilty of this one), new politicians and Octarchs and law enforcement agencies, etcetera etcetera.  I think people need to step back and take another look at what they've been "role-playing", because a lot of it is rather silly and unnecessary, at least in my opinion.

iii)  Evil versus good - definately!  Evil doesn't always win, and there should be multiple possible endings for a quest, storyline, event, etcetera.

iv) As far as Vodul goes, I'm not convinced that our character are even supposed to know about Vodul.  And you're echoing my comments about whether he's good or evil.  When I ask people why they think he's evil, well - I haven't gotten a very good answer, let's just say that.  Some people have said that they don't think he's evil, but then I look at their "RP" and it doesn't match up.


I'll probably have more things to add later, but I think you already did a great job and you're much closer to this thing than I am.  These are ongoing issues in the community though, this is just the latest instance of it. ;)

« Last Edit: May 02, 2006, 08:41:17 pm by Karyuu »
Quote from: Raa
Immaturity is FTW.

Peacer

  • Veteran
  • *
  • Posts: 1079
  • I've got balls of steel
    • View Profile
Re: Shadow in the Hills critique
« Reply #3 on: May 01, 2006, 12:47:40 pm »
[after the shock of this being *directed* i thought a bit about it. Leave the rest of the end and write on it as it continues, It has been fun untill now, everything even though it was directed, it would be sad to let it end like this. I'd say let's give it a blast of an end and all meed on oja road for a big big battle where we all fight till last man, hey that could actually be cool, maybe someone should post date and announcement here :) /o)[<---guy with shield and sword]
« Last Edit: May 02, 2006, 08:41:26 pm by Karyuu »
The Guardians of Power

left the game, looking in now and then to check progress, if you want to contact me use the email attached to the msn contact on this forum account

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Shadow in the Hills critique
« Reply #4 on: May 01, 2006, 04:37:32 pm »
Baston,

As I see it you were never fooled. Forig was in Xillix's custody not yours. I brought you to the tavern to display IC that I was not allied with the closing of the portal, because your character has stated that he is uncomfortable speaking at the temple of Laanx. You make an issue of the fact that I brought only evils to the tavern. I only brought you to the tavern. The whole sneaking Forig out while we were in there Was Anfa's doing IC and my idea OOC. It was always intended that you would find Forig and use him in the manner prescribed to keep the portal open.

A lot of the issue comes down to timing. Had we waited a day or so Forig would have been alone and he could have been snuck from the temple with no IC issue, but I had all of the principle characters on at the same time so I stepped it up made it happen faster. This was to make for a nice rp as not just you but others looked for forig and eventually you would have found him. as far as peacer's super wall or whatever I frankly did not see that happen but Anfa rp'ed the use of her crystals of wyldewood to free Forig.

The idea that this whole rp was made to fool the evil or humiliate them is completely untrue. Monk started with darkshade and a sketch of some plot elements. Impromtu in character acting then drove the story. The worshipers of Vodul leaped on this because as you have stated, and zanzibar's arguments are not lost here, there Is little in game for those who make Vodul a part of their IC lives.

Some points were raised that I think are of major importance to the future success of roleplaying scenarios. One is that beginning an open ended rp is incredibly difficult to pull off. As anyone who has has the time to game master table top rpgs will attest the characters cannot be trusted to separate Player character knowledge, this means the things the player knows being separate from what the character knows. This is a two way street the character can know things that are unknown to the player and the player will know things that SHOULD be unknown to the character, but this does not always work out. Players cannot always be expected to be consistent to their role.

Secondly impromtu roleplays seem to have a tendency to decend into the kind of my imagination is bigger than yours pissing contests we have witnessed here.
"I shot you"

"nuh-uh, I got super armor and your bullets richochet back and kill you"

"Mom! Xillix isn't playing fair!"

When this happens more is at stake then just bad acting, you then have people reaching further and further into unwritten settings to justify their actions and powers beliefs etc. All of this said some good has come from the impromtu acting Zorbels story Proglin and Einnol's Monk, Anfa, Baston, Narita, and Setil, all acted well at different points, and even some of the struggle to close / keep open the portal has been good and fun.

However I believe that these events should be directed. That they should be largely written out before the fact and that all parties "acting" in an official capacity in the story should know their roles and be prepared for the twists and turns in the plot. Sometimes that means playing being defeated or even fooled, but the player should know before the fact, and choose whether to participate in that role for their character. A certain degree of Ad-libbing is always to be welcome and CAN enrich a storyline but to assume that impromtu "acting" ALWAYS aids the story is simply a mistake as I see it. I uttered a concern early on to many of those responsible for this RP that those who for whatever reason worship Vodul be brought into the fold and be told where the story was going precisely to avoid anyone feeling as though they had been used.

The ending I envisioned would have adressed issues of concern for Narita Setil and Baston and left them all with something to call their own and I believe even the "good guys" would have been ok with it, but that was the problem I was only one of more than a dozen who envisioned a different ending. At no time however was the source of the portal to end up being Vodul's power. This is precisely why I wanted to bring the Vodul worshippers in to explain to them what was happening and how things would unfold so they could choose with information whether they wanted a part of it. It was not my superthread however so I heeded those who began this tale and did not want to curb the enthusiasm of the Vodul worshipers.

My ending is pretty simple and the "good guys" and the Vodul worshipers triumph . . .alas . . .others still have different endings . . .

« Last Edit: May 02, 2006, 08:41:34 pm by Karyuu »

Baston

  • Hydlaa Resident
  • *
  • Posts: 54
    • View Profile
Re: Shadow in the Hills critique
« Reply #5 on: May 01, 2006, 04:52:37 pm »
[ Hello lads,

@Waylander : hu, as I said : the story is already wrote and not ends on evil's victory or on a draw... At least, the last time I talk with the directors it was, but we were talking about making it more even.

@Zanzibar : Hi, I agree with all your points, they are exactly what I said and I'm very aware that I don't point something new ;-) But I feeled that can be good to say it to try to avoid a loose of the fun. The only point I not totally agree is your iii) Evil vs Good : I think it's not a matter of winning all the time, in fact it's just impossible for both of the side to win in game. It's just a matter of how we all think our RP : involving the both side in a RP is difficult and, in my opinion, we should just write the beginning of the story, explain the goal of the RP and then let the game and our respective skills in game decide who will wins. An analogy : in the first person shooter game Counter Strike, we have two side terrorist and counter-terrorist, depending of the map one of the side have a goal and the other side try to interfere. Can you all just imagine one of the side deciding who will win, and directed the other player to achieve their goals ? *laughs* What an interesting game : you come to be killed without having the right to defend yourself ...
What I mean is : in those big RP let's just fix the base of the story and the goals and play !
And last thing : YES ! Roleplaying is supposed to be done in game to me too !

@Zorbels : Agreed !! We are here to have fun !

@Peacer : anytime ;-) Baston is all the time ready for a fight.. About your big battle royale, it may be very nice but as far as i am involved I don't want to modify or interfere with the "thinking heads" (no offense or pejorative thoughs in this expression, it's just a shortcut) of this RP and I know they haven't planned any fight (one more time: last time I discuss with them). And 'till I'm not one of the "thinking heads" I just made proposal to make the end more even. If you want to modify the story go to discuss with them but I don't want to bothered them in their RP's story, i am not involve since the very beginning in it and I have no right to do so. Moreover I wonder if it's just possible for me : I have so much lag on ojaroad that I can barely move... so imagine a fight !
And don't get me wrong, I began to be involved in this RP and I will finish it, even if Baston will be defeated. But Baston will not involved his guild, allies and friends in his defeat. I am a bad looser but I have pride ! And running away crying that I was tricked do not match with that. I'm better dead than dishonnored. If I was too stupid to be tricked it's only my fault and I will not do something highly not RP to compensate : quitting now will introduce some illogical facts in the RP and I don't want to be the cause of something like that. Unlike a story, facts that happens in a RP cannot be undone so even if I decide to quit now the fact that the "Evils" fight at the Mouth twice against their ennemies remains.

@Xillix : wait, you posted while I was answering. I will answer in another post :)


Last thing : after re-reading my post I saw a lot of things badly explain and I'm sure, a lot of typo and grammatical errors. Sorry about that, I'm not english at all. Writting such a long post and trying to explain clearly my thoughs is not that simple in another language. So, please forgive my english ;-)
]
« Last Edit: May 02, 2006, 08:41:43 pm by Karyuu »

In the Darkness I rest
In the Shadow I act
In the Light I kill
In the Blood I bathe

Baston Xantror
Dark Crusader in Infidel Slayers

Baston

  • Hydlaa Resident
  • *
  • Posts: 54
    • View Profile
Re: Shadow in the Hills critique
« Reply #6 on: May 01, 2006, 06:34:08 pm »
[ Greetings Xillix,
First, as I said maaaaany times in game, I am not mad at any particular players OOC, and I hold no grudge... particularly against you !
We played a little together, and I personnally enjoyed it each time.

Before answering you, I will just say to everyone that Xillix and i already have this discussion in game.
I agree with you on most of the point but let me do some comments.

As I see it you were never fooled. Forig was in Xillix's custody not yours. I brought you to the tavern to display IC that I was not allied with the closing of the portal, because your character has stated that he is uncomfortable speaking at the temple of Laanx. You make an issue of the fact that I brought only evils to the tavern. I only brought you to the tavern. The whole sneaking Forig out while we were in there Was Anfa's doing IC and my idea OOC. It was always intended that you would find Forig and use him in the manner prescribed to keep the portal open.

As I said in game, the problem for me on this point is that both of the actors knows what was going on... Me and my allies excepted. You want a proof ? Navarr asked me by tell and OOC to bring the Slayers to the tavern, this was for the RP if I trust him. And as you asked me too (OOC and IC) to go to the tavern I came. This is exactly what I was pissed off : this have nothing to do with the RP by itself, I didn't even know how should I be able to use Forig ! I also have no idea of how to bypass Peacer's super-shield (maybe by doing a "/me dig the wall and free Forig by the hole"..), so being freed of the "Forig's affair" was fine for me. But what i didn't like was the way OOC talks were used to make my character do what you wanted.
To be really honnest, the moment I know who's alt was Forig I wanted to leave this to concentrate on the Mouth thing. So you can trust me when I tell you that my "angry" wasn't about the hide of Forig. Moreover Anfa is my Lover in game so she can do what she wants ;p.

A lot of the issue comes down to timing. Had we waited a day or so Forig would have been alone and he could have been snuck from the temple with no IC issue, but I had all of the principle characters on at the same time so I stepped it up made it happen faster. This was to make for a nice rp as not just you but others looked for forig and eventually you would have found him. as far as peacer's super wall or whatever I frankly did not see that happen but Anfa rp'ed the use of her crystals of wyldewood to free Forig.

And you did well : the RP was nice. But think about what you told me and you will get why I gone mad. You asked me to come to free Forig, I asked you why, after some talk I propose you the sacrifice to allow the portal remaining open. You agreed and I came to the temple. You told me ooc what's will going on : we have to free Forig. When I arrive the place was over crowdy and Forig highly guarded (even if you omit Peacer's spells...), I begin to wonder how you wanted me to free him without fighting... Then you told me about the (IC) message Forig have for me.. in fact, there was no message and Forig told me (OOC) to come back in two days to free him. Why 2 days ? I didn't get it but I begin to feel something were hidded to me. After that, comes the story of Anfa's hidding.
Two days shorten in 10 minutes, a different outcomes of what you told me, and all without saying anything while all the other characters knows what will going on... I have no problem with the RP itself, moreover it was necessary to Zorbels and Satayne.

What I didn't like is that everyone lied to me OOC to makes us move according to their plan. Please, remember that I have no reason to not trust you or Navarr as players, Baston can doubt of you as character (what he did with Narita in the tavern) but I, as a player, cannot think that others players will lied to me just to make my character do what they want. Was it so complicated to briefly explain me the situation ? You involved me in the Forig's RP and in 20 minutes you changed the plan and I discovered that involved players fooled me as player. At the moment Anfa told Baston she have the prisonner, the only clue I had was pointing only one thing : I was fooled. I didn't know how this sub story will end (what I don't care in fact : we can just do as you did and sacify a pure good alt to the portal), but I can only see one thing I bring Baston to shouts and fool around in the temple, and then all things goes differently of what I was told ooc...
I was wondering if you feared that I will not act according the scenario if you told me it...

I just want to remind you that I finished this part after you explain me... I also played your game even if I was very angry and post the "wanted" ads on the forum. Baston even dispatch the Slayers for a moment... I think I was not such a bad looser/player to continue to play a role in this story after that.

The idea that this whole rp was made to fool the evil or humiliate them is completely untrue. Monk started with darkshade and a sketch of some plot elements. Impromtu in character acting then drove the story. The worshipers of Vodul leaped on this because as you have stated, and zanzibar's arguments are not lost here, there Is little in game for those who make Vodul a part of their IC lives.

You get me wrong on this point : I didn't means that the whole RP was made to fool the evil or humiliate them ! I just quoted Monk's statements ingame. I guess he see all evils as sort of sadist and masoshist who only like one thing : being humiliated...
I just wanted to make clear that this is not my point of view : Planeshift is not a politically correct American film with a happy end ;-) I hope it will never end and I don't think evils characters must direct their act in defeat... I am not playing the "bad guy" in a Disney film (I love Disneys ! but that's not the question ;p).

Some points were raised that I think are of major importance to the future success of roleplaying scenarios. One is that beginning an open ended rp is incredibly difficult to pull off. As anyone who has has the time to game master table top rpgs will attest the characters cannot be trusted to separate Player character knowledge, this means the things the player knows being separate from what the character knows. This is a two way street the character can know things that are unknown to the player and the player will know things that SHOULD be unknown to the character, but this does not always work out. Players cannot always be expected to be consistent to their role.

Hum.. This is exactly my point : if you want a directed RP, you need to make all the leading players works together on the scenario. It's only my point of view but it's more fair and makes all the players happy. But you already told me that in game, and once again we are just having the same discussion again. To make my position clear : I am for fair and square RP. Not fair in terms of the story of the RP, but fair in terms of rules and informations. Before a fight in Martial Arts, all contestants know the same things and everyone know the rules. This way the winner is really the best fighter. I think it's a good principle as you think Xillix.

Secondly impromtu roleplays seem to have a tendency to decend into the kind of my imagination is bigger than yours pissing contests we have witnessed here.
"I shot you"

"nuh-uh, I got super armor and your bullets richochet back and kill you"

"Mom! Xillix isn't playing fair!"

When this happens more is at stake then just bad acting, you then have people reaching further and further into unwritten settings to justify their actions and powers beliefs etc. All of this said some good has come from the impromtu acting Zorbels story Proglin and Einnol's Monk, Anfa, Baston, Narita, and Setil, all acted well at different points, and even some of the struggle to close / keep open the portal has been good and fun.

I have nothing to say about that. I agree and just ignore those "roleplayers" when they begin to do so. I am sustainer of roleplaying not too far of the limits of what the game allow players to do.

However I believe that these events should be directed. That they should be largely written out before the fact and that all parties "acting" in an official capacity in the story should know their roles and be prepared for the twists and turns in the plot. Sometimes that means playing being defeated or even fooled, but the player should know before the fact, and choose whether to participate in that role for their character. A certain degree of Ad-libbing is always to be welcome and CAN enrich a storyline but to assume that impromtu "acting" ALWAYS aids the story is simply a mistake as I see it. I uttered a concern early on to many of those responsible for this RP that those who for whatever reason worship Vodul be brought into the fold and be told where the story was going precisely to avoid anyone feeling as though they had been used.

I agree, if everyone knows his role and agree before starting what is the story it makes the things fair and somewhat easier. Even if this is the first time I participate to this kind of directed event... And it seems the "all parties 'acting' in an official capacity in the story should know their roles and be prepared" part seems to have been missed in this one ;-) But it's better late than never.


The ending I envisioned would have adressed issues of concern for Narita Setil and Baston and left them all with something to call their own and I believe even the "good guys" would have been ok with it, but that was the problem I was only one of more than a dozen who envisioned a different ending. At no time however was the source of the portal to end up being Vodul's power. This is precisely why I wanted to bring the Vodul worshippers in to explain to them what was happening and how things would unfold so they could choose with information whether they wanted a part of it. It was not my superthread however so I heeded those who began this tale and did not want to curb the enthusiasm of the Vodul worshipers.

My ending is pretty simple and the "good guys" and the Vodul worshipers triumph . . .alas . . .others still have different endings . . .

One more time we already agreed on that ingame, and as I said to you I think it's just better for the balance of the game, better for this RP too (to stick to the game reality)

]

* Baston come closer to Xillix scratch her head behind her kitty ears and laughs "Don't worry Lady Xillix, I will continue to tag your temple and throw rocks on Laanx followers"

[ It seems I have hurt some peoples with my post, I apologies it was not my purpose. I have made some comments and I have never organize any RP events.. So to be fair I will do that when I have some times (this summer I promise.. time for my poor slow brain to find something interesting enought to make the RP interesting too).

Good day all.
]
« Last Edit: May 02, 2006, 08:41:51 pm by Karyuu »

In the Darkness I rest
In the Shadow I act
In the Light I kill
In the Blood I bathe

Baston Xantror
Dark Crusader in Infidel Slayers

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: Shadow in the Hills critique
« Reply #7 on: May 01, 2006, 09:08:10 pm »
[Last thing : after re-reading my post I saw a lot of things badly explain and I'm sure, a lot of typo and grammatical errors. Sorry about that, I'm not english at all. Writting such a long post and trying to explain clearly my thoughs is not that simple in another language. So, please forgive my english ;-)]


Don't worry about it.  Your writting is better than what many English-speakers post.


As a sidenote:  If it seems that I'm ignoring this stuff in game, it's because my character won't know about things he isn't involved in, unless it travels down the vine to him.
« Last Edit: May 02, 2006, 08:42:02 pm by Karyuu »
Quote from: Raa
Immaturity is FTW.

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Shadow in the Hills critique
« Reply #8 on: May 01, 2006, 10:07:03 pm »
Baston we have no issues at all I want you to understand that a great deal of my post was directed at those who made me feel like I could not clue you in.
« Last Edit: May 02, 2006, 08:42:26 pm by Karyuu »

Baston

  • Hydlaa Resident
  • *
  • Posts: 54
    • View Profile
Re: Shadow in the Hills critique
« Reply #9 on: May 02, 2006, 01:17:29 am »
[
@Xillix : :oops: ... my bad. So this is why I agree with almost all your post ! Nice anyway.. I feel like I will pop in game just to bother you ;-)

@Peacer : hum... I think it's hopeless... (moreover Kage Bushin no jutsu is not DBZ but Naruto ;p)

@Zanzibar : so it's not that bad ;p
]
« Last Edit: May 02, 2006, 08:42:42 pm by Karyuu »

In the Darkness I rest
In the Shadow I act
In the Light I kill
In the Blood I bathe

Baston Xantror
Dark Crusader in Infidel Slayers

narita

  • Hydlaa Resident
  • *
  • Posts: 67
    • View Profile
Re: Shadow in the Hills critique
« Reply #10 on: May 02, 2006, 01:51:04 am »
[ Some of my thoughs about this.

  - To know if  Vodùl is evil or not is not required. The worshiper are just currenly evil, as you probably noticed.
 
  - Esoteric stuff shall be limited. Only what's in the Planeshift guid should be allowed in comon life. This is the common knowlegde of everybody. If we'll derogate, we'll have to play it IC but also explain OOC and expect everyone agree which is not  feasible in public or during the play. To summon some invisible force to help, a deus ex machina, can be see as a lack of  imagination.
 
  - OOC shall not be used to change someone's mind or location without a IC reason. We have to give people hints on the way to go. For exemple if we wish Foric to be set free, we may send someone telling he will be executed. Characters are not pawns who can be moved on command. Specialy when we have to give instructions to troops, we have to tell them why we do what we do.
 
  - The only way to win in roleplay is to have fun and let other have fun with us. We don't have to see, as players, the other side as the evil and stupid guys in a serial film, the one who must loose because it's so dumb (you may see that IC of course). If the other side is wiped out, we'll have no one to play next time. Furthermore, he will probably ignore our conclusions.
]
 
 
« Last Edit: May 02, 2006, 08:42:50 pm by Karyuu »

Darkblade

  • Hydlaa Resident
  • *
  • Posts: 143
    • View Profile
Re: Shadow in the Hills critique
« Reply #11 on: May 02, 2006, 02:46:24 am »
[ <sigh> I"m almost tempted to withdraw my support for this entirely (Aka, the creative aspect). Why? Mostly because this story has changed so much, such that people are beginning to think of total solutions. Not that that's a bad idea, but lack of communication is. Monk wanted to merge multiple RPs, but I don't see how that is possible at all, when I've not been contacted about my part in a long while. Now that shadow in the hills are all related to Vodûl - or mostly -, and nothing else. Most will object to anything otherwise, is what I'm feeling.

It was, I believe, encouraged to develop themes based on this, to show something akin to a crisis nearby Hydlaa. It's my personal opinion that this has totally gotten out of hand, half of what is happening says that, half says this, a third says that.. It's enough to drive a poor writer mad.
I get the feeling that cards are being passed underneath the tables, some cards that need to be seen.

In essence, this is a small plea for information, communication of ideas, for those too lazy to read the small post above.
- Darkshade. ]
« Last Edit: May 02, 2006, 08:43:00 pm by Karyuu »
Crazy am I. Not responsable for crazyness that ensues.

Monk_

  • Hydlaa Resident
  • *
  • Posts: 71
    • View Profile
Re: Shadow in the Hills critique
« Reply #12 on: May 02, 2006, 04:33:23 am »
Darkblade:
All I have done with regards to your Faceless Shadow Warlord theme is suggest "it may be related", to allow you to tie it in somehow if you wish. Yes, the Shadow in the Hills supertheme has developed a lot - you can't expect it to stand still in waiting for you to incorporate the Warlord theme.

You are still welcome to connect the Warlord theme to this, but of course it will have to be compatible with the state of the events thus far. Otherwise perhaps you could just leave it seperate and develop it in parallel, or afterwards. It certainly seems to have the scope and potential to be a huge theme in itself!  :)
« Last Edit: May 02, 2006, 08:43:11 pm by Karyuu »

Darkblade

  • Hydlaa Resident
  • *
  • Posts: 143
    • View Profile
Re: Shadow in the Hills critique
« Reply #13 on: May 02, 2006, 04:49:44 am »
[ Well, at the current moment, I think I'll let it develop after this, part of cause and effect, if you get what I mean. Part of the problem does lie in time available, but I won't get into details.

Thanks for clearing that up, Monk.
- Darkshade]
« Last Edit: May 02, 2006, 08:43:25 pm by Karyuu »
Crazy am I. Not responsable for crazyness that ensues.

Monk_

  • Hydlaa Resident
  • *
  • Posts: 71
    • View Profile
Re: Shadow in the Hills critique
« Reply #14 on: May 02, 2006, 05:05:34 am »
With regards to Baston's and related posts:
In the name of just getting on with the game, for the most part I will just leave Baston's posts to speak for themselves, and let everyone take what they want from them. That seems to be what he desires too.

It may be helpful if I clarify one or two things about my attitute:

- I appreciate both Baston's desire for open-ended freeform RP, and Xillix' desire for direction and consistency.
When my idea for this supertheme began, the concept of the portal was unknown to me - I had decided nothing about the source/end of the strange presence in the hills. Mention of Vodul was a surprise. There was no notion of possessed people and I had no idea what the shadows meant or planned. Players have inspired these developments dynamically. Yet, as people have informed me of these developments, I've done my best to see that all involved are aware so that developments can be compatible.  I'm working for balance.

- I don't wish to preclude the defeat of any players without their knowledge.
By the time Baston became involved, it was already apparent that the Shadows desired the destruction of Hydlaa and her people.
Quote from: Baston
we must not forget one important thing : nothing will change in game after this RP ends.
So of course the darkness could not succeed in this plan, therefore in siding with it, Baston would have to concede that his side will at least fail in this main goal.

I thought Baston was realised this when he got involved because he spoke of the Mouth, and seemed to know what I was talking about. However he was not up to date, and I believe this lead to a lot of the misunderstanding. Sorry about that, Baston - thanks for staying involved!

- I don't think evil players must always lose.
Evil must lose if it wants to destroy the world (can't change the world with RP), but they don't always have to fail or lose every battle.
Quote from: Monk ingame
..i do play an evil character (who is private) and i often let myself be humiliated or outwitted, because you gotta let the good guys win in the end
I misrepresented myself here. I was talking in a hurry. The point I was trying to make is that evil players need to be willing to lose sometimes to be good RPers. Same goes for good players.
« Last Edit: May 02, 2006, 08:43:34 pm by Karyuu »